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-   -   Alright already (https://forums.graalonline.com/forums/showthread.php?t=69215)

Twinny 10-09-2006 06:24 PM

If you could implement an emulation of NPC server with basic functionality - that would be awsome :D

Magadal 10-09-2006 06:48 PM

Quote:

Originally Posted by Twinny (Post 1228605)
If you could implement an emulation of NPC server with basic functionality - that would be awsome :D

It would be hard as hell xD

Twinny 10-09-2006 06:49 PM

yes well....umm...

*does the distraction dance*

Maniaman 10-09-2006 09:21 PM

Quote:

Originally Posted by Devil (Post 1228507)
Maniaman, sorry if you already answered this, when is the soonest month you think you could release a good copy of this program?

It will be a while probably. I still have to implement the script parser, which is required for custom tileset support and double clicking NPCs to edit them. This part is proving to be the most difficult. I also need to set up dragging tiles from the tileset to the level, and a couple other important things. (You can however drag tiles from one part of the level to the other and it will save them)

_Z3phyr_ 10-09-2006 10:53 PM

OUTSTANDING!!

Crono 10-09-2006 11:42 PM

Quote:

Originally Posted by Twinny (Post 1228605)
If you could implement an emulation of NPC server with basic functionality - that would be awsome :D

yeah thats what i've been suggesting :(

Maniaman 10-10-2006 12:08 AM

NPC-Server emulation would be difficult. I am going to try to convince Stefan to enable offline GS2 support though when I get this done.

Tyhm 10-10-2006 12:32 AM

*shrugs* Be cool if you could work with Stefan on the editor. Like, you make that much, hand it to him, he puts the GScript in it, he's done half the work and can at a glance tell there's no malicious code in the Open Window class, we all get a bloody editor again...

Maniaman 10-10-2006 12:46 AM

I will most likely be showing stefan the source so he can confirm that there is nothing malicious in it, although the terrible code might scare him :p

Tom 10-10-2006 01:24 AM

Quote:

Originally Posted by Maniaman (Post 1228845)
I will most likely be showing stefan the source so he can confirm that there is nothing malicious in it, although the terrible code might scare him :p

lol

CidNight1142 10-10-2006 01:26 AM

Oh.
Hey.
No Mac compatibility still.
Great.

Maniaman 10-10-2006 01:50 AM

Quote:

Originally Posted by CidNight1142 (Post 1228873)
Oh.
Hey.
No Mac compatibility still.
Great.

I know Linux has Mono for .NET stuff, doesn't Mono also run on Mac?

Although this probably wont help much since my editor and mono don't get along.

warp2ukew 10-10-2006 02:07 AM

Please someone make a Mac RC :(

excaliber7388 10-10-2006 03:34 AM

They only claim Mac compatability :rolleyes:
Lets keep working on new features instead of improving the expirience for current users who aren't getting equal bang for their buck :\

Maniaman 10-10-2006 03:44 AM

If someone will buy me a Mac I will gladly port it over :)

excaliber7388 10-10-2006 05:17 AM

Yeah ;)
Buy me a Mac too ;)
It's too bad the global administration didn't consider a new level editor or Mac updates a priority. :\

warp2ukew 10-10-2006 06:10 AM

The GO website clearly states Macintosh compatibility, but since the switch to and Intel processor my client lags and, still, I have no RC or level editor.

Crono 10-10-2006 12:28 PM

Screw mac, windows users have priority. :[

Demisis_P2P 10-10-2006 12:58 PM

Yeah. You shouldn't have bought a computer while having an acid trip; "Whoooaaaa, everything is upside down and backwards".
Maybe in the future you'll learn to stay away from Macs.

Crono 10-10-2006 01:06 PM

Quote:

Originally Posted by Demisis_P2P (Post 1229027)
Yeah. You shouldn't have bought a computer while having an acid trip; "Whoooaaaa, everything is upside down and backwards".
Maybe in the future you'll learn to stay away from Macs.

"LOL IM SO REBEL AND COOL, ALSO THIS MAC ROCKS WINDOWS IT HAS SO MUCH MORE STUFF

...so when will level editor work with mac ;-;????"

ownt sons XD

Demisis_P2P 10-10-2006 01:10 PM

Quote:

Originally Posted by Gerami (Post 1229032)
"LOL IM SO REBEL AND COOL, ALSO THIS MAC ROCKS WINDOWS IT HAS SO MUCH MORE STUFF

...so when will level editor work with mac ;-;????"

ownt sons XD

Yeah ;p

And then there are all the 'rebels' that hate corporate microsoft but are smart enough to realise all the alternatives suck, so they just use a Mac theme/VisualStyle. How dumb can you get?

Crono 10-10-2006 01:12 PM

Quote:

Originally Posted by Demisis_P2P (Post 1229034)
Yeah ;p

And then there are all the 'rebels' that hate corporate microsoft but are smart enough to realise all the alternatives suck, so they just use a Mac theme/VisualStyle. How dumb can you get?

Agreed. Rather than waiting for linux and mac compatibility i'd really like to see this level editor as soon as possible. It looks awesome and I'm not usually the one to compliment projects Graal related. :)

Tyhm 10-10-2006 05:54 PM

I don't agree with it, but I do understand why the tools and Mac RC stalled and everything's becoming a Scripted Tool. To make an editor is to make an offline, clientside client, is to risk another GServ fiasco. But to integrate it into the client, why that's just another line to port in the main code block...

I'm rambling, my point is that there's little sense from a programmer's standpoint in making an editor that can't compile/run/test the script. What we'd all love is an offline one-client NPC Server emulator. But so would the script kiddies, both to cut their teeth on before messing with the real deal and to reverse engineer into an Online, Multiplayer, Fully Functional NPCServer.

So let's define what we really want.
An editor to tilejockey? Easily done.
To write NPCs? Notepad can do that as well as anything; all the real scripts live in the Join;s anyways.
To check syntax? That'd be trickier, but not by a whole lot.
To debug? That has to be done online, may as well make it a scripted-tool.
To test the scripts? Only NPCServ can truly do that, and I think we all agreee that'll never be released to us.
RC? Well, RC has to be online, why NOT make it part of the client? Like the login screen, part of the whole Choose A #Channel mojo. Then it'll always be available equally to any platform that has a client.

Skinnable clients (and RCs), that'll be the wave of the future....

Maniaman 12-06-2006 05:23 AM

I've started working on this again if anyone is still interested. Not sure how much I'll be able to do this month, but I will hopefully be able to get a bit done.

Crono 12-06-2006 05:37 AM

Quote:

Originally Posted by Maniaman (Post 1250687)
I've started working on this again if anyone is still interested. Not sure how much I'll be able to do this month, but I will hopefully be able to get a bit done.

Where can I sign up for beta testing :(

assuming you want people to test it

Maniaman 12-06-2006 05:43 AM

uhh, good question. I'll add you to the list.

Also, dragging tiles from the tileset to the level works now :D

Gambet 12-06-2006 05:46 AM

Quote:

Originally Posted by Maniaman (Post 1250691)
uhh, good question. I'll add you to the list.

Also, dragging tiles from the tileset to the level works now :D



You should put together a beta version, release it (maybe to select people), get feedback, and then decide whether or not you want to continue working on it.

If you get negative feedback, then you can either proceed to correcting your mistakes, or just stop with the whole project to not risk wasting your time to produce something uncomfortable for people to work with.


Just a suggestion.

Maniaman 12-06-2006 05:47 AM

Quote:

Originally Posted by Gambet (Post 1250692)
If you get negative feedback, then you can either proceed to correcting your mistakes, or just stop with the whole project to not risk wasting your time to produce something uncomfortable for people to work with.

It won't be a waste of time though, because I am learning a lot by doing this.


Can't say when I'll be ready to release a beta or alpha of it. The tile selection system is extremely clunky and sucks, so I want to fix that first. Along with that, there are many ways to crash the program if you don't do things right. Try dragging tiles from the tileset when no level is open and you will see what I mean.

Gambet 12-06-2006 05:58 AM

Quote:

Originally Posted by Maniaman (Post 1250693)
It won't be a waste of time though, because I am learning a lot by doing this.


Can't say when I'll be ready to release a beta or alpha of it. The tile selection system is extremely clunky and sucks, so I want to fix that first. Along with that, there are many ways to crash the program if you don't do things right. Try dragging tiles from the tileset when no level is open and you will see what I mean.


I meant a waste of time in the sense of it being a disappointment to the public.

Crono 12-06-2006 06:15 AM

Quote:

Originally Posted by Gambet (Post 1250695)
I meant a waste of time in the sense of it being a disappointment to the public.

The screenshots look promising.

Quote:

Also, dragging tiles from the tileset to the level works now :D
Keep the progress coming. :D

Devil 12-06-2006 08:48 AM

Quote:

Originally Posted by Gambet (Post 1250695)
I meant a waste of time in the sense of it being a disappointment to the public.

Wow guy, do all your posts have to be like that?

I'm looking forward to this.

Sign me up for Beta testing aswell :p

excaliber7388 12-06-2006 02:17 PM

What are you programming it in?

Magadal 12-06-2006 02:39 PM

I also want to test it. I am good in finding bugs, trust me :)

Demisis_P2P 12-06-2006 03:49 PM

Awesome, I can't wait. Really I can't :{ Somebody leak the beta to me.

excaliber7388 12-06-2006 05:30 PM

Quote:

Originally Posted by Maniaman (Post 1228942)
If someone will buy me a Mac I will gladly port it over :)

I have a Mac, I can work with you to port it over.
I program (barely, lol) in C++
Enough that if you tell me things I should do, I could do them.

Loriel 12-06-2006 06:31 PM

Quote:

Originally Posted by CidNight1142 (Post 1228873)
Oh.
Hey.
No Mac compatibility still.
Great.

So just how much effort have you, as a mac user, put into providing other mac users with a level editor?

excaliber7388 12-06-2006 07:40 PM

Quote:

Originally Posted by Loriel (Post 1250778)
So just how much effort have you, as a mac user, put into providing other mac users with a level editor?

I can't code well. But if we are still lacking tools, I will.
Although it's too bad the company doesn't upgrade it's own software often enough. Imagine if you had to upgrade you version of Win 98 on your own :\

CidNight1142 12-06-2006 08:02 PM

Quote:

Originally Posted by Loriel (Post 1250778)
So just how much effort have you, as a mac user, put into providing other mac users with a level editor?

Oh, I'm sorry. I didn't realize I was supposed to provide myself with services that I paid for already.

Loriel 12-06-2006 08:14 PM

Quote:

Originally Posted by CidNight1142 (Post 1250799)
Oh, I'm sorry. I didn't realize I was supposed to provide myself with services that I paid for already.

Sure, go ahead and yell at Stefan if you think you deserve extra attention, but if you are going to yell at Maniaman for not supporting your retarded platform, you must have a really weird sense of entitlement.

CidNight1142 12-06-2006 08:21 PM

My thought, at the time that I made that post (nearly 3 months ago, by the way) was that Maniaman was making this officially. As in working for Stefan. I have no desire for 'attention', however, it would be nice if Stefan provided the promised services of this game to his paying customers. The very least he could do is make it known to buyers of the game that the mac version has no development tools. At the most -- he could provide the services or offer a reduced price.

I have no soap box, I have no care for yours or anyone elses attention, I simply wish I got what I paid for. I apologize to Maniaman for mistaking his reasoning behind the creation of this tool. I forgot that people still care about this game to develop it for free. If I had the skills, I'd make the mac editor myself - even if I really believe Stefan should be the one to do it.

And honestly, everyone sees through your immature use of the term 'retarded'. Myself and every other mac user playing this game know its a perfectly reasonable platform. Personal attacks do not make your statement any more meaningful.


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