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-   -   ideas (https://forums.graalonline.com/forums/showthread.php?t=18692)

kp_p2p 12-11-2001 04:02 AM

ideas
 
k, i got 2 ideas... (this is Sephiroth2k)
1. make pics1.png larger that way we have room for more tiles such as diagonal castle tiles which would be really cool, and we wouldnt jave to replace the good tiles we have already.
2. an if(npctouchsplayer){ command. it would work as the exact opposite of if(playertouchsme){ and would come in handy many many times.

-Sephiroth2k

Poogle 12-11-2001 04:23 AM

Re: ideas
 
Quote:

Originally posted by kp_p2p
k, i got 2 ideas... (this is Sephiroth2k)
1. make pics1.png larger that way we have room for more tiles such as diagonal castle tiles which would be really cool, and we wouldnt jave to replace the good tiles we have already.
2. an if(npctouchsplayer){ command. it would work as the exact opposite of if(playertouchsme){ and would come in handy many many times.

-Sephiroth2k

Wont this current graal be done with when 2k2 comes out and does that mean all playerworlds will be destroied?

ancientphoenix 12-11-2001 04:56 AM

no, its wont... And (playertouchsme) and (npctouchsplayer) would be exactly the same! because if something touchs u its only logical that ur touching (i feel so dirty) and some "player" commands work as commands for Char NPCs such as drawoverplayer you dont need a drawovernpc command =P

-_- Shadowless

kp_p2p 12-11-2001 07:28 AM

nonono
 
no they would be different you see. a player must be holding a key down or moving fo it to touch something. say you have an npc baddy and it moves towards you. its not going to hurt u unless u move and touch it. like the baddies are scripted, thats what im going for, they can do stuff when you arent moving without using playerx/y in |x,y| because thats very script consuming.

-Sephiroth2k


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