Graal Forums  

Go Back   Graal Forums > Development Forums > Level Design
FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Search this Thread Display Modes
  #136  
Old 07-15-2010, 10:44 AM
Fry Fry is offline
Registered User
Fry's Avatar
Join Date: Sep 2001
Location: Germany
Posts: 384
Fry has a spectacular aura about
Quote:
Originally Posted by napo_p2p View Post
I've gotten gonstruct working on a Mac. I basically just used MacPorts to install all of the dependencies. I didn't use it extensively, so it's possible it could have been missing some functionality. But, from what I can tell it was working.
Yeah that's really all you need to do, it compiles as easily on Mac OS as it does on Ubuntu. It just takes a while to install the dependencies through MacPorts. The problem with providing a binary is packaging these dependencies, not exactly sure how to do that on a Mac. Maybe someone else knows?
__________________
Graal Statistics

Top 3 servers at the moment (players):


Reply With Quote
  #137  
Old 07-15-2010, 10:44 PM
napo_p2p napo_p2p is offline
oh snaps
napo_p2p's Avatar
Join Date: Sep 2003
Location: Pismo Beach, California
Posts: 2,118
napo_p2p has a spectacular aura aboutnapo_p2p has a spectacular aura about
Send a message via AIM to napo_p2p Send a message via MSN to napo_p2p
Quote:
Originally Posted by Fry View Post
Yeah that's really all you need to do, it compiles as easily on Mac OS as it does on Ubuntu. It just takes a while to install the dependencies through MacPorts. The problem with providing a binary is packaging these dependencies, not exactly sure how to do that on a Mac. Maybe someone else knows?
I don't know much about packaging for Mac either. But, one option could be to create a macport for it.

I could attempt to make one... I've done a lot of FreeBSD porting so hopefully MacPorts won't be too hard to pick up. The documentation isn't nearly as good as FreeBSD's though .
Reply With Quote
  #138  
Old 07-19-2010, 04:43 AM
xXziroXx xXziroXx is offline
Master of Puppets
xXziroXx's Avatar
Join Date: May 2004
Location: Sweden
Posts: 5,288
xXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant future
Send a message via AIM to xXziroXx Send a message via MSN to xXziroXx
So Fry, could you add a 0.2.2 with the Delete button bound please? It's reaaaally frustrating to make levels right now.
__________________

"A delayed game is eventually good, but a rushed game is forever bad." - Shigeru Miyamoto
Reply With Quote
  #139  
Old 07-19-2010, 06:16 AM
Enchanted Wolf XxX Enchanted Wolf XxX is offline
(LAT)
Enchanted Wolf XxX's Avatar
Join Date: Jan 2005
Location: Alabama.
Posts: 59
Enchanted Wolf XxX is an unknown quantity at this point
Send a message via AIM to Enchanted Wolf XxX Send a message via MSN to Enchanted Wolf XxX Send a message via Yahoo to Enchanted Wolf XxX
Hey Fry.

Was just making a level, could you make it to where the image is clickable by itself, rather than the full height and width? I try to place tiles right up next to an image, and if I want to move it or delete it, it clicks the NPC.

Or just add a button, not Hide NPC, but make them unselectable.
Reply With Quote
  #140  
Old 07-20-2010, 01:31 AM
xXziroXx xXziroXx is offline
Master of Puppets
xXziroXx's Avatar
Join Date: May 2004
Location: Sweden
Posts: 5,288
xXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant future
Send a message via AIM to xXziroXx Send a message via MSN to xXziroXx
Fry, could you make it so that when you select tiles in the level and move them somewhere, the space that it was moved from is automatically filled with your "fill tile" instead of a blank space? Also, ever since 0.2.0, when you select some tiles in the level on layer 1 and above, right click them to copy + move, you just move the original tiles instead of copying. Right now you actually have to right click them twice and then move in order to create a copy. Layer 0 works as intended though.
__________________

"A delayed game is eventually good, but a rushed game is forever bad." - Shigeru Miyamoto
Reply With Quote
  #141  
Old 07-20-2010, 03:06 AM
Loriel Loriel is offline
Somewhat rusty
Loriel's Avatar
Join Date: Mar 2001
Posts: 5,059
Loriel is a name known to allLoriel is a name known to allLoriel is a name known to allLoriel is a name known to all
C++ is not that hard, guys. fry has a university to pass or something!
Reply With Quote
  #142  
Old 07-20-2010, 05:31 AM
xXziroXx xXziroXx is offline
Master of Puppets
xXziroXx's Avatar
Join Date: May 2004
Location: Sweden
Posts: 5,288
xXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant future
Send a message via AIM to xXziroXx Send a message via MSN to xXziroXx
Quote:
Originally Posted by Loriel View Post
C++ is not that hard, guys.
Then why don't *you* go ahead and fix the things mentioned on the last few pages instead of waiting a few weeks for us to learn a new programming language and feel somewhat comfterable using it?

I believe Mallard (DrakilorP2P) wanted to fix these things, but he hasn't been able to compile a Windows version.
__________________

"A delayed game is eventually good, but a rushed game is forever bad." - Shigeru Miyamoto
Reply With Quote
  #143  
Old 07-20-2010, 08:47 AM
Loriel Loriel is offline
Somewhat rusty
Loriel's Avatar
Join Date: Mar 2001
Posts: 5,059
Loriel is a name known to allLoriel is a name known to allLoriel is a name known to allLoriel is a name known to all
Quote:
Originally Posted by xXziroXx View Post
Then why don't *you* go ahead and fix the things mentioned on the last few pages instead of waiting a few weeks for us to learn a new programming language and feel somewhat comfterable using it?
Because I personally do not give a **** because I do not use the program.
Reply With Quote
  #144  
Old 07-20-2010, 10:39 AM
xXziroXx xXziroXx is offline
Master of Puppets
xXziroXx's Avatar
Join Date: May 2004
Location: Sweden
Posts: 5,288
xXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant future
Send a message via AIM to xXziroXx Send a message via MSN to xXziroXx
Quote:
Originally Posted by Loriel View Post
Because I personally do not give a **** because I do not use the program.
Then at least stop nitpicking at us for posting suggestions to someone who might give a ****.
__________________

"A delayed game is eventually good, but a rushed game is forever bad." - Shigeru Miyamoto
Reply With Quote
  #145  
Old 07-20-2010, 11:40 AM
Loriel Loriel is offline
Somewhat rusty
Loriel's Avatar
Join Date: Mar 2001
Posts: 5,059
Loriel is a name known to allLoriel is a name known to allLoriel is a name known to allLoriel is a name known to all
Quote:
Originally Posted by xXziroXx View Post
Then at least stop nitpicking at us for posting suggestions to someone who might give a ****.
fry is just too polite to tell you guys to **** off for being freeloaders.
Reply With Quote
  #146  
Old 07-20-2010, 12:31 PM
xXziroXx xXziroXx is offline
Master of Puppets
xXziroXx's Avatar
Join Date: May 2004
Location: Sweden
Posts: 5,288
xXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant future
Send a message via AIM to xXziroXx Send a message via MSN to xXziroXx
Quote:
Originally Posted by Loriel View Post
fry is just too polite to tell you guys to **** off for being freeloaders.
I doubt it. You on the other hand seems to be an angry little kid in every single post you've made the past weeks. Anger management issues or just very bad trolling? Who knows.
__________________

"A delayed game is eventually good, but a rushed game is forever bad." - Shigeru Miyamoto
Reply With Quote
  #147  
Old 07-20-2010, 12:43 PM
WanDaMan WanDaMan is offline
Master Tux
WanDaMan's Avatar
Join Date: Aug 2002
Location: England, United Kingdom
Posts: 5,571
WanDaMan is a jewel in the roughWanDaMan is a jewel in the rough
Send a message via MSN to WanDaMan
You're both probably right; what is the point in improving something which will never get supported officially as apart of the development packages?
__________________
V$:CONFL16T
Reply With Quote
  #148  
Old 07-20-2010, 12:59 PM
xXziroXx xXziroXx is offline
Master of Puppets
xXziroXx's Avatar
Join Date: May 2004
Location: Sweden
Posts: 5,288
xXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant future
Send a message via AIM to xXziroXx Send a message via MSN to xXziroXx
Gonstruct is the one and only reason that layers are getting proper support in the v6 client. Stefan has debugged it numerous times with the levels on Maloria, and as a result there's practically zero lag related issues to them in v6 at the moment. If Fry's suggestion with "blanks" in the level gets implemented it'd be an even more amazing step.
__________________

"A delayed game is eventually good, but a rushed game is forever bad." - Shigeru Miyamoto
Reply With Quote
  #149  
Old 07-20-2010, 01:01 PM
Loriel Loriel is offline
Somewhat rusty
Loriel's Avatar
Join Date: Mar 2001
Posts: 5,059
Loriel is a name known to allLoriel is a name known to allLoriel is a name known to allLoriel is a name known to all
Quote:
Originally Posted by xXziroXx View Post
Gonstruct is the one and only reason that layers are getting proper support in the v6 client. Stefan has debugged it numerous times with the levels on Maloria, and as a result there's practically zero lag related issues to them in v6 at the moment. If Fry's suggestion with "blanks" in the level gets implemented it'd be an even more amazing step.
And yet fry is the only one bothering to work on it, everybody else is just posting about how meaningful contribution is beneath them.
Reply With Quote
  #150  
Old 07-20-2010, 01:07 PM
xXziroXx xXziroXx is offline
Master of Puppets
xXziroXx's Avatar
Join Date: May 2004
Location: Sweden
Posts: 5,288
xXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant futurexXziroXx has a brilliant future
Send a message via AIM to xXziroXx Send a message via MSN to xXziroXx
Quote:
Originally Posted by Loriel View Post
And yet fry is the only one bothering to work on it, everybody else is just posting about how meaningful contribution is beneath them.
Quote:
Originally Posted by xXziroXx View Post
I believe Mallard (DrakilorP2P) wanted to fix these things, but he hasn't been able to compile a Windows version.
..
__________________

"A delayed game is eventually good, but a rushed game is forever bad." - Shigeru Miyamoto
Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 12:13 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.