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  #1  
Old 01-31-2012, 01:53 PM
Cubical Cubical is offline
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Graal for android

I've been hoping for Graal for android since the day the G1 came out at t-mobile and I got it. I now have a Galaxy S II and would like to be able to use it to play Graal... Release please.
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Old 01-31-2012, 02:24 PM
callimuc callimuc is offline
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Which android´s would be able to play Graal anyway? Got no real clue of them yet.
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Old 01-31-2012, 02:59 PM
papajchris papajchris is offline
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Id say any gingerbread operating system
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Old 01-31-2012, 03:19 PM
Cubical Cubical is offline
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Just haven't heard any news on it
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Old 01-31-2012, 07:31 PM
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Should be hearing more about Graal on Android throughout February/March, but the client for the most part works pretty well already. Some bugs need to be fixed before it can be released though (device identification is still an issue right now), but in terms of performance, it worked well on my Nexus One and Motorola XOOM, and Twinny had success with it on his Samsung Galaxy Tab 10.1 also. Similarly spec'd devices should be alright with it.
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Old 01-31-2012, 07:45 PM
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Is it possible top get into beta testing for it do I have something to do 8 hours a day at work
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Old 02-01-2012, 03:08 AM
Fulg0reSama Fulg0reSama is offline
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Is it possible top get into beta testing for it
I'm curious about this as well
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Old 02-01-2012, 05:48 AM
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Old 02-01-2012, 10:18 AM
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I would pay much more for it to be able to play on actual computer servers and not on the dumbed-down, dull, limited systems such as are found on idevices/facebook. <3

I would pay to have this on beta even, buggy and all.
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Old 02-01-2012, 10:22 AM
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p2 @ 233mhz ran graal fine and it looked about the same ;]
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Old 02-01-2012, 03:08 PM
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Yeah my phone is like 100 times better than that
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Old 02-01-2012, 05:48 PM
Skyld Skyld is offline
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Quote:
Originally Posted by Cubical View Post
Is it possible top get into beta testing for it do I have something to do 8 hours a day at work
Not sure if there will be an open beta test yet.
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Originally Posted by CCZCOOL
I would pay much more for it to be able to play on actual computer servers and not on the dumbed-down, dull, limited systems such as are found on idevices/facebook. <3
In practice this is not very straight-forward; PC servers are notoriously bad for running lots of clientside scripts and timeouts which slow down Graal on slower devices. I noticed that a lot of PC servers were quite playable on the XOOM tablet (aside from the differences in controls), but were very laggy on the Nexus One. I've yet to test it with the Galaxy Nexus.
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p2 @ 233mhz ran graal fine and it looked about the same ;]
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Originally Posted by Cubical
Yeah my phone is like 100 times better than that
A lot of the problem here is that devices use frequency scaling to reduce the processor speed in order to save battery, and more to the point, that the graphics pipelines in most devices are a lot slower than in PCs. For example, we noticed a big difference in performance on Classic iPhone on older devices when not drawing the nicknames. It's not "just" the CPU speed that makes a difference. Touchscreen drivers also use a huge amount of processing time, which means if the device is actively tracking your fingers at a given moment, that's much less processing power available to the applications until you stop touching the screen.
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Old 02-02-2012, 11:35 PM
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Originally Posted by Skyld View Post
Not sure if there will be an open beta test yet.

In practice this is not very straight-forward; PC servers are notoriously bad for running lots of clientside scripts and timeouts which slow down Graal on slower devices. I noticed that a lot of PC servers were quite playable on the XOOM tablet (aside from the differences in controls), but were very laggy on the Nexus One. I've yet to test it with the Galaxy Nexus.


A lot of the problem here is that devices use frequency scaling to reduce the processor speed in order to save battery, and more to the point, that the graphics pipelines in most devices are a lot slower than in PCs. For example, we noticed a big difference in performance on Classic iPhone on older devices when not drawing the nicknames. It's not "just" the CPU speed that makes a difference. Touchscreen drivers also use a huge amount of processing time, which means if the device is actively tracking your fingers at a given moment, that's much less processing power available to the applications until you stop touching the screen.
I'm not a handheld-savvy like you seem to be. Do the devices still throttle power when connected to something providing it power? I wouldn't mind being able to play on an almost-real PC server, on a tablet/phone if I had to be plugged into a wall as much as I mind playing Graal on an iphone. I have the app...I just cannot tolerate all the features which have been eliminated or how difficult it has become just to hold a conversation with another player. So I don't play it on the iphone. If I could access UN (for example) from a handheld portable device, and be able to see a playerlist, to play events, and to chat with my friends...this would totally be awesome.
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Old 02-02-2012, 11:50 PM
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Quote:
Originally Posted by CCZCOOL View Post
I'm not a handheld-savvy like you seem to be. Do the devices still throttle power when connected to something providing it power? I wouldn't mind being able to play on an almost-real PC server, on a tablet/phone if I had to be plugged into a wall as much as I mind playing Graal on an iphone.
Depending on the device, the frequency scaling either will take place to a lesser extent when connected to AC power, or it'll simply run the CPU at normal power until being disconnected again. The limiting factor tends not to be just the CPU though, but also the graphics capability of the device and memory available.
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Originally Posted by CCZCOOL View Post
I have the app...I just cannot tolerate all the features which have been eliminated or how difficult it has become just to hold a conversation with another player. So I don't play it on the iphone. If I could access UN (for example) from a handheld portable device, and be able to see a playerlist, to play events, and to chat with my friends...this would totally be awesome.
This is quite a real possibility as far as tablets are concerned, but I think an unlikely one still. The problem still lies in the fact that most servers are not equipped to deal with touchscreen-only players properly; there are years of scripts on the PC servers which were never designed with touch users in mind. My server (Rudora) is a good concept of both PC and touch players being supported equally, but a lot of the code was written to be that way. Unfortunately Stefan is not as keen on the scripting on Rudora if it were to be used for a mobile server, preferring to replace it with the code that is used on Classic iPhone instead.
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Old 02-03-2012, 12:04 AM
CCZCOOL CCZCOOL is offline
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Originally Posted by Skyld View Post
Depending on the device, the frequency scaling either will take place to a lesser extent when connected to AC power, or it'll simply run the CPU at normal power until being disconnected again. The limiting factor tends not to be just the CPU though, but also the graphics capability of the device and memory available.

This is quite a real possibility as far as tablets are concerned, but I think an unlikely one still. The problem still lies in the fact that most servers are not equipped to deal with touchscreen-only players properly; there are years of scripts on the PC servers which were never designed with touch users in mind. My server (Rudora) is a good concept of both PC and touch players being supported equally, but a lot of the code was written to be that way. Unfortunately Stefan is not as keen on the scripting on Rudora if it were to be used for a mobile server, preferring to replace it with the code that is used on Classic iPhone instead.
And for those tablets/phones that have attachable keyboards? Asus EEE Transformer 1/2, Atrix 4g, etc. Couldn't those use standard coding? Obviously a few tweaks would be required but the majority of the scripts are designed to run with a keyboard and these have keyboards. Thanks for responding though.
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