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  #31  
Old 02-07-2010, 08:23 PM
Loriel Loriel is offline
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Quote:
Originally Posted by DarkReaper0 View Post
Wait wait wait wait wait, did you REALLY just say offline GS2 is unnecessary?


What reasoning possibly supports this?
The reasoning that it requires an unrealistic amount of effort compared to the more reasonable demands for having a goddamn level editor on Linux at some point this decade. Also that Stefan apparently does not want to have npc server components on the clientside for the fear that people are going to duct-tape them to 1.39 gservers or something.
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  #32  
Old 02-07-2010, 08:36 PM
Inverness Inverness is offline
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Originally Posted by cbk1994 View Post
I'm all for offline tools of course, but there's no reason to add unnecessary features like GS2 for the level editor.
You're out of touch with reality, dude.
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  #33  
Old 02-07-2010, 08:54 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by DarkReaper0 View Post
Wait wait wait wait wait, did you REALLY just say offline GS2 is unnecessary?
Yes, and I've said it before.

There is no use for GS2 offline in a world which is always online. The level editor doesn't even need "play" functionality. It's used for placing tiles and scripts and levels. We have the Testbed server for a reason.

And, to be honest, you shouldn't really be placing scripts in levels. Classes are king.
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  #34  
Old 02-07-2010, 09:52 PM
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Quote:
Originally Posted by cbk1994 View Post
Yes, and I've said it before.

There is no use for GS2 offline in a world which is always online. The level editor doesn't even need "play" functionality. It's used for placing tiles and scripts and levels. We have the Testbed server for a reason.

And, to be honest, you shouldn't really be placing scripts in levels. Classes are king.
You obviously never played around with the editor and made little offline worlds for/with yourself and friends, did you?
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  #35  
Old 02-07-2010, 10:16 PM
cbk1994 cbk1994 is offline
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Originally Posted by xXziroXx View Post
You obviously never played around with the editor and made little offline words for/with yourself and friends, did you?
Sure I did. I remember making spirally explosions and playing around with staff boots with the offline baddies, etc.

That doesn't mean we need offline support for GS2, though.
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  #36  
Old 02-07-2010, 10:27 PM
Inverness Inverness is offline
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Originally Posted by cbk1994 View Post
Sure I did. I remember making spirally explosions and playing around with staff boots with the offline baddies, etc.

That doesn't mean we need offline support for GS2, though.
Why shouldn't we have offline support for GS2? It shouldn't be necessary to use testbed to learn GS2.
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  #37  
Old 02-07-2010, 10:40 PM
cbk1994 cbk1994 is offline
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Originally Posted by Inverness View Post
Why shouldn't we have offline support for GS2? It shouldn't be necessary to use testbed to learn GS2.
It's a waste of Stefan's time when there are already proper facilities for learning GS2. The question isn't why shouldn't we have offline support, it's why should we.
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  #38  
Old 02-07-2010, 10:51 PM
Inverness Inverness is offline
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Originally Posted by cbk1994 View Post
It's a waste of Stefan's time when there are already proper facilities for learning GS2. The question isn't why shouldn't we have offline support, it's why should we.


We went years without proper place to develop GS2, the Testbed server should not have been necessary. But now that it is here having GS2 offline is less of a priority. But that is the only reason.

We're off topic.
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  #39  
Old 02-07-2010, 10:55 PM
Crono Crono is offline
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Originally Posted by cbk1994 View Post
It's a waste of Stefan's time when there are already proper facilities for learning GS2. The question isn't why shouldn't we have offline support, it's why should we.
Strictly in terms of scripting, it's much easier for the average player to fiddle around offline for whatever reason than to get themselves tossed into a testbed server with a completely foreign interface (RC). For the other forms of development I shouldn't even have to mention why offline > online.

But yeah, old playerworld system. Woo.
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  #40  
Old 02-07-2010, 11:18 PM
Immolate Immolate is offline
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This might sound really stupid but what about an offline version of GS2 that parses scripts as if a server exists but there actually isn't? You can still trigger to the server, but it still all be clientside. You'd still be able to script as if you're on a server but you're actually not. Of course, you'd need to harden on the do's and do-not's of client/server scripting but it could work.
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  #41  
Old 02-07-2010, 11:24 PM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by Immolate View Post
This might sound really stupid but what about an offline version of GS2 that parses scripts as if a server exists but there actually isn't? You can still trigger to the server, but it still all be clientside. You'd still be able to script as if you're on a server but you're actually not. Of course, you'd need to harden on the do's and do-not's of client/server scripting but it could work.
Basically you're talking about including the NPC-server with the client, which Stefan will never do for security reasons. It's been requested before.
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  #42  
Old 02-07-2010, 11:47 PM
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Originally Posted by cbk1994 View Post
And what if the developers just want to play around with scripts and make something cool?
TestBed server
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  #43  
Old 02-07-2010, 11:47 PM
Immolate Immolate is offline
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Originally Posted by cbk1994 View Post
Basically you're talking about including the NPC-server with the client, which Stefan will never do for security reasons. It's been requested before.
My guess is the NPC-Server does much more than just parse GS2 code that's meant for serverside.
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  #44  
Old 02-08-2010, 01:43 AM
LoneAngelIbesu LoneAngelIbesu is offline
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Quote:
Originally Posted by Loriel View Post
The reasoning that it requires an unrealistic amount of effort compared to the more reasonable demands for having a goddamn level editor on Linux at some point this decade.
You're giving him another 10 years?

Quote:
Originally Posted by comet View Post
TestBed server
Testbed is not the answer for everything. Sooner or later, it will get too cluttered, if it already hasn't yet. I know that I can barely navigate through things.
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  #45  
Old 02-08-2010, 01:47 AM
Inverness Inverness is offline
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Quote:
Originally Posted by LoneAngelIbesu View Post
Testbed is not the answer for everything. Sooner or later, it will get too cluttered, if it already hasn't yet. I know that I can barely navigate through things.
So then another one or two should be made.
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