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Originally Posted by crbgraal
Uh, I was referring to way back when, the aliens on the ridge just east of the brother's house that gave you the Graal of Energy. The alien tileset is a little ugly, sure, but it's nice to see something different now and then. But yeah, I liked a lot of Tyhm-era stuff (with the notable exception of hera-tradein not being automatic. At least, I think that was Tyhm-era...) What happened to him, anyway? I don't think I ever found out.
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Gotcha. It was nice to have the different areas and terrain associations throughout the land. Personally I really dug the fact that even in its infancy, you got a distinct
feel of a different city when you travel around, rather than having that feeling of everything being the same on the continent with slightly different tiling.
I hear you on the hera thing. I wasn't a big fan of it, but at that point it was a minor annoyance and the way Tyhm explained it to me at the time (if I remember correctly), it was to allow for more quest/exploration content. As far as what happened to Tyhm, life would be the short answer. I would really like to see him take the Classic mantle again, but I don't think he wants to for various reasons.
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Originally Posted by MysticX2X
True true, nothing has been entailed yet about the actual content Classic will have to input. As far as I have been told/prefer, Classic will try to go down the path of adventure/questing, gradually expanding. (How much of this will be done on re release is something I really don't know). I don't like the idea of a server having the events outshine anything else as that is partly why GC died, and why UN has nothing to do but that.
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What made quests and such so much fun back in the day for me (specific Tyhm-era) was that everything FIT together in a relatively coherent plot. Some of the stuff didn't seem to have a link/connection, but that's because not everything was released yet. Guild activities and wars were still fun using the default system of guild tags and unofficial alliances, but if we're working with primarily a small group or a monopoly of grouping, then there'll have to be a mandated divide among the players, at least for the purposes of gameplay.
I'd like more information on THAT part specifically as far as what the projected plans are. Being vague doesn't bode well when an environment requires solid forward planning and specific direction, even if it doesn't sit well with the populace.