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Opinion: Tileset
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Tileset for Era Dev, possible update: Sidewalk and street tiles...
Which do you prefer? Why do you like it? Why don't you like it? (no, I did not make the tiles, I simply want to implement this into the current dev tileset if this is something players would like. Also, with the first image, the tiles will look a little nicer online, they're low quality... It's the only way to get them to display in the offline editor.) |
I like the one with MORE DETAIL (The one of the right)
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The tiles on the right are the ones we have now, no? They're not bad in themselves, but my opinion remains. |
Hahahaha always hated those noisy structures on the tileset... when I worked for Era, I tried chaning that all, but the Era-people arn't really tolerant when it comes to changes lol... poor population :)
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first one is nicer but the size is retarded. they look like they go up to your knees
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how many players you got online right now, anyway? |
I like the first one tbh
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Are you seriously calling him out for not having his own server with lots of players, just because he said Era's graphics look horrible(and they do), and that the players hate change(and they do)? |
Left one, definitely
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"GOSH I HATE KETSO SO MUCH, HE'S RUINING ZODIAC" |
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It's just how they went about them that bugged me (and a bunch of others). Instead of doing everything and testing it, they just implement crap and on the server like zodiac it leads to half the players having to reset their levels or skills or even buy new gear every week they decide to change something. Fixing one seemingly 'overpowered' char leads to 2-3 more. I spent about a month gathering gear for my Assassin because it was a pretty dominant class with the right gear and skill-set. I ended up having to char-reset and improvise skill sets like 5 times because they kept editing the crap, most of it because they did something as simple as move ONE skill, it would cost you 800k to creset and re-buy everything, then 2 hours to cmp. It became a hassle so I quit until it was back to an equilibrium. ------- As far as Era goes, and the OP... I prefer the tiles on the left, which I recall using on Dev when Chris was manager. It looks much better, however, in the long run it leaves more room for error and seeing how slowly things got on dev (bunch of people fired) it would be too much of a hassle to add correctly. (All the corners, sidewalk outlines, cross-walks, inevitable tile errors) Not to mention some of the tiles themselves have small errors (grass-sidewalk corners). |
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Graal's graphics are horrible. As far as in relation to the game, Era's graphics are different, as they should be. In other news, somebody's been menstruating on the tileset. Who's call was this? |
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Anything to changeup the look on Era is good.
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Oi, I totally forgot I made those sidewalk tiles.. rofl Yeah I def think they look better than the current. (And no, i'm not saying that because I made them.) Would look alot better if buildings were changed to match the style of the sidewalk too imo. (Don't ask me to do it.)
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You can keep right the f*ck on with the philosophical anecdotes, you're just setting me right in my comfort zone. You're wrong. There's not much to improve on - and really we're getting way past the point of why I posted in the first place: some retard was running his mouth about the server and his own mysteriously intangible talent. So chill out. |
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Also it goes the other way. If you haven't made a popular server, by your logic, how are you able to say that Era's graphics are good, and that Elk is wrong? Quote:
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Sigh. How did I know this thread would turn into a sh*t show. Okay, here goes -
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Graal3D got scrapped a bazillion years ago. You've got champagne taste on a bologna-cheese-sh*t-sandwich budget. Quote:
UN doesn't seem to be having any issues using vanilla. Why? They work with it. And I said you're wrong haphazardly because I think you're an a**hole. So there's that. Quote:
This server has lived and breathed on the 'if it ain't broke, don't fix it' principle, now GRANTED we have had reset after reset after reset after reset, but that has been an utter failure in economy management and overall administration, NOT the graphics of the server. Listen - I'm not making an effort to run around being the forum troll. There are SOME things that could be improved - the only thing that springs to mind right now is some of the older guns, but to suggest some sort of overhaul is completely ridiculous. You want improved graphics? Go play Gears of War. You want an unorthodox, community-driven game? Play Graal. It's that simple. |
I like the look of the sidewalks on the first one, but the roads need more texture
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u got served ocelot
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"Extremely" limited space to work with? Tilesets? Are you living under a rock? Geez. Just because a server works even though it looks like a steaming pile of crap doesn't mean you shouldn't work on improving the graphics. |
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Um... So I finished going through the Era Dev gmap and fixed all the tile errors. Here's a preview.
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I agree with Crono. The sidewalks are a tad too high.
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Apart from the height problem that looks so much better.
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I think (although this isn't even the original point of the topic..) most of you are missing the point.
Tim is doing SOMETHING within his capabilities. Why would there ever be anything wrong with that? Yes, gun updates and fancy new content would just be ****ing swell, I agree. But if you have a wayward graphics artist that's willing to sit down and put out some work to bring a fresh take to an old tileset..what's wrong with having them do that, too? Plus, if I remember correctly, guns aren't being changed anymore as per alfonso's orders. |
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Maybe it's just my prehistoric, old guard marine corps mindset, but I think you can make a pretty damn fine-looking server with what Era currently has. Of course graphics can be improved - to a degree. I referenced Graal3D as an attempt to improve drastically on our graphics - it never even got off the ground. Why, I'm not sure, but one way to think is because what we have works. You guys are acting like we have f*cking picket lines on the server as if the whole game looks like a steaming pile of crap. We aren't on Runescape, come on - I'm with Crono, this has gone SO FAR past any sort of relevance to what I posted to begin with. To summarize my position in this trainwreck of a thread, I'm only saying that I think people seem to be asking for too much. If what was requested of the server were more definitively quantified, then we could really get into the meat and potatoes of this. Since my opinion isn't shared, and my rep's taking a hit (twice, actually, I lolled irl), I'll kindly shut the f*ck up. Quote:
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@Tim: Looks definitely better, if you take the time to convert it and fix the errors, I see no reason why NOT to use it.
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I like the sidewalk on the one on the left, but the street is way to vague.
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tim, you rock
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The fact that you consider 3D graphics to be automatically superior to 2D graphics shows how little you understand on the subject. Quote:
Anyways, I'm not saying that priorities need to take a hit. That's dumb. But there are a reason there are such things as priorities, and priorities also don't need to work in a linear way. Anyone who has developed knows this. You can work on larger things, and smaller things at the same time. In fact, it's probably for the better. Usually the things that really need to be fixed are the ones that are the most time-consuming, and honestly, not the most fun. Working on those problems all the time will burn a developer out, make them lose interest. Spending a little time on some other things that eventually will need to be fixed is a good way to be productive and not burn out your motivation on the larger things that most desperately need to be done. I pity any developer that doesn't indulge himself in little side projects when they're bored, or have run into a wall with the bigger projects. |
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Where did I imply improvement on anything other than graphics? We've been talking about the tileset, and graphics in general, right? I didn't know I deviated from that. As far as the 3D response, don't imply that I'm stupid. Obviously FF7 smokes Super Mario 64. I picked a bad example, I guess, but I know full goddamn well how development works, I managed my team for the better part of a year, and I've received nothing but praise concerning my reign. I put plenty of thought into everything I've said - the fact is you clearly have more experience than me, and I can only generalize. Despite what people who've known me for a good bit may think, I'm not afraid to admit when I'm wrong or to shut up when I've been shown my place. Haven't I already bowed out of this whole thing? |
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