Quote:
Originally Posted by Crow
This bug has been around forever. There's a "pushpull" class in my Atlantis package you should check out.
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I saw the
onActionPushed function but hadn't actually tested it out. Saw it again in your script and decided just for the heck of it to try it. Thats a pretty nifty class you got there. I see some stuff about hourglass and other stuff in there... what exactly was ment to be the limitations of this script if you don't mind me asking?
I guess I have enough to solve my problem. I just needed to be able to push this block 1 direction, until it hit the wall. and with that function alone I can pretty easily do that without any wall checks even.