Quote:
Originally Posted by xXKajalXx
Making items obtainable is the success to every good rp game and GK lacked this for years.
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Agreed, 100 percent.
Every other MMO I've played doesn't do the whole 'one-of-a-kind' or limited release items. They control their rarity through the actual game mechanics, and it's never just 'everyone wearing the same thing' because they put out
a variety of endgame things, as opposed to just one high-tier set of items.
Games are a lot more fun when you can set goals for the stuff you want, then work hard to achieve them. Waiting for someone who has a very rare item to log on so you can try to pry it from their clutches is not 'hard work.' It's a waiting game and leads to people circumventing the difficulty of obtaining such items by just buying them straight-out for actual cash, which is unfair and undesirable. Things like crafting involve actual work, because the time spent is
usually equal to the reward.