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  #16  
Old 06-15-2015, 01:03 PM
xXziroXx xXziroXx is offline
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Quote:
Originally Posted by Draenin View Post
Didn't Mallard make it for his own server first?
Nah, he coded it on Testbed at first for simplicity, and then we just ported it over to Maloria when it was working as intended.

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Originally Posted by Draenin View Post
At any rate, it's a really good system that was publicly released. If anything, more servers should use it. Makes mining a lot more engaging.
I agree! It just struck me as odd that GK removed part of it's core mechanics.
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  #17  
Old 06-15-2015, 01:36 PM
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Quote:
Originally Posted by Supaman771 View Post
Where?
Mining has existed on GK since the beginning, and has functioned perfectly fine the whole time. They disabled a majority of the game-play requirements for mining (Houses don't need to be repaired, and barely any of the new items actually need to be crafted due to the sheer laziness of those who introduced these things).

How does mimicking (if not copying, I haven't yet tried it) content from other servers in place of existing & functioning content constitute new?

The developers of GK clearly have some sort of misconception when it comes to recycling content and branding it as new.
I'm afraid you won't be seeing much "new" content anywhere in the next few years if you only consider truly innovative ideas new.
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  #18  
Old 06-15-2015, 02:14 PM
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Actually this isn't to just go deeper. Certain mines give better minerals/items. This wasn't just suppose to be go down as far as you can. I don't know if the players noticed or not but the walls that are more complicated to mine tend to give the best stuff. Which is how it was set up.

It was also just suppose to be an alternative way of mining and not to replace the current mines.

One more thing about the mines is that it was suppose to be released with new content that was never done, but that is a different story.

Anyway I think its a great addition to the server and I am happy to see things actually being released.
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  #19  
Old 06-15-2015, 02:55 PM
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gk needs more tornadoes
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  #20  
Old 06-15-2015, 04:42 PM
Draenin Draenin is offline
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Quote:
Originally Posted by Cubical View Post
gk needs more tornadoes
They're not hard to make at all. It's just a particle effect.
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  #21  
Old 06-15-2015, 05:40 PM
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  #22  
Old 06-15-2015, 07:45 PM
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They're not hard to make at all. It's just a particle effect.
Well, it would certainly be nice if it had any effect besides just the visual one.
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  #23  
Old 06-15-2015, 07:59 PM
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Does this still have the bug when you resize your screen super small before entering the mines then expand it to full screen it won't show the screen as black and you can rush down the levels in the mines ?? xD
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  #24  
Old 06-15-2015, 09:24 PM
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Quote:
Originally Posted by MysticalDragon View Post
Also at least they are trying.
I think the update is interesting but don't ever say this again




more importantly, I used to see tornadoes while sailing south of main, but that was years ago and I think they were stuck.
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  #25  
Old 06-15-2015, 10:23 PM
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Quote:
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They're not hard to make at all. It's just a particle effect.
gk already has tornadoes but they dont spawn. gk needs more natural disasters like earthquakes and extinction level meteor showers.
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  #26  
Old 06-15-2015, 11:41 PM
shrimps shrimps is offline
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IT'S MADNESS!


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  #27  
Old 06-16-2015, 01:57 PM
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  #28  
Old 06-16-2015, 02:13 PM
Cubical Cubical is offline
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Quote:
Originally Posted by Cubical View Post
gk already has tornadoes but they dont spawn. gk needs more natural disasters like earthquakes and extinction level meteor showers.


This is relevant... an earthquake could expose new rock formations to mine or cave your cave in. learn to geologist
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  #29  
Old 06-17-2015, 04:26 AM
MajinDragon MajinDragon is offline
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IT'S MADNESS!


I thought only the person who opened the mine can go in :O
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  #30  
Old 06-17-2015, 05:34 AM
Supaman771 Supaman771 is offline
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I thought only the person who opened the mine can go in :O
They changed/fixed a majority of the things I complained about.
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