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-   -   Alright already (https://forums.graalonline.com/forums/showthread.php?t=69215)

excaliber7388 12-08-2006 12:05 AM

Graal is one of the few however, that doesn't provide enough updates.
For Mac or windows.
And many businesses do make it compatible.
For a business that is featured on apple.com, they should keep Macs at the same level of importance.
If not higher.
How many PC sites advertise Graal?

Bl0nkt 12-08-2006 01:06 AM

Signature

CidNight1142 12-08-2006 01:15 AM

Quote:

Originally Posted by Bl0nkt (Post 1251257)
Signature

Apparently you hate kittens. Good job on that one.

excaliber7388 12-08-2006 01:35 AM

This sig war reminds me of another one.
Funny...both were started by the ignorant other side so offended by other people having different ideas :\

Devil 12-08-2006 02:31 AM

Weren't there more posts in here?

CidNight1142 12-08-2006 02:44 AM

Quote:

Originally Posted by Devil (Post 1251295)
Weren't there more posts in here?

Uh...yeah?

Apparently we did something wrong? I'm really not sure what it was, though..

Devil 12-08-2006 02:51 AM

Oh well, give it another 24 hours and this thread will probably be closed.

CheeToS2 12-08-2006 03:35 AM

Quote:

Originally Posted by Devil (Post 1251309)
Oh well, give it another 24 hours and this thread will probably be closed.

Or you guys could just stop going way off topic. :p

excaliber7388 12-08-2006 03:47 AM

Quote:

Originally Posted by CheeToS2 (Post 1251322)
Or you guys could just stop going way off topic. :p

Yeah: back to new Dev tools.

I think a "Graal Suite" program should be made.
All up to date-every dev tool you'll ever need.
You could do it all w/ gscript, allow players to make levels and have the text PM'd to them, etc. That way, you can only edit script online. It would have some syntax correcting, etc.
Plus, it'd work on any platform.

Maniaman 12-08-2006 03:52 AM

online editing :(

Devil 12-08-2006 03:53 AM

Online editing just pushed people to have to upgrade to make things.

excaliber7388 12-08-2006 04:02 AM

Quote:

Originally Posted by Maniaman (Post 1251327)
online editing :(

Trust me, I'd love if it was ALL offline
But you can;t do gs2 offline apparently :\

But if we make an online editor, which would PM you the text fro the level.
A script editor with syntax check.
(Although it would be 1000x better offline)
gani editor, music editor, the works.
I want it offline, and I may make one if I can find gs2 support, (and learn carbon and a little more c++ maybe). Of course, it would be Mac only, *****es :p
But once I get online, I can start working on various aspects of this. I like the idea of an online level editor, that can actually save the level to your comp.
But um...bottom line: offline editing is best.

Tyhm 12-08-2006 09:01 AM

You can't test serverside scripting in any meaningful way offline; barring that, there's no sense in Any offline tools.
Thus, free whiteboard server. Everyone uploads to their own tiny slot, it gets erased every 24 hours.

excaliber7388 12-08-2006 03:54 PM

Quote:

Originally Posted by Tyhm (Post 1251394)
You can't test serverside scripting in any meaningful way offline; barring that, there's no sense in Any offline tools.
Thus, free whiteboard server. Everyone uploads to their own tiny slot, it gets erased every 24 hours.

For that you would need good online dev tools that would let you save files offline.
But offline tools are useful.
If not just something to check the syntax of your script.
Of course, you could make some kind of emulator.

Crono 12-08-2006 03:58 PM

Quote:

Originally Posted by Tyhm (Post 1251394)
You can't test serverside scripting in any meaningful way offline; barring that, there's no sense in Any offline tools.
.

You could emulate serverside though. Have the editor pretend you're online (in reality most people are heh) and have it simulate lag.

Tyhm 12-08-2006 07:21 PM

But multiplayer behavior is the most important aspect - will it synch up between two players, what if player 1 leaves and reenters, etc.

re offline; I've said before and now I say again, there should be a "package" file for Graal, where you can take all the weaponscripts, graphics, levels, config.txt, ganis, etc. in one big "zip" file. Or maybe just a handfull in a "zip".

Maniaman 12-22-2006 07:28 PM

I've finally got tile selection working right on my editor.

I might be able to release an alpha version if you guys don't mind just being able to do tile editing on the board. Signs, NPCs, and Level Links can be edited through the buttons on the toolbar.

I am still debating on what to do for predefined objects. I could use the current format for the object files, or I could create a new type of format.

Crono 12-22-2006 10:52 PM

excellent.

Luda 12-22-2006 11:06 PM

can't wait :(

excaliber7388 12-22-2006 11:41 PM

Nice!
:D
Release the source code so others can improve on it....and make it compatible for other platforms :D

Minoc 01-11-2007 12:47 AM

Hmm.. I found an interesting thread while searching for the meaning of PFPMDT.

Quote:

Originally Posted by excaliber7388 (Post 1181447)
Unfortunatly, I neither have a Mac, nor know how to convert the game's dev tools to mac. I don't think Stefan should be burdened by as much as he is, however it would be very nice. Then I wouldn't have to waste part of my hard drive for windows.


excaliber7388 01-11-2007 12:52 AM

I was implying that we should have more developers, not that Mac Dev tools were low priority.
Obviously, I wouldn't devote my entire sig to it if it wasn't important.
I got rid of DR info, a drinking joke, and white text commentary :p
(btw, for those who don't want to search, it's Players For the Propagation of Mac Development Tools.)

Minoc 01-11-2007 12:57 AM

Quote:

Originally Posted by excaliber7388 (Post 1263507)
I was implying that we should have more developers, not that Mac Dev tools were low priority.

>___>
Quote:

Originally Posted by excaliber7388
I don't think Stefan should be burdened by as much as he is, however it would be very nice.


excaliber7388 01-11-2007 12:59 AM

I know, but that post made it sound like I put it at "very nice"
As opposed to "Make them, or else"

Minoc 01-11-2007 01:06 AM

But you were indeed implying that creating Mac dev tools shouldn't be a high priority. :|

excaliber7388 01-11-2007 01:46 AM

Quote:

Originally Posted by Minoc (Post 1263515)
But you were indeed implying that creating Mac dev tools shouldn't be a high priority. :|

Just because I said Stefan shouldn't be bothered?
I don't think he should have to do everything, but they're still <very> important.

Admins 01-11-2007 02:10 AM

Well people like Skyld help a lot, the scripted RC is almost finished now. It still need to be improved a little bit (eventually put it in a separate window), but it is a first step of moving Graal tools to script or multi-platform tools. If we can also update the GUI editor and combine various scripted level editors then that will be another big step.

excaliber7388 01-11-2007 02:28 AM

Quote:

Originally Posted by Stefan (Post 1263547)
Well people like Skyld help a lot, the scripted RC is almost finished now. It still need to be improved a little bit (eventually put it in a separate window), but it is a first step of moving Graal tools to script or multi-platform tools. If we can also update the GUI editor and combine various scripted level editors then that will be another big step.

A level editor that could do everything the offline one could would be great.
(I'm excited over this idea).
However...I have no idea where I would start on this, and all previous online editors have...flopped.

Maniaman 01-11-2007 05:01 AM

There needs to be better script support for level editing stuff to make a good online editor (signs, links, etc). That is the main problem I ran in to when I was working on the online editor.

As for my offline editor, I've been busy again and have not had a chance to work on it :(

excaliber7388 01-11-2007 06:42 AM

Can't you just do that by editing the text of the actual level?
Adding
NPC Code:

sign 12 32
Hey!
signend


Of course, anything to make it easier :D

Tyhm 01-12-2007 12:09 AM

All previous level editors were homebrew. Anything Stefan releases is Official, thus is Widely Used, thus is the Common Language. If I came up with a series of classes that did neat stuff, and released them on graal.net, and started explaining scripting solutions referencing them, people would ignore my answers; if Stefan scripts the same features into the engine, it would pop up everywhere. It's just Graal. Nothing you can do.

excaliber7388 01-12-2007 04:31 AM

If they really build something nice, everyone would use it.

ViperZakuto 01-13-2007 07:16 AM

Quote:

Originally Posted by Stefan (Post 1263547)
Well people like Skyld help a lot, the scripted RC is almost finished now. It still need to be improved a little bit (eventually put it in a separate window), but it is a first step of moving Graal tools to script or multi-platform tools. If we can also update the GUI editor and combine various scripted level editors then that will be another big step.

I remember suggesting something like this a while ago. glad to see your working on this =D

Crono 06-16-2007 07:22 PM

Quote:

Originally Posted by Maniaman (Post 1263611)
There needs to be better script support for level editing stuff to make a good online editor (signs, links, etc). That is the main problem I ran in to when I was working on the online editor.

As for my offline editor, I've been busy again and have not had a chance to work on it :(

Bump :blush:, anyone have any news on Maniaman's project?

For those who don't know, he's working on a spanking new level editor.

Inverness 06-16-2007 08:22 PM

I knew something wasn't right when I saw a topic by excaliber, "wtf that guy is banned."


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