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  #16  
Old 02-12-2011, 03:43 AM
Fulg0reSama Fulg0reSama is offline
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Oooooh Shiney!
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  #17  
Old 02-12-2011, 04:42 AM
taylor taylor is offline
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And a balloon...
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Last edited by taylor; 02-12-2011 at 06:07 AM..
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  #18  
Old 02-15-2011, 06:06 AM
taylor taylor is offline
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My skills with drawing might not be fascinating therefore I'm choosing simple stuff to make at the moment, I'm just trying to get the shading down...

Eh, practice makes nearly perfect, so Ima keep at it, so far I'm enjoying it!
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  #19  
Old 02-15-2011, 06:11 AM
DustyPorViva DustyPorViva is offline
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That is nice, but there are some minor problems you've got going. First off you're shading the bomb like it's flat instead of round. If it's round, shade the light hitting it like it's round. Also, the fuse is not centered. The only last thing I can say is to clean up the lines better(the portion of the bomb where the fuse is especially suffers where it should be more round) and use more lively colors. I'm not talking purple or blur, but just give your grays a very slight hue to make them look more appealing. For metallic grays it's usually a minor blue tint.

For the shading, like above for spheres I find it much easier to start with the darkest shade and simply use the circle tool to add the lighter shades onto it.
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  #20  
Old 02-15-2011, 06:32 AM
taylor taylor is offline
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Any better?
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  #21  
Old 02-15-2011, 06:38 AM
DustyPorViva DustyPorViva is offline
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Indeed Just needs some more contrast(the best way to portray metal is to up the contrast!) and to rid of that bright highlight against the edge of the left lines.
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  #22  
Old 02-16-2011, 04:22 AM
taylor taylor is offline
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Alright, how about the balloon and the lil blob thingy...?

also...
Sort of bland, I feel like I can do a much better job on shading. I just am kind of confused as to where on the object I can fit a nice shade in.
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  #23  
Old 02-16-2011, 07:02 PM
MagikMasterMind MagikMasterMind is offline
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Wood is tricky. You might want to check someone else's wood texture and try to make something similar on it, it is really tricky and working with tones of brown, can't go for a too light nor too dark shade for the texture
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  #24  
Old 02-16-2011, 09:57 PM
Dnegel Dnegel is offline
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Quote:
Originally Posted by magikmastermind View Post
wood is tricky. you might want to check someone else's wood texture and try to make something similar on it, it is really tricky and working with tones of brown, can't go for a too light nor too dark shade for the texture
:d
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  #25  
Old 02-17-2011, 08:18 PM
MagikMasterMind MagikMasterMind is offline
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Quote:
Originally Posted by Dnegel View Post
:d
That's how I learned pixelart... Observing how it's done, and learning from the pros' work. Creativity comes in too. By example, you can learn dithering by observating how pros use it and what techniques can be applied. Result - Knowledge

Oh and, I love your 2nd version of the blob.
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  #26  
Old 02-19-2011, 06:29 AM
taylor taylor is offline
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Oh, well thanks
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