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  #736  
Old 11-07-2010, 03:18 AM
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I did some /clientstats of v6 users on Zodiac and Era today. The two main speed problems:
- for players with older graphics card such as the Intel built-in stuff the tiles drawing is quite slow (up to 40% CPU time), will need to fix that
- on Era the -Movement script (onTimeout()) is taking tons of CPU time even if the player is not moving at all, the script is taking around 30-50% CPU time; will have to debug a little which parts of that are slow and help to speed it up I guess; there is a lot of anti-hacker things, may be those can be improved
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  #737  
Old 11-07-2010, 10:10 PM
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We have improved the speed on Era a little bit (by speeding up the nick name display for NPCs which was done in the movement system/-Nicknames). The tiles drawing for inside levels will be modified a little bit so that it eventually also fixed problems with transparent blackness.

We have also updated the options:
- playerlist docking should work again
- the option for displaying the playerlist in-game should work again
- PMs and history should also display in-game when you have that option enabled
- on Windows you have a new checkbox 'Cache filenames for faster startup'
- removed some older 3D and voice chat options
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  #738  
Old 11-07-2010, 11:03 PM
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Quote:
Originally Posted by Stefan View Post
We have improved the speed on Era a little bit (by speeding up the nick name display for NPCs which was done in the movement system/-Nicknames). The tiles drawing for inside levels will be modified a little bit so that it eventually also fixed problems with transparent blackness.

We have also updated the options:
- playerlist docking should work again
- the option for displaying the playerlist in-game should work again
- PMs and history should also display in-game when you have that option enabled
- on Windows you have a new checkbox 'Cache filenames for faster startup'
- removed some older 3D and voice chat options
can we have a linux update already? there isn't even an open beta for it!

nice to see external toggle was added. the other windows needs one too.
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Last edited by Deas_Voice; 11-07-2010 at 11:08 PM.. Reason: nvm that
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  #739  
Old 11-16-2010, 11:36 PM
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border, fillColor, etc don't seem to work with GuiMLTextCtrl in v6
PHP Code:
new GuiMLTextCtrl("Test_Control") {
  
profile GuiBlueMLTextProfile;
  
useOwnProfile true;
  
profile.border 1;
  
profile.opaque true;
  
profile.fillColor = {192224255200};
  
profile.fontColor = {000};
        
  
text "Test";
  
// Rest removed for brevity

The above works fine in V5 and displays the MLTextCtrl with the colored background and border, but in V6, it lacks the border and fill color.

Also,
PHP Code:
new GuiTextCtrl("Test_Text") {
  
profile GuiBlueTextProfile;
  
useOwnProfile true;
  
profile.fontStyle "i";
      
  
text "Some text that should be italicized";
  
// rest removed for brevity    

This no longer italicizes text as it did in V5. I haven't tested with other controls.
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  #740  
Old 11-17-2010, 01:47 AM
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Quote:
Originally Posted by Deas_Voice View Post
can we have a linux update already? there isn't even an open beta for it!
Yes please :o
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  #741  
Old 11-17-2010, 04:19 PM
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Quote:
Originally Posted by salesman View Post
Also,
PHP Code:
new GuiTextCtrl("Test_Text") {
  
profile GuiBlueTextProfile;
  
useOwnProfile true;
  
profile.fontStyle "i";
      
  
text "Some text that should be italicized";
  
// rest removed for brevity    

This no longer italicizes text as it did in V5. I haven't tested with other controls.
I've noticed this too on some fonts. It seems we also need to upload the italic and bold versions of the font aswell. e.g. verdanai.ttf
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  #742  
Old 11-17-2010, 04:44 PM
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Issue with scripted ganis in player.attrs.

Quote:
Originally Posted by fowlplay4 View Post
I.e:
1. Player A poisons Player B
2. Both see the effect fine
3a. Player A leaves level and re-enters, and the poison effect isn't shown anymore but it still is to B.
3b. Player B leaves level and re-enters, and the poison effect isn't shown to Player A anymore but it still is to B.

I feel like there's an event that I'm missing or something that has to apply to the above, I thought it was onPlayerEnters but obviously not.
Detailed here:
http://forums.graalonline.com/forums...hp?t=134261099
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  #743  
Old 12-16-2010, 09:00 PM
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Quote:
Originally Posted by ffcmike View Post
I got this while attempting to run it on Vista 32 bit in XP compatibility mode which was a relic from V5, worked once I set it to run normally.
How do you do that? I suck at computers.
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  #744  
Old 12-16-2010, 11:34 PM
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Google "compatibility mode" and it'll be the first result.
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  #745  
Old 12-16-2010, 11:57 PM
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Quote:
Originally Posted by fowlplay4 View Post
Google "compatibility mode" and it'll be the first result.
..or take a look at the properties of a program by right clicking it, and see how far you can modify the settings. Every new version of Windows OS is supposed to include compatibility modes of previous versions.
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  #746  
Old 12-18-2010, 01:46 AM
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The new windows version v5.309 has been released
(http://www.graalonline.com/downloads..._windows.zip):

- The default keys (escape, F1 etc.) have been reworked and now use script. There are new events onControlKeyDown/Up with parameters keycode,keytext,scancode and window name. Closing the default external windows with escape key should work much better now. Pressing Escape in the main game window will show a scripted external window now for the quit dialog. We will be able to change this behaviour by script.
- Filebrowser enhancement: in the scripted RC you can now double-click on files to open the file in the default viewer or editor
- Allows to edit the position of external windows by script:
GuiWindowCtrl.externalwindow (object)
TWindow.bounds, position, extent, x, y, width, height, screenbounds, screenwidth, screenheight (these are the attributes of the external window)
- Adds GuiTextListCtrl.setSelectedRows() and setSelectedByIds()
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  #747  
Old 12-18-2010, 02:38 AM
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The issue with waitfor and return values has also been fixed. Thanks.
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  #748  
Old 12-18-2010, 09:46 AM
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I'm having troubles with the client freezing when I get to the serverlist. Works completely fine on older version
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  #749  
Old 12-18-2010, 10:01 PM
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http://forums.graalonline.com/forums...hp?t=134261344

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  #750  
Old 12-19-2010, 06:05 AM
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We have identified a problem with npcs which are not showcharacter() and use particles (visible size of the npc is updating each frame), it's crashing the game. We will fix it as soon as possible.
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