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  #16  
Old 01-13-2011, 01:00 AM
racil racil is offline
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Ya, i work on classic.
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  #17  
Old 01-13-2011, 01:01 AM
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  #18  
Old 01-13-2011, 01:32 AM
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This level is great!
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  #19  
Old 01-13-2011, 02:07 AM
Fulg0reSama Fulg0reSama is offline
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I'm very impressed by this level. Keep it up racil.
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  #20  
Old 01-13-2011, 04:46 AM
Geno Geno is offline
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you got some skill boi
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  #21  
Old 01-13-2011, 10:54 PM
racil racil is offline
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I was planning on expanding and making the levels around it too. Already made one more level (to the east of the firs one). The style is a bit different since i couldn't make what i wanted with the same style as before, and i am not fully finished with the details.
The house in the middle of the level needs some imgs and i'm not sure if people can see what it is supposed to be... (Lets see if anyone can guess)
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  #22  
Old 01-13-2011, 11:00 PM
Soala Soala is offline
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Looks nice, but you should use the same style for the waterfalls used on the first level, so the side water cliffs don't look that much like a tile error.
I don't know if it's actually possible to do it on that level too, but try it
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  #23  
Old 01-13-2011, 11:11 PM
racil racil is offline
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I did try, but i had to add a lake beneath the second waterfall and it took up too much space.
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  #24  
Old 01-14-2011, 12:01 AM
DemonSpawnn DemonSpawnn is offline
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Well, Its great. My only issue is from the right portion of the house, that is over the water, we see dark water under it, instead of the waterfall..
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  #25  
Old 01-14-2011, 12:57 AM
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  #26  
Old 01-15-2011, 12:56 PM
Codein Codein is offline
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Quote:
Originally Posted by DemonSpawnn View Post
Well, Its great. My only issue is from the right portion of the house, that is over the water, we see dark water under it, instead of the waterfall..
I think that area would look fantastic with a water wheel, which looks to be the intention anyway and definitely not just flowing water.
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  #27  
Old 01-15-2011, 04:51 PM
Supaman771 Supaman771 is offline
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Quote:
Originally Posted by racil View Post
I made a simple river canyon level to see if i could.
I was trying to make it in a zelda like style and avoid too much detail, while still making it interresting, but i dont know if i succeded with that.
Moving water, twitching plants, some pro music.
Then it = Zelda.
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  #28  
Old 01-15-2011, 04:56 PM
Crono Crono is offline
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looks good. consistent and zeldaisque.

only problem i have is with those classic cliff dividers, completely ruin it imo.

the rear view is a bit messed as well. i understand it's how they turn cliffs in zelda but when stefan and co had a field day with the tileset they didnt correctly make the cliffs so that style works.
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  #29  
Old 01-16-2011, 01:57 PM
racil racil is offline
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Quote:
Originally Posted by Codein View Post
I think that area would look fantastic with a water wheel, which looks to be the intention anyway and definitely not just flowing water.
Ya theres supposed to be one there. Its nice to know people can see what its supposed to be.
I cant make the img though. Its a bit too complex for me...

Quote:
Originally Posted by Crono View Post
looks good. consistent and zeldaisque.

only problem i have is with those classic cliff dividers, completely ruin it imo.

the rear view is a bit messed as well. i understand it's how they turn cliffs in zelda but when stefan and co had a field day with the tileset they didnt correctly make the cliffs so that style works.
I think it looks better this way, but i agree that the tiles could be improved. Not sure what you mean with the rear view being messed up. Did you mean the lower part of the level? I tried to improve that in this version.
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  #30  
Old 01-16-2011, 07:04 PM
Crono Crono is offline
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Eh, I mean these. I know it's the proper way to do it and that's what you're aiming for, it's just a shame this tileset doesn't look good with this style.
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