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-   -   Small changes to GK (https://forums.graalonline.com/forums/showthread.php?t=134263014)

Tigairius 04-28-2011 10:04 AM

Small changes to GK
 
Some small changes have been made to Graal Kingdoms recently, so I will update the community of those changes here.

- Graal Kingdoms has introduced a new swear filter. By default, your swear filter will be enabled, however, you may choose to disable it now by saying "/swearfilter off". The options are: off, on, strict. Right now mass messages are not monitored, but if it becomes a problem, we'll re-add the filter and it will be forced. This is not a free ticket for harassment, check our rules for clarification. Additionally, if your filter is disabled, it is now your responsibility to manually delete swear words from your screenshots before posting them to the forums if you participate in our screenshot threads.

- We've added some more complicated logging procedures to a few things like trade tables to improve security of our members. Now staff members will be able to more easily search for any scammed or lost items and these tools will be accessible to more staff members (previously it was only accessible by 3 people or so).

- The Q menu has been edited slightly to support larger numbers better. Text no longer runs out of the edge of the frames if the numbers are too large in the experience for your levels.

- Some problems with the mudlib allowing staff members to be impenetrable to spells cast by monsters have been corrected and staff members are now correctly damaged.

- Food digestion has been slightly modified.

- Player speed is now bounded by a lower value of 0.8. This means that newer players can experience GK with lightning speed!!

- Castle doors and battle doors have been fixed on v6. They are also more responsive all-together and no longer change your walking animation (sometimes it was hiding your weapon before).

If you have any questions about any of these updates, feel free to post them here.

Seeya 04-28-2011 10:06 AM

Awesome updates.

cyan3 04-28-2011 10:30 AM

Really nice work :D

Soala 04-28-2011 10:49 AM

Great stuff! I like the new numbers, exp is also much easier to read. You could probably do this in the statistics (F2) too?

cbk1994 04-28-2011 10:55 AM

Quote:

Originally Posted by Soala (Post 1646099)
Great stuff! I like the new numbers, exp is also much easier to read. You could probably do this in the statistics (F2) too?

The problem with this is that players like to see exactly how much experience they have (e.g. for seeing how much they get from a Brutal map). We could certainly comma-tize it to make it easier to read, though.

MajinDragon 04-28-2011 12:12 PM

I take it exact experience is still available through /statistics or /skills. Good change. I hope the other issues with the Q-menu are addressed, such as how outdated the inventory is.

gravator 04-28-2011 12:43 PM

I would like to suggest taking a good long look at all of the gods, the granted spells, the enchantment types and maybe even the relics too, many of the effects like blind, confuse, fear, ghosthit and paralyze do not seem to have a real use in the game.


Some gods don't even give relics (balor, bile, diancecht) or do not offer good enough bonuses to bother followoing them, while other gods can give multiple relics (brigid, ogma) perhaps a small or even total revamp of the gods in some way? Though this might be difficult since there are many monsters that are not assigned penalties against the effects i mentioned above unless new monsters can be added or existing monsters are changed also.

Seeya 04-28-2011 01:17 PM

a lot of those things have to have Stefan's intervention.

Soala 04-28-2011 03:07 PM

Quote:

Originally Posted by cbk1994 (Post 1646100)
The problem with this is that players like to see exactly how much experience they have (e.g. for seeing how much they get from a Brutal map). We could certainly comma-tize it to make it easier to read, though.

Could always display both
Quote:

Originally Posted by ie:
Experience: 50000000 (50 M)
Next Level: 55000000 (55 M)

Or comma-tize it as you said.

But I guess it's good as it is right now :)

cyan3 04-28-2011 04:29 PM

Quote:

Originally Posted by Soala (Post 1646125)
Could always display both

I'd prefer thousand seperators over that.

fowlplay4 04-28-2011 05:00 PM

So people carrying an entire house package will still be able to move?

Dinji_Jinto 04-28-2011 06:48 PM

Define "scammed", like trading crap for a really rare item?

Because that happened recently.

Edit: In which case, if this was only implemented recently, these new logs probably don't have it, though it was a few days ago.

Tigairius 04-28-2011 10:26 PM

Quote:

Originally Posted by Dinji_Jinto (Post 1646163)
Define "scammed", like trading crap for a really rare item?

Because that happened recently.

Edit: In which case, if this was only implemented recently, these new logs probably don't have it, though it was a few days ago.

For a definition of what we consider to be scamming, please contact a GP or the GP Admin (Stephen) with a detailed description of what happened and the situation will be handled accordingly. In general though, just trading a really rare item for a bad item is just a bad trade- not a scam and it's just a consequence of a free-trade market, however, like I said, it depends on the circumstance.

Additionally, we have logs that date back for quite some time (years), they have just been hard to read and required RC to access them. The new logs are extremely easy to read and don't require RC.

BigBear3 04-29-2011 03:58 AM

Cool

Googi 04-29-2011 05:00 AM

Quote:

Originally Posted by Tigairius (Post 1646093)
0.8

Quote:

Originally Posted by Tigairius (Post 1646093)
lightning speed!!

lol

MajinDragon 04-29-2011 03:47 PM

Hmm this just occured to me. So has this speed change made speed altering diseases/afflictions less potent in their maximum effect?

Tigairius 04-29-2011 07:24 PM

Quote:

Originally Posted by MajinDragon (Post 1646385)
Hmm this just occured to me. So has this speed change made speed altering diseases/afflictions less potent in their maximum effect?

This could very well be, and if so, we will fix it shortly. Can you double or triple check to make sure?

ViperZakuto 04-30-2011 03:10 AM

keep up the good work staff and tig. =)

BigBear3 04-30-2011 03:49 AM

I casted typhoid on a newb and he wasn't really slow.

Seeya 04-30-2011 04:03 AM

Musical chairs is more like lightning chairs at 0.8 speed.

LUKEEE 05-01-2011 05:13 AM

Quote:

Originally Posted by seeya (Post 1646560)
musical chairs is more like lightning chairs at 0.8 speed.

^ ^ ^ ^

MattKan 05-01-2011 05:15 AM

I like the speed :)

ViperZakuto 05-01-2011 07:55 AM

Quote:

Originally Posted by Seeya (Post 1646560)
Musical chairs is more like lightning chairs at 0.8 speed.

I like chairs this way... but it might be harder for the em's lol

Seeya 05-01-2011 08:35 AM

It really changes it up, makes for faster rounds.. more chair slips :P. I don't think it needs to be fixed, was just stating it.

xAndrewx 05-01-2011 10:58 AM

still no

/listen 0
which stops EVERYTHING

MattKan 05-01-2011 10:51 PM

I don't like this huge new price on the house scrolls

There should be a new bonus to it...like your house should look bigger on the outside, etc.

Feonix 05-01-2011 11:32 PM

GG on 50+ players, only wish a certain server could do better as well...

sango_ku 05-02-2011 04:46 AM

nice work :o

Gothika 05-02-2011 11:42 AM

Quote:

Originally Posted by Feonix (Post 1646970)
GG on 50+ players, only wish a certain server could do better as well...

never gonna happen

cbk1994 05-07-2011 07:03 PM

The bug where magic hurt players in your own party has been fixed :).

BigBear3 05-07-2011 07:11 PM

Nice work!

Tigairius 05-07-2011 11:29 PM

WC and AC display positively now in order to make more sense.

Cubical 05-07-2011 11:48 PM

Can ac not make it impossible to hurt people who dont have high enough wc. maybe just damage reduction. That way people can stop people from casting. Also people in pmode can keep people in bmode from casting by hitting them can that be fixed as well.

cbk1994 05-09-2011 05:58 AM

You can now press ` (on the "~" key) to autotarget when a wand is equipped (works with both players and monsters). Unfortunately, the issue with not being able to target players isn't fixed yet—I'm still not sure what's causing it. If autotargetting isn't working, try reconnecting; it will break at the same time as targeting player breaks.

Messiah 05-09-2011 09:00 AM

Quote:

Originally Posted by cbk1994 (Post 1648539)
You can now press ` (on the "~" key) to autotarget when a wand is equipped (works with both players and monsters). Unfortunately, the issue with not being able to target players isn't fixed yet—I'm still not sure what's causing it. If autotargetting isn't working, try reconnecting; it will break at the same time as targeting player breaks.

Can it be possible to change that hotkey to whatever the player wants? That is my praying hotkey. >_<

cbk1994 05-09-2011 01:00 PM

Quote:

Originally Posted by Messiah (Post 1648560)
Can it be possible to change that hotkey to whatever the player wants? That is my praying hotkey. >_<

Eventually, not sure what the best way to change it is though, since the hotkeys system right now only works for items/skills/spells and chat commands are tacky. GK needs some kind of options window.

BigBear3 05-09-2011 02:58 PM

Quote:

Originally Posted by Messiah (Post 1648560)
Can it be possible to change that hotkey to whatever the player wants? That is my praying hotkey. >_<

That's my praying hotkey too. Always has been.

Seeya 05-09-2011 08:41 PM

Quote:

Originally Posted by Cubical (Post 1648278)
Can ac not make it impossible to hurt people who dont have high enough wc. maybe just damage reduction. That way people can stop people from casting. Also people in pmode can keep people in bmode from casting by hitting them can that be fixed as well.

Damage reduction would make AC a lot more valuable. That'd be pretty cool.

Conqueror 05-10-2011 01:03 AM

Terrible idea. Maybe people seem to forget that PKing on Kingdoms already takes far too long. Depending on the opponent, a single battle could go on for 5+ minutes. But, I do agree with you Cubes that the current system is flawed, and needs a revision


Personally, I feel that enchantment scrolls should be abolished. It would make a lot more sense for armor class to increase as your base level does. THEN-- armor with naturally high AC would truly have value, and people might go back to wearing ridiculously heavy plate's in order to heavily reduce the chances of being hit (by either players or possible newly created monsters)

BigBear3 05-10-2011 03:33 AM

If enchantments were removed, maybe we could have some melee-based abilities to balance us with magic. Would be pretty fly.


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