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  #181  
Old 04-23-2006, 06:55 PM
Omini Omini is offline
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Quote:
Originally Posted by xXziroXx
Errr, or even better:

(im guessing you use GS2)

NPC Code:

function onCreated()
{
this.oldNames = {"Bomb", "Bow"};
this.newNames = {"Weapons/Bomb", "Weapons/Bow"};
for (this.i = 0; this.i < this.oldNames.size(); this.i ++)
{
if ( hasweapon( this.oldNames[this.i]) ) {
removeweapon( this.oldNames[this.i]);
addweapon( this.newNames[this.i]);
}
}
}

I'm a crappy scripter. I can do some stuff to get me by, but no of the real good stuff. I wasn't sure how to do that.

Just recently I learned how to read server.strings and client.strings - and I'm not exactly sure wtf #I is :P
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  #182  
Old 04-23-2006, 07:35 PM
excaliber7388 excaliber7388 is offline
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True, but I'd still have to make all the new weapons, AND I would have to set up a string array for each new name and each old one, making sure they match. No matter what, this is going to be a long and difficult process. You forget, DR has over 100 weapons , a lot more i think (i never counted)
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  #183  
Old 04-23-2006, 07:38 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by excaliber7388
True, but I'd still have to make all the new weapons, AND I would have to set up a string array for each new name and each old one, making sure they match. No matter what, this is going to be a long and difficult process. You forget, DR has over 100 weapons , a lot more i think (i never counted)

Well, you´re not lazy, or are you?
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  #184  
Old 04-23-2006, 07:40 PM
Omini Omini is offline
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Quote:
Originally Posted by xXziroXx
Well, you´re not lazy, or are you?
I know I am
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  #185  
Old 04-23-2006, 07:49 PM
excaliber7388 excaliber7388 is offline
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Quote:
Originally Posted by xXziroXx
Well, you´re not lazy, or are you?
Running that NPC would cause the NPC server to crash though x_X
I could just rename the old weapons and make an NPC that does that when they log on, more local stuff
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  #186  
Old 04-23-2006, 08:02 PM
CidNight1142 CidNight1142 is offline
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You could just delete the old weapons and make the new ones and consider an item reset. Would your playerbase suffer horribly if they had to get weapons anew?
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  #187  
Old 04-23-2006, 08:25 PM
excaliber7388 excaliber7388 is offline
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Quote:
Originally Posted by CidNight1142
You could just delete the old weapons and make the new ones and consider an item reset. Would your playerbase suffer horribly if they had to get weapons anew?
Of course not, this is what I plan to do, I will not make an NPC that converts their weapons, because though it would be easy to make, the NPC server would never be able to handle it. I'm going to have to reset weapons (something I've wanted to do for a while. Catagories will include Misc, Rings, Keys, Ancient Relics, Spells, Physical attacks, tools, and more. it should help sort it out a bit more, but don't expect it to happen overnight, this will take many weeks.
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  #188  
Old 04-23-2006, 08:35 PM
xXziroXx xXziroXx is offline
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Uhm, if you put the script in the Control-NPC and make it run on login, the lag should be close to nothing.
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  #189  
Old 04-23-2006, 08:38 PM
excaliber7388 excaliber7388 is offline
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Quote:
Originally Posted by xXziroXx
Uhm, if you put the script in the Control-NPC and make it run on login, the lag should be close to nothing.
It would have to loop through hundreds of items, and replace them, all serverside. x_X I've done stuff serverside like that before, it wasn't pretty, especially if you have multiple logings. And lets not forget that all the levels that give you those weapons will have to be changed.
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  #190  
Old 04-25-2006, 07:25 PM
xXziroXx xXziroXx is offline
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In the Control-NPC, just do this:


NPC Code:

function onActionPlayerOnline()
{
this.oldNames = {"Bomb", "Bow"};
this.newNames = {"Weapons/Bomb", "Weapons/Bow"};
for (this.i = 0; this.i < this.oldNames.size(); this.i ++)
{
if ( hasweapon( this.oldNames[this.i]) ) {
removeweapon( this.oldNames[this.i]);
addweapon( this.newNames[this.i]);
}
}
}




If it lags, remove it. This is the best way to replace all your new items with old, and I doubt it will cause any lag.. I have more then one loop in my Control-NPC, and several other stuff and that doesnt cause any lag.
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  #191  
Old 04-25-2006, 09:10 PM
excaliber7388 excaliber7388 is offline
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Quote:
Originally Posted by xXziroXx
In the Control-NPC, just do this:


NPC Code:

function onActionPlayerOnline()
{
this.oldNames = {"Bomb", "Bow"};
this.newNames = {"Weapons/Bomb", "Weapons/Bow"};
for (this.i = 0; this.i < this.oldNames.size(); this.i ++)
{
if ( hasweapon( this.oldNames[this.i]) ) {
removeweapon( this.oldNames[this.i]);
addweapon( this.newNames[this.i]);
}
}
}




If it lags, remove it. This is the best way to replace all your new items with old, and I doubt it will cause any lag.. I have more then one loop in my Control-NPC, and several other stuff and that doesnt cause any lag.
I'll try it ^_^ I havn't had any server problems in a long while, so it should be fire
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  #192  
Old 04-25-2006, 09:13 PM
xXziroXx xXziroXx is offline
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Although, you might want to change this.newNames and this.oldNames :P
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  #193  
Old 05-02-2006, 03:37 AM
excaliber7388 excaliber7388 is offline
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All of the PWAs have inspected DR for the hosted tab....
AND
WE
PASSED!!!!

So...what next?
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  #194  
Old 05-02-2006, 03:42 AM
MysticX2X MysticX2X is offline
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congradulations ill say for the first time. Good luck man
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  #195  
Old 05-02-2006, 05:54 AM
Andy0687 Andy0687 is offline
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Quote:
Originally Posted by excaliber7388
All of the PWAs have inspected DR for the hosted tab....
AND
WE
PASSED!!!!

So...what next?
My guess is youll soon be moved to the hosted tab?

Good job by the way.
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