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If you could implement an emulation of NPC server with basic functionality - that would be awsome :D
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yes well....umm...
*does the distraction dance* |
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OUTSTANDING!!
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NPC-Server emulation would be difficult. I am going to try to convince Stefan to enable offline GS2 support though when I get this done.
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*shrugs* Be cool if you could work with Stefan on the editor. Like, you make that much, hand it to him, he puts the GScript in it, he's done half the work and can at a glance tell there's no malicious code in the Open Window class, we all get a bloody editor again...
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I will most likely be showing stefan the source so he can confirm that there is nothing malicious in it, although the terrible code might scare him :p
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Oh.
Hey. No Mac compatibility still. Great. |
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Although this probably wont help much since my editor and mono don't get along. |
Please someone make a Mac RC :(
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They only claim Mac compatability :rolleyes:
Lets keep working on new features instead of improving the expirience for current users who aren't getting equal bang for their buck :\ |
If someone will buy me a Mac I will gladly port it over :)
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Yeah ;)
Buy me a Mac too ;) It's too bad the global administration didn't consider a new level editor or Mac updates a priority. :\ |
The GO website clearly states Macintosh compatibility, but since the switch to and Intel processor my client lags and, still, I have no RC or level editor.
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Screw mac, windows users have priority. :[
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Yeah. You shouldn't have bought a computer while having an acid trip; "Whoooaaaa, everything is upside down and backwards".
Maybe in the future you'll learn to stay away from Macs. |
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...so when will level editor work with mac ;-;????" ownt sons XD |
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And then there are all the 'rebels' that hate corporate microsoft but are smart enough to realise all the alternatives suck, so they just use a Mac theme/VisualStyle. How dumb can you get? |
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I don't agree with it, but I do understand why the tools and Mac RC stalled and everything's becoming a Scripted Tool. To make an editor is to make an offline, clientside client, is to risk another GServ fiasco. But to integrate it into the client, why that's just another line to port in the main code block...
I'm rambling, my point is that there's little sense from a programmer's standpoint in making an editor that can't compile/run/test the script. What we'd all love is an offline one-client NPC Server emulator. But so would the script kiddies, both to cut their teeth on before messing with the real deal and to reverse engineer into an Online, Multiplayer, Fully Functional NPCServer. So let's define what we really want. An editor to tilejockey? Easily done. To write NPCs? Notepad can do that as well as anything; all the real scripts live in the Join;s anyways. To check syntax? That'd be trickier, but not by a whole lot. To debug? That has to be done online, may as well make it a scripted-tool. To test the scripts? Only NPCServ can truly do that, and I think we all agreee that'll never be released to us. RC? Well, RC has to be online, why NOT make it part of the client? Like the login screen, part of the whole Choose A #Channel mojo. Then it'll always be available equally to any platform that has a client. Skinnable clients (and RCs), that'll be the wave of the future.... |
I've started working on this again if anyone is still interested. Not sure how much I'll be able to do this month, but I will hopefully be able to get a bit done.
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assuming you want people to test it |
uhh, good question. I'll add you to the list.
Also, dragging tiles from the tileset to the level works now :D |
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You should put together a beta version, release it (maybe to select people), get feedback, and then decide whether or not you want to continue working on it. If you get negative feedback, then you can either proceed to correcting your mistakes, or just stop with the whole project to not risk wasting your time to produce something uncomfortable for people to work with. Just a suggestion. |
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Can't say when I'll be ready to release a beta or alpha of it. The tile selection system is extremely clunky and sucks, so I want to fix that first. Along with that, there are many ways to crash the program if you don't do things right. Try dragging tiles from the tileset when no level is open and you will see what I mean. |
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I meant a waste of time in the sense of it being a disappointment to the public. |
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I'm looking forward to this. Sign me up for Beta testing aswell :p |
What are you programming it in?
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I also want to test it. I am good in finding bugs, trust me :)
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Awesome, I can't wait. Really I can't :{ Somebody leak the beta to me.
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I program (barely, lol) in C++ Enough that if you tell me things I should do, I could do them. |
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Although it's too bad the company doesn't upgrade it's own software often enough. Imagine if you had to upgrade you version of Win 98 on your own :\ |
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My thought, at the time that I made that post (nearly 3 months ago, by the way) was that Maniaman was making this officially. As in working for Stefan. I have no desire for 'attention', however, it would be nice if Stefan provided the promised services of this game to his paying customers. The very least he could do is make it known to buyers of the game that the mac version has no development tools. At the most -- he could provide the services or offer a reduced price.
I have no soap box, I have no care for yours or anyone elses attention, I simply wish I got what I paid for. I apologize to Maniaman for mistaking his reasoning behind the creation of this tool. I forgot that people still care about this game to develop it for free. If I had the skills, I'd make the mac editor myself - even if I really believe Stefan should be the one to do it. And honestly, everyone sees through your immature use of the term 'retarded'. Myself and every other mac user playing this game know its a perfectly reasonable platform. Personal attacks do not make your statement any more meaningful. |
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