I've noticed a couple small errors in the tileset, and I've taken the liberty to fix them... Here are two of the very small ones...
I also fixed some of the tree parts... Mainly the bits on the cliff backround... If you notice any other problems with the tileset, perhaps something I've missed, let me know and I'll fix it, or you can give it a whirl if you like... But here's the edited version I've done. Hopefully these fixes will make their way into the default tileset of the next graal update.
Update! December 9th, 2005:The old fixes are back on the tileset. (Thanks for pointing that out, Clash)
Update! August 9th, 2005
I've updated the tileset again after finding another error... While fixing it I also noticed a problem I caused with the older version I'd posted here... I messed up the transparency or something, anyway, it's fixed (I hope). Aside from the transparancy error I caused here's what's fixed:
If you'll direct your attention to the tiles highlighted with a red box you'll see that they don't line up with the bottom of the cliff correctly like the green grass version does. Instead of taking the green grass version, and recolouring it for the dead-grass version, the shape of those few tiles was altered. A simple fix: copy, paste, bucket fill... but it helps quite a bit. Tada.
Update! December 9th, 2005
The black rectangle on these weird cliff things is now gone:
Thanks to jake13jake for pointing that out.
There should not be any transparency issues with this tileset. The pics1 that comes with the Graal setup causes a specific shade of gray (the shading in the grave stones) to become transparent, thus changing it to black. (Atleast it did this for me on V4:mac, and is now fixed for me.)
If you notice any more problems, please post them here. I will try to get Stefan to include this in the next Graal update.