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Spar Dropship Project
I am in the progress of creating a fresh spar dropship, one that has more structure to it. Here are the blueprints (Sadly, they aren't blue!).
http://i33.photobucket.com/albums/d7...ardropship.png As you can see I hope to merge the spar dropship and the Alpha map together. Solving the "Too many planets" problem. If you wonder why there are 2 teleports for Alpha, it is so the map is more symetrical :P. So while you play Alpha, and receive a challenge from another player, just warp up back from the map and spar. But, the two rooms are there because each one contains a teleport. The same queue system will apply. You will wait until you are the next one in, then when you are sent into the teleport room, you stand on the teleport. The teleport will not function unless another spar member is standing on the other teleport. Once a person is on each teleport, they will function and teleport both of them into a room to the theme of a battlefield. Obviously, the size of the room depends on the one you chose. While fighting down in the spar room you will begin with a countdown timer from 3. You are both immobile until the countdown is finished. Then, once the countdown is done. You fight! If you die, you simply warp back to the dropship as if you had died on Alpha. If you win, you warp back into the teleportation room and check if there are any more people waiting (Because if you stayed in the sparring room you would be stranded and have to use unstick me :P). I hope you all agree on this, please if not, state why and I'll try to come to terms. :) |
**** it, bang the teleporters to all other planets in there and we have an overworld.
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spam much and nice Huwa now only if u could make a 2 on 2 spar >:(
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IXI, stop your damned spaming...
Amazing idea Huwajux, I love how it looks to :) It would look ugly if it wasn't symetrical. |
that looks like fun im excited! :p
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"Spar planet" should be removed in favor of simply a dropship floating around in space. This dropship should pretty much just orbit random planets. It would contain the spar rooms you listed up there minus the Alpha.
Just my thought. |
Ooo, revived!
Just to let you guys know. I am working extremely hard on this now. I know it's a little late but I am hoping to get this done for January next year. Afterwards I will go back to the new CTF. Hopefully Gambet can assist me on that as I am running dry on ideas for map design on it. |
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I still say we remove the "planet" in exchange for a dropship randomly floating around.
I mean when you go on the "planet" you just go in a dropship anyway... |
I say you take out the walls seperating the alpha teleporters cause that long walk-around would get annoying after a while
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Here is a screenshot of the entrance in progress. I have done the center section of the dropship and the right side for the alpha teleporters. I have been working loads since the lovely Crono gave me the Gmap (Don't laugh :[).
It looks a little bare but most of the Zone dropships are, it is just the lighting things that need to go in. I will also add in some seats and other details at the top part (But not so much that you are nearly trapped by NPCs). And please try to remember that I started the map a few hours ago and I have done more in the north area of the map not shown. I am also still doing the structure and actual detail isn't my concern as of yet. Once I have finished the structure I will begin to add nice details. I quickly added in some NPCs for this screenshot. And about that top bit of the tiles not matching the others. You won't notice since the sneaky door will cover that up. And ceserthen, when entering the right or left Alpha teleport, when you die you will spawn at either the left or right side. Not at the area where you enter the planet itself. It's coming along very well. Except for all of the things still to be done. Scripting, the spar rooms that people teleport into, the lighting, loads of the map and a nice name for the place. Should we just call it Alpha? :P |
Im for it, GJ Huwa. Oh btw if u need any help my offer still stands ;)
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I'll handle the scripting, no worries about that. Nice work so far.
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In regards to that screenshot, its a bit...Lacklustre, really. I do like the design and all that, but it still is too bare - even for a Zone dropship. I suggest piling some crates up in the front, and maybe something just to fill up some of that blank space.
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i like the idea! i hope it come's out ahead of the time said it will come out
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Sorry to revive this thread AGAIN. But it was a really good idea and i wanted to see how things have being going on it, any progress? And you need any help? Im not freakin' Crono the super LAT or anything, but i can help :D I really do hope it is made :)
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12-23-2006
How ****ing long again? |
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It is almost done. The 2 north spar entrance rooms need finishing, then I will get it uploaded onto debug where Stefan or Gambet can script the basic codes and it can eventually be ready for Zone.
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its looking good...but is the spar bot goinna gave a place there?
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x_x why the hell would it take that long O_o
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By the way, Stefan gave me access to some maps so the new Spar Dropship is almost done scripting wise. It just needs the 2 different sized sparring rooms made and a script to warp the players there and it should be as near to done as you can get. The northen layout of the map is also changed slightly to make it less of a bother to walk ages to go and spar again. |
I have some, issues I'm wondering about:
1.) You need to realize that the classes will have to fit for Alpha, AND Spar, so what classes will be available 2.) What will the planet look like? 3.) You have to make Jetpack avaiable only in Alpha. There you go. |
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Are there going to be team spars?
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2.) Uh, there are blueprints for the dropship at the beginning of the thread. Alpha will obviously be the same, and the 2 sparring rooms will be rooms using the "zone_alpha" tileset. 3.) Uh, yeah. We know. Quote:
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/tagteam 1,Huwajux /tagteam 1,Jkool666 /tagteam 2,Hackrrr /tagteam 2,H4X0R Could be interesting for events... |
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>.> |
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Some screenshots. The traders text will obviously change, but since it is in editor, they appear like that.
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