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magic resist scroll, ta-dah, you're unbalanced to magic since we can't do any damage to you.
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With a magic resist scroll, my resistance gets up to 3%. You have 99 physical resistance. Unfortunately, that is not how it works.
The entire system is flawed, and should be entirely redone. Kale, every suggestion you've ever made has been biased. Even you have to admit some melee abilities would be a really rad update. |
not saying not to update melee weapons, just saying, if you're thinking Melee is worse than Magic I think you're crazy. Poison and I'm down to 25 dex 8 con 10 str walking 2.5 speed taking 70 damage hits
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Right, but melee users also have to put up with the ridiculous poison.
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An easy solution would be to give mages a poison, it would stop the lame regen that keeps us from causing damage after scrolling. Also as it stands theres only large bullet, bullet storm and ice storm that are viable for pk. Sanctuary, spiderweb, holy wrath and holy word if you're brigid and two of those are only useful against bile and sanctuary is only useful against mages. I am however biased as I never wanted to do anything with melee nor do I even see myself wanting to.
It doesn't change the fact that killing someone who has 30+ magic resist is a pain in the ass. I usually have to cast protection from magic on them to lower it and that still doesn't lower it enough for me to deal enough damage to kill them before they can get away and heal. Mages just don't have enough burst damage unless you're retarded and stand in our bullet storms. Another suggestion I wanted to bring up was adding shield block for bullets and other projectiles that follow you not just in battlegrounds but everywhere. I have 0 magic resist and they barely do any damage to me unless I sit there and let them spam them at me for like 2 minutes. I like having to use a little more strategy when PKing and this wouldn't add much but it would be a way to avoid getting spammed by them. |
Could give one the Gods an ability to drain Spell points if their weap is blessed by said God o_o
if a person has 120/120 Spell points losing 10-15 SP per hit stacks up rather fast over time; especially if the caster is spamming spells. |
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No it would be OP. All you'd have to do is poison the mage then lame them with that ability. Casting also takes a little bit of time to cast too and you can easily catch up to them.
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There are a few snare spells; as well as a few handy prayers to help get a caster out of sticky situations. For Example; a Brigid caster:
Spider web -> Wall of Thorns -> Run far enough back -> Cast Cure Poison -> Heal-> if time is up; -> Spider Web -> Wall of Thorns -> Mana Crystal Back up to 2x your normal SP. Lame your spells at the melee characters who will no longer have EA armour rinse and repeat till your the last person standing when you think about it; it makes the playing field a little bit more even. Melee characters cant hide be hind 9999 pieces of +12 Armour Casters cant lame the hell out of the weakened meleers who dont have 999999 pieces of +12 Armour |
wall of thorns is a horrible spell because the time it takes you to cast it you could have gotten farther away just running. many of the mages on gk dont make full use of their spell arsenal among other things so 90% of the time a mage dies it's because of user error not because mages suck. how damage is calculated is the reason that mages seem underpowered in pvp. we can't use our full arsenal of spells because 90% of them dont work or don't do any damage and there's a lot of creative ways to kill people if our spells caused damage.
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would be nice to kill someone without ice storm or magic bullet for a change
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i remember killing people in bomb with the old icestorm... man that really pissed people off lol
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I hate when poison is used in the argument of mage vs warrior. Only brigid can argue that they're denied poison, and that's a choice, to be brigid. Other mages are able to use melee weapons and bows. But it would be more appropriate to fix the poison spells.
Mages just need cooldowns so they're forced to alternate from bullets to cones to bullet storm. And magic levels need to have a purpose other than making spells cost alot more sp, essentially making above 20 magic useless and way more costly. Scale the sp cost / magic level with damage / magic penetration so that warriors who are inclined to use resist scrolls aren't godlike to high level mages, only the low levels - as it should be - since warriors use rings with horrible magic resist. Cast times also need to be altered. As it stands, hotkeyed spells are all every quickly cast, only bullets/buffs/defensive/ spells should be that quickly cast. Storms should take longer to cast because of the dmg, knockback and area of attack compared to bullets. |
Yeah, I am all for cooldowns on spells. And I still stand by that the best mages use Ogma bows.
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being Brigid has more than paid off. Two darkflames from Crypt, cheap gear-set because of Brigid gloves... one hitting Biler's is fun. I don't plan on being Brigid forever, no point in going melee if I don't have a high phys level or 20 or so IWD's.
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Nobody is talking about you. I am talking about the general mage, not Kale.
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I agree Cubes, but as powerful as poison is on Graal Kingdoms at this time, it seems foolish not to use it.
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