Quote:
Originally Posted by Stefan
To be honest I'm not sure if such things can be added anytime soon. We use it for some of our iPhone games but it's not that easy to expose to script. There are however other things in the works which can also improve Graal graphically in the future.
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I've seen the stencil buffer bound to Lua functions and a clientside interpreted language added to Quake, but if you don't feel capable..
Another thing I'd like to see is showimg, minus the layer sorting, depth sorting, and all that. Just draw it directly to the frame buffer as soon as it's called, and forget about it forever once the frame ends; just like blitting an image in SDL or whatever other graphics front. It'd make certain scripts easier to write where you have to manually draw an entire world for, say, an isometric or raycasting script, draw back-to-front, or front-to-back to get certain things looking right, and if I'm not mistaken it'd probably be significantly faster, since the client wouldn't be creating and destroying, sorting depth through tons of image objects.