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ideas
k, i got 2 ideas... (this is Sephiroth2k)
1. make pics1.png larger that way we have room for more tiles such as diagonal castle tiles which would be really cool, and we wouldnt jave to replace the good tiles we have already. 2. an if(npctouchsplayer){ command. it would work as the exact opposite of if(playertouchsme){ and would come in handy many many times. -Sephiroth2k |
Re: ideas
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no, its wont... And (playertouchsme) and (npctouchsplayer) would be exactly the same! because if something touchs u its only logical that ur touching (i feel so dirty) and some "player" commands work as commands for Char NPCs such as drawoverplayer you dont need a drawovernpc command =P
-_- Shadowless |
nonono
no they would be different you see. a player must be holding a key down or moving fo it to touch something. say you have an npc baddy and it moves towards you. its not going to hurt u unless u move and touch it. like the baddies are scripted, thats what im going for, they can do stuff when you arent moving without using playerx/y in |x,y| because thats very script consuming.
-Sephiroth2k |
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