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  #1  
Old 01-16-2006, 04:49 PM
Darklux Darklux is offline
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Kingdoms Warmode

So that fair RP wars can be guaranteed, there should be a kingdoms warmode for real RPwars, that gives everyone stuck hp/grace/mana/speed/ac/wc.

That would make wars much more fair, and having two lvl 60 phys guys wont decide the wars anymore.
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Old 01-17-2006, 02:37 AM
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We are working on the new hit-object functions where we can configure everything (making everything scriptable), then that should be possible.
It is probably not easy to find perfect rules for a kingdom war though, some spells that are affecting a large area but are not doing high damage would still give the same damage and then eventually messing things up. Should we also configure what spells people can use?
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Old 01-17-2006, 04:02 AM
Draenin Draenin is offline
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Configure prayers to priests only and spells to sorcerers only. If this is ignored, expect me to rant about it in the future. It won't be pretty.
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  #4  
Old 01-17-2006, 04:40 AM
GryffonDurime GryffonDurime is offline
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Yeah, base it off class at last!

Maybe Alchemists can use some Sorcerery, too
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Old 01-17-2006, 04:40 AM
Butz Butz is offline
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Well, the problem comes up when you've got someone playing a character that doesn't match their class. There should be some way in the Kingdom GUI to designate what kind of soldier a person is, so if they started as a warrior, but Roleplay a Mage, they're not limited to Warrior stuff.

Perhaps something like this though:

Warrior:
100 HP
30 SP
20 GP
Speed: 1.5
Melee Damage: 12
Able to use spells and prayers of Level 1-3

Barbarian:
150 HP
0 SP
0 GP
Speed: 1.7
Melee Damage: 17
No Magic

Sorcerer:
70 HP
150 SP
30 GP
Speed 2.0
Melee Damage: 3
Able to use all spells, and prayers of Level 1-5

Priest:
80 HP
30 SP
150 GP
Speed 1.9
Melee Damage: 6
Able to use all prayers, and spells of Level 1-5

Alchemist:
85 HP
50 SP
50 GP
Speed 1.8
Melee Damage: 7
Able to use spells and prayers of Level 1-6

Thief:
75 HP
50 SP
0 GP
Speed: 2.5
Melee Damage: 9
Able to use trap spells (runes)
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  #6  
Old 01-17-2006, 04:44 AM
CidNight1142 CidNight1142 is offline
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Why...do warriors and barbarians have the lowest speed and melee?
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Old 01-17-2006, 04:46 AM
Butz Butz is offline
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Quote:
Originally Posted by CidNight1142
Why...do warriors and barbarians have the lowest speed and melee?
They do the highest damage.
They're the slowest, because they generally wear more armor.

Casters are generally found in cloth, which allows for more mobility.
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Old 01-17-2006, 04:49 AM
CidNight1142 CidNight1142 is offline
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Quote:
Originally Posted by Butz
They do the highest damage.
They're the slowest, because they generally wear more armor.

Casters are generally found in cloth, which allows for more mobility.
Oh so high melee damage means...lower damage?
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  #9  
Old 01-17-2006, 04:49 AM
ReBorn_Spirit ReBorn_Spirit is offline
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I'm going to object to your idea of making everyone in a kingdom follow certain HP/MP and other caps in war.

It limits the RP of leveling and defeats the purpose of leveling up to be effective in fighting. If you want yoru kingdom to be good, TRAIN you members dont be lazy.

This Training of your members adds to the RP cause of Graal Kingdoms.
Without training it is not realistic, but something that belongs to Zone. If you havent check Kingdoms is not a classic server with 20 max health and a set speed, nor is it spawn happy and fair.

You need to get used to the fact that everything is not fair. But things should not come easy. Like leveling up to 107 with mental scrolls. That should be considered cheating if you ask me.
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Old 01-17-2006, 04:50 AM
Damix2 Damix2 is offline
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With that system, warriors would lose everytime.
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Old 01-17-2006, 04:53 AM
Waltz5 Waltz5 is offline
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Quote:
Originally Posted by ReBorn_Spirit
Like leveling up to 107 with mental scrolls. That should be considered cheating if you ask me.
It's a function of a game, not cheating. Get used to it.
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Old 01-17-2006, 04:53 AM
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Quote:
Originally Posted by GryffonDurime
Maybe Alchemists can use some Sorcerery, too
Alchemy should really only be usable by alchemists. -_-
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  #13  
Old 01-17-2006, 04:59 AM
Butz Butz is offline
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Quote:
Originally Posted by ReBorn_Spirit
I'm going to object to your idea of making everyone in a kingdom follow certain HP/MP and other caps in war.

It limits the RP of leveling and defeats the purpose of leveling up to be effective in fighting. If you want yoru kingdom to be good, TRAIN you members dont be lazy.

This Training of your members adds to the RP cause of Graal Kingdoms.
Without training it is not realistic, but something that belongs to Zone. If you havent check Kingdoms is not a classic server with 20 max health and a set speed, nor is it spawn happy and fair.

You need to get used to the fact that everything is not fair. But things should not come easy. Like leveling up to 107 with mental scrolls. That should be considered cheating if you ask me.

Without a fair system like this, nobody will bother going to war, since right now, a single person can wipe out an entire army. If people want to show off their power and levels, they've got PKing and Arenas for that. The purpose of a Kingdom mode though, is a chance to make wars fair, strategic, and overall, fun for everyone involved. It's not very fun when a single person kills three soldiers in a single swing.

With a fair system, a kingdom loses because it is either undermanned, disorganized, or its opponents have a better strategy, not because they didn't spend hours grinding levels.



Quote:
Originally Posted by Damix
With that system, warriors would lose everytime.
Hmm, I suppose so. Perhaps switch their speed with Barbarians, to make up for Barbs higher HP. I thought being able to cast minor spells would help a Warrior, but I dunno. Talk about it, that's what the thread is for.
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  #14  
Old 01-17-2006, 05:05 AM
CidNight1142 CidNight1142 is offline
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I agree with the K-Mode. Unlike in real life, losing an RP war is still supposed to be fun. That can very easily be changed by a kingdom just sending out their lvl 110 to level entire armies. Thats why boat wars are so popular, theyre completely skill based and the two opponents are atleast fairly even at the start.
And response to Dayaa, you can train your members. Train them to be either better fighters, or better planners. Just like in the real world, you can be a great soldier, or a fine general, or an impressive lieutenant.
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Old 01-17-2006, 05:28 AM
Draenin Draenin is offline
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Dayaa, training people to roleplay does not mean teaching them to use OOC brackets and strictly stuff like that. We have game mechanics right now that limit us in our ability to be the character we want to be, and I see it as a problem. So don't act like nothing is wrong and nothing needs changing, because both you and I know that it does.

Quote:
Originally Posted by ReBorn_Spirit
It limits the RP of leveling
Also, this statement made me giggle a bit.
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