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  #676  
Old 10-14-2010, 10:40 AM
Jiroxys7 Jiroxys7 is offline
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  #677  
Old 10-15-2010, 02:57 AM
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Quote:
Originally Posted by spydrct02 View Post
- Windows XP Pro SP3, Mobile Intel(R) 945 Express Chipset Family
- I was on Era and got an admin to do my clientstats twice, I attached the second one.
That are the stats from when it was laggy? I don't see anything slow except a couple douzen of slow tree scripts.

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Originally Posted by MrOmega View Post
My client is crashing whenever my baddie system hits/kills the player, never did this on v5.1
The stats you have attached are from which server? It looks like you were in a particle test level, 30 particle emitters emitting tons of particles?

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Originally Posted by Skyld View Post
Mixed up profile; I'll have a look at that shortly.
We also need to remove the 3d-visibility sliders. Wondering if we still need the particle-options, with the new version the particles should be fast enough and the script variables are not checked for on a lot of servers.
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  #678  
Old 10-15-2010, 03:09 AM
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Originally Posted by Stefan View Post
We also need to remove the 3d-visibility sliders. Wondering if we still need the particle-options, with the new version the particles should be fast enough and the script variables are not checked for on a lot of servers.
The particle setting is pretty useful really. Just because most servers aren't taking advantage of them doesn't mean that those that do should suffer for it.
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  #679  
Old 10-15-2010, 03:35 AM
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No response on the image size limit? . . .
I would think since were supposed to be moving towards online tools, fixing a big issue with online tile editors would be an issue. Apparently not.

Also, the while tile thing is pretty annoying as well...
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  #680  
Old 10-15-2010, 03:37 AM
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Quote:
Originally Posted by oo_jazz_oo View Post
Also, the while tile thing is pretty annoying as well...
Should really never be forced to use pure white. Can just use 244, 244, 244.
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  #681  
Old 10-15-2010, 04:56 AM
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Originally Posted by xXziroXx View Post
Should really never be forced to use pure white. Can just use 244, 244, 244.
Its just a work around though...the fact is, the problem exists.
I could make 2 gui controls for the full size of the tiles, but thats also just a work around, and the problem will still exist.
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  #682  
Old 10-15-2010, 05:23 AM
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Quote:
Originally Posted by xXziroXx View Post
Should really never be forced to use pure white. Can just use 244, 244, 244.
pics1.png uses white and black.

The whole white/black transparency should be dropped regardless. It's a stupid, primitive hack for transparency.
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  #683  
Old 10-15-2010, 06:04 AM
alskdjfhg alskdjfhg is offline
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I feel the slow downs that randomly come every few seconds.

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  #684  
Old 10-15-2010, 03:39 PM
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Quote:
Originally Posted by oo_jazz_oo View Post
No response on the image size limit? . . .
I would think since were supposed to be moving towards online tools, fixing a big issue with online tile editors would be an issue. Apparently not.
You are not supposed to use textures larger than 1024. Use a GuiDrawingPanel, a scroll control with a child control of size 2048x512, and then draw "TILES" in onScrolled()
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  #685  
Old 10-15-2010, 10:27 PM
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Quote:
Originally Posted by Stefan View Post
That are the stats from when it was laggy? I don't see anything slow except a couple douzen of slow tree scripts.
I didn't know it had to be slow during the test... I just sat idle and did other things. Isn't it slow for you too? I don't feel like constantly moving slow for 10 to 30+ minutes while waiting on an admin to probably not respond, you know? If I still had RC I would do it myself, but I think I was removed for being away too long, and the whole staff team changed since I was last on, sooo blah.
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  #686  
Old 10-16-2010, 12:25 AM
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Originally Posted by spydrct02 View Post
I didn't know it had to be slow during the test...
Well the goal is to reduce the lag/slowness for people who have the problem. Most people actually report major increases in speed.
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  #687  
Old 10-16-2010, 02:28 AM
ff7chocoboknight ff7chocoboknight is offline
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I see a max of 20fps a problem in the fight against lag.
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  #688  
Old 10-16-2010, 12:42 PM
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What happened to fps anyways Stefan, I thought I remembered you posting that you would increase the fps limit with v6?
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  #689  
Old 10-16-2010, 01:26 PM
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No, it's set to 20 fps. Certain scripts can increase it although that's more for GUI-based games, ganis in Graal levels will play faster than normal.
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  #690  
Old 10-16-2010, 01:34 PM
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Quote:
Originally Posted by Stefan View Post
No, it's set to 20 fps. Certain scripts can increase it although that's more for GUI-based games, ganis in Graal levels will play faster than normal.
Exactly why isn't it higher than 20 fps though?
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