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  #256  
Old 10-11-2012, 10:19 PM
Devil_Lord2 Devil_Lord2 is offline
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D: I got virused!
First I fell for it, then luckily for me my computer wouldn't allow it.
It had enough!
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  #257  
Old 10-12-2012, 02:14 AM
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We will try to sign it soon for GateKeeper, it's not the simplest thing.
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  #258  
Old 10-12-2012, 04:45 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Devil_Lord2 View Post
D: I got virused!
First I fell for it, then luckily for me my computer wouldn't allow it.
It had enough!
Just providing context, OS X by default now only allows the user to run software from the App Store or that has been signed by a developer participating in Apple's developer program. This can provide some benefits (Apple can fairly easily slow the spread of malware that has been signed by revoking certificates, code downloads can't be tampered with by a MITM, ...). Seeing that message simply means the developer hasn't signed the application (or that it was probably released before the latest OS X). It's not indicative of malware; there's nothing preventing a developer from signing malware, anyway.

You can change that in System Preferences under Security.

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  #259  
Old 10-12-2012, 06:46 AM
Devil_Lord2 Devil_Lord2 is offline
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Good, I can get on and idle again.
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  #260  
Old 10-22-2012, 01:08 AM
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A new Graal version has been released: v6.035:

- Added options for in-game and external gui style:
New script variable $pref::Video::externalguistyle, new event onExternalStyleChanges. It is recommended to now use $pref::Video::externalguistyle for external windows, will also update the Linux version sometime soon for this. For best compatibility you can use ("-Serverlist").getGUIStyle() and ("-Serverlist").getExternalGUIStyle() (which will fall back to $pref::Video::defaultguistyle for older versions)
- Fixed problems with the playerlist not opening
- When GUI controls are destroyed it will correctly redraw the parent control
- Fixed the position of particle effects on the screen for trial players or when GraalControl is moved
- Ganis now allow up to 50 sprites per frame per direction
- Fixed a crashing problem with the scripting engine which had problems when GUI controls or TStaticVars were destroyed in some cases, this also optimized it a little bit
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  #261  
Old 10-27-2012, 01:08 AM
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We have now signed it so that it's correctly starting on Mountain Lion, get it at
http://www.graalonline.com/downloads...ame=Graal6.dmg
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  #262  
Old 10-27-2012, 02:08 PM
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