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  #16  
Old 06-13-2013, 01:15 AM
Supaman771 Supaman771 is offline
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Do this.
K
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  #17  
Old 06-13-2013, 01:30 AM
BigBear3 BigBear3 is offline
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why hasnt neeko posted!?!??!?!?!? BLASPHEMY

cubes @ ur idea i said this forever ago. do it up
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  #18  
Old 06-13-2013, 08:26 AM
Felix_Xenophobe Felix_Xenophobe is offline
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Pls do this and remove speed cap both in spar arena and on the overworld
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  #19  
Old 06-13-2013, 11:10 AM
StormYs StormYs is offline
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I would however suggest that new ways to scale magic dmg and resist are sorted out too, since this would effectively make any advancements in magic levels, useless as im pretty sure battleground magic dmg isn't level based or even resist based. Magic, and magic levels need to be made useful and not solely an SP waste.
I agree on this idea, but before this gets implanted on a 1:1 scale I would suggest to first consider what Majin said.

Pking atm is way to hard.
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  #20  
Old 06-13-2013, 11:27 AM
Cubical Cubical is offline
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I agree on this idea, but before this gets implanted on a 1:1 scale I would suggest to first consider what Majin said.

Pking atm is way to hard.
Resist are not calculated in it the same way as they are currently but they could be easily to offset the issues with magic. Removing knockback for only magic would also resolve the issue. The only thing that causes the massive damage is getting knocked back repetitively into the spell. Either way there is a way to resolve the issue with OP spells.
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  #21  
Old 06-13-2013, 02:42 PM
Conqueror Conqueror is offline
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I've always been 100% behind this idea and like others have said-- still wonder to this day why past management never took steps towards getting this done!

I think there have always been 3 main issues which have hindered PKing on Kingdoms.

1 - Duration of fight (Which would be mostly solved by Cubes' suggestion)

2 - The losing opponent being able to run into any NO-PK zone/building right before defeat. (Which is why I absolutely love Era's countdown method on recent engagement)

3 - The community is small, and close with one another. It's almost become offensive to start PKing someone who you talk with normally in the trade room. (Friends may be more likely to fight each other if some sort of reward system were put in place for PKing. Sparrer of the Month? Best PKer of the Month? This would give all players the same goal really, maybe fighting/killing each other wouldn't feel like total blasphemy anymore.)
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  #22  
Old 06-13-2013, 05:19 PM
scriptless scriptless is offline
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(Which is why I absolutely love Era's countdown method on recent engagement)
That would be cool actually.
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  #23  
Old 06-13-2013, 09:15 PM
NicoX NicoX is offline
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Originally Posted by Conqueror View Post
I've always been 100% behind this idea and like others have said-- still wonder to this day why past management never took steps towards getting this done!

I think there have always been 3 main issues which have hindered PKing on Kingdoms.

1 - Duration of fight (Which would be mostly solved by Cubes' suggestion)

2 - The losing opponent being able to run into any NO-PK zone/building right before defeat. (Which is why I absolutely love Era's countdown method on recent engagement)

3 - The community is small, and close with one another. It's almost become offensive to start PKing someone who you talk with normally in the trade room. (Friends may be more likely to fight each other if some sort of reward system were put in place for PKing. Sparrer of the Month? Best PKer of the Month? This would give all players the same goal really, maybe fighting/killing each other wouldn't feel like total blasphemy anymore.)
I like the ideas, we will look into that
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  #24  
Old 06-24-2013, 05:01 AM
seanthien seanthien is offline
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Originally Posted by Conqueror View Post
3 - The community is small, and close with one another. It's almost become offensive to start PKing someone who you talk with normally in the trade room. (Friends may be more likely to fight each other if some sort of reward system were put in place for PKing. Sparrer of the Month? Best PKer of the Month? This would give all players the same goal really, maybe fighting/killing each other wouldn't feel like total blasphemy anymore.)
Don't most servers have something like this? We could do 1v1 and 2v2. I don't believe it would be hard to plan with an active manager and events admin.
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