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-   -   Small changes to GK (https://forums.graalonline.com/forums/showthread.php?t=134263014)

Seeya 05-10-2011 03:49 AM

magic resist scroll, ta-dah, you're unbalanced to magic since we can't do any damage to you.

BigBear3 05-10-2011 04:22 AM

With a magic resist scroll, my resistance gets up to 3%. You have 99 physical resistance. Unfortunately, that is not how it works.

The entire system is flawed, and should be entirely redone.

Kale, every suggestion you've ever made has been biased. Even you have to admit some melee abilities would be a really rad update.

Seeya 05-10-2011 04:32 AM

not saying not to update melee weapons, just saying, if you're thinking Melee is worse than Magic I think you're crazy. Poison and I'm down to 25 dex 8 con 10 str walking 2.5 speed taking 70 damage hits

BigBear3 05-10-2011 04:36 AM

Right, but melee users also have to put up with the ridiculous poison.

Cubical 05-10-2011 08:49 PM

An easy solution would be to give mages a poison, it would stop the lame regen that keeps us from causing damage after scrolling. Also as it stands theres only large bullet, bullet storm and ice storm that are viable for pk. Sanctuary, spiderweb, holy wrath and holy word if you're brigid and two of those are only useful against bile and sanctuary is only useful against mages. I am however biased as I never wanted to do anything with melee nor do I even see myself wanting to.

It doesn't change the fact that killing someone who has 30+ magic resist is a pain in the ass. I usually have to cast protection from magic on them to lower it and that still doesn't lower it enough for me to deal enough damage to kill them before they can get away and heal. Mages just don't have enough burst damage unless you're retarded and stand in our bullet storms.

Another suggestion I wanted to bring up was adding shield block for bullets and other projectiles that follow you not just in battlegrounds but everywhere. I have 0 magic resist and they barely do any damage to me unless I sit there and let them spam them at me for like 2 minutes. I like having to use a little more strategy when PKing and this wouldn't add much but it would be a way to avoid getting spammed by them.

Memitim 05-11-2011 12:56 AM

Could give one the Gods an ability to drain Spell points if their weap is blessed by said God o_o

if a person has 120/120 Spell points
losing 10-15 SP per hit stacks up rather fast over time; especially if the caster is spamming spells.

Gothika 05-11-2011 12:57 AM

Quote:

Originally Posted by Memitim (Post 1648890)
Could give one the Gods an ability to drain Spell points if their weap is blessed by said God o_o

if a person has 120/120 Spell points
losing 10-15 SP per hit stacks up rather fast over time; especially if the caster is spamming spells.

That would be so OP.

Memitim 05-11-2011 12:58 AM

Quote:

Originally Posted by Gothika (Post 1648892)
That would be so OP.

Wouldn't be to OP if the mage knew how to move out of the way and had a small stash of mana crystals.

Xterminator 05-11-2011 01:03 AM

No it would be OP. All you'd have to do is poison the mage then lame them with that ability. Casting also takes a little bit of time to cast too and you can easily catch up to them.

Memitim 05-11-2011 01:06 AM

There are a few snare spells; as well as a few handy prayers to help get a caster out of sticky situations. For Example; a Brigid caster:

Spider web -> Wall of Thorns -> Run far enough back -> Cast Cure Poison -> Heal-> if time is up; -> Spider Web -> Wall of Thorns -> Mana Crystal Back up to 2x your normal SP.

Lame your spells at the melee characters who will no longer have EA armour

rinse and repeat till your the last person standing

when you think about it; it makes the playing field a little bit more even.

Melee characters cant hide be hind 9999 pieces of +12 Armour

Casters cant lame the hell out of the weakened meleers who dont have 999999 pieces of +12 Armour

Cubical 05-11-2011 01:26 AM

wall of thorns is a horrible spell because the time it takes you to cast it you could have gotten farther away just running. many of the mages on gk dont make full use of their spell arsenal among other things so 90% of the time a mage dies it's because of user error not because mages suck. how damage is calculated is the reason that mages seem underpowered in pvp. we can't use our full arsenal of spells because 90% of them dont work or don't do any damage and there's a lot of creative ways to kill people if our spells caused damage.

Messiah 05-11-2011 01:31 AM

would be nice to kill someone without ice storm or magic bullet for a change

ViperZakuto 05-11-2011 01:38 AM

i remember killing people in bomb with the old icestorm... man that really pissed people off lol

MajinDragon 05-11-2011 07:45 AM

I hate when poison is used in the argument of mage vs warrior. Only brigid can argue that they're denied poison, and that's a choice, to be brigid. Other mages are able to use melee weapons and bows. But it would be more appropriate to fix the poison spells.

Mages just need cooldowns so they're forced to alternate from bullets to cones to bullet storm. And magic levels need to have a purpose other than making spells cost alot more sp, essentially making above 20 magic useless and way more costly. Scale the sp cost / magic level with damage / magic penetration so that warriors who are inclined to use resist scrolls aren't godlike to high level mages, only the low levels - as it should be - since warriors use rings with horrible magic resist. Cast times also need to be altered. As it stands, hotkeyed spells are all every quickly cast, only bullets/buffs/defensive/ spells should be that quickly cast. Storms should take longer to cast because of the dmg, knockback and area of attack compared to bullets.

BigBear3 05-11-2011 08:03 AM

Yeah, I am all for cooldowns on spells. And I still stand by that the best mages use Ogma bows.

Seeya 05-11-2011 08:30 AM

being Brigid has more than paid off. Two darkflames from Crypt, cheap gear-set because of Brigid gloves... one hitting Biler's is fun. I don't plan on being Brigid forever, no point in going melee if I don't have a high phys level or 20 or so IWD's.

BigBear3 05-11-2011 08:45 AM

Nobody is talking about you. I am talking about the general mage, not Kale.

Cubical 05-11-2011 01:54 PM

Quote:

Originally Posted by BigBear3 (Post 1648979)
Yeah, I am all for cooldowns on spells. And I still stand by that the best mages use Ogma bows.

Our poison cloud should cause poison when hit, not 100% of the time but the poison should scale with magic level. ie 107 magic would be the equivalent to a weapon blessed ogma +11. It should however be able to be shield blocked and not work 100% of the time. I tried to do the ogma bow thing a few years back I shouldn't have to level my physique in order to be a good mage. I could never break romains AC so it was pointless and that's the whole reason I went back to brigid.

BigBear3 05-11-2011 08:11 PM

I agree Cubes, but as powerful as poison is on Graal Kingdoms at this time, it seems foolish not to use it.


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