Graal Forums  

Go Back   Graal Forums > Development Forums > NPC Scripting > New Scripting Engine (GS2)
FAQ Members List Calendar Search Today's Posts Mark Forums Read

Reply
 
Thread Tools Search this Thread Display Modes
  #1  
Old 05-01-2006, 09:10 PM
Skyld Skyld is offline
Script-fu
Skyld's Avatar
Join Date: Jan 2002
Location: United Kingdom
Posts: 3,914
Skyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud of
Send a message via AIM to Skyld
Documentation Request

Request Scripting Documentation

We recognise that the current documentation on the new scripting engine is not excellent, therefore this thread will serve the purpose of collecting ideas and requests for documentation. Feel free to post any sort of sensible suggestion about the sort of scripting documentation that should be written for the new engine.

Spam posts will be deleted.

Anyone can use this thread to find some documentation that needs to be written, and write some themselves to help the community.

The index of the current documentation for GScript is at http://wiki.graal.net/Creation/Dev/GScript.
__________________
Skyld
Reply With Quote
  #2  
Old 05-04-2006, 09:43 AM
Tyhm Tyhm is offline
Psionic Youth
Tyhm's Avatar
Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
Posts: 5,635
Tyhm will become famous soon enough
Do we have examples of the emitter yet? I've been awfully curious about that - if there was an example of "Let's take this picture of a dead fung si yuan, flip him so he's lying to the left instead of to the right, and while we're at it, let's make him redder and translucent", I could do a lot of damage with that...I mean, not damage...fun sunshines and icecream?
__________________
"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

http://forums.graalonline.com/forums...&postcount=233
Reply With Quote
  #3  
Old 05-04-2006, 09:48 AM
napo_p2p napo_p2p is offline
oh snaps
napo_p2p's Avatar
Join Date: Sep 2003
Location: Pismo Beach, California
Posts: 2,118
napo_p2p has a spectacular aura aboutnapo_p2p has a spectacular aura about
Send a message via AIM to napo_p2p Send a message via MSN to napo_p2p
Quote:
Originally Posted by Tyhm
Do we have examples of the emitter yet? I've been awfully curious about that - if there was an example of "Let's take this picture of a dead fung si yuan, flip him so he's lying to the left instead of to the right, and while we're at it, let's make him redder and translucent", I could do a lot of damage with that...I mean, not damage...fun sunshines and icecream?
The wiki has nice documentation: http://wiki.graal.net/index.php/Particle_Engine

Also, here are some good examples (Stefan made): http://forums.graalonline.com/forums...chmentid=33288
__________________
Scito hoc super omnia.
Haec vita est tua una sola.
Dum vita superest, utere maxime quoque puncto, momento, et hora quae habes.
Tempus neminem non manet.
Noli manere tempus.
Carpe Diem

Seize the Day.
Reply With Quote
  #4  
Old 05-04-2006, 11:11 AM
Raeiphon Raeiphon is offline
I never asked for this.
Join Date: Jun 2005
Posts: 855
Raeiphon is on a distinguished road
Possibly some common function and string manipulation documentation would be nice, I had no idea loadline(); existed before I asked.
__________________

I hope for nothing. I fear nothing. I am free.
Reply With Quote
  #5  
Old 05-04-2006, 02:23 PM
ApothiX ApothiX is offline
Okiesmokie
Join Date: May 2004
Posts: 1,447
ApothiX is on a distinguished road
Quote:
Originally Posted by Raeiphon
Possibly some common function and string manipulation documentation would be nice, I had no idea loadline(); existed before I asked.
Run graal4 with the command line option "-listscriptfunctions" and open the file it generates.
__________________


[06:24:19] * Parts: Skyld (i=silent@unaffiliated/skyld) ("Perhaps Okiesmokie did not realise that I like the boys. ")
Reply With Quote
  #6  
Old 05-05-2006, 05:50 AM
Tyhm Tyhm is offline
Psionic Youth
Tyhm's Avatar
Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
Posts: 5,635
Tyhm will become famous soon enough
Cool, thanks. I'm far more dangerous with a sample than with a theory.
__________________
"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

http://forums.graalonline.com/forums...&postcount=233
Reply With Quote
  #7  
Old 05-06-2006, 01:10 PM
Skyld Skyld is offline
Script-fu
Skyld's Avatar
Join Date: Jan 2002
Location: United Kingdom
Posts: 3,914
Skyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud of
Send a message via AIM to Skyld
Quote:
Originally Posted by Raeiphon
Possibly some common function and string manipulation documentation would be nice, I had no idea loadline(); existed before I asked.
http://wiki.graal.net/index.php/Crea...Output_Methods

This might be what you're looking for, or similar to. I wrote this some time ago.
__________________
Skyld
Reply With Quote
  #8  
Old 05-06-2006, 03:07 PM
xAndrewx xAndrewx is offline
Registered User
xAndrewx's Avatar
Join Date: Sep 2004
Posts: 5,260
xAndrewx has much to be proud ofxAndrewx has much to be proud ofxAndrewx has much to be proud ofxAndrewx has much to be proud ofxAndrewx has much to be proud ofxAndrewx has much to be proud ofxAndrewx has much to be proud of
I was going to write something about the const function, but I don't know where to put it.
Reply With Quote
  #9  
Old 05-06-2006, 03:55 PM
Skyld Skyld is offline
Script-fu
Skyld's Avatar
Join Date: Jan 2002
Location: United Kingdom
Posts: 3,914
Skyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud ofSkyld has much to be proud of
Send a message via AIM to Skyld
Quote:
Originally Posted by xAndrewx
I was going to write something about the const function, but I don't know where to put it.
Create a new page, for example, http://wiki.graal.net/Creation/Dev/GScript/Constants

Then link it up to http://wiki.graal.net/Creation/Dev/GScript
__________________
Skyld
Reply With Quote
  #10  
Old 05-06-2006, 11:08 PM
Andy0687 Andy0687 is offline
Enigma
Join Date: Feb 2002
Posts: 1,072
Andy0687 is on a distinguished road
Ive been writing some documentation since a little before I saw this post, Ill have some of it up later on. Mostly script and usage examples. I hope it will help someone convert over.
Reply With Quote
  #11  
Old 05-08-2006, 11:55 PM
Prozac Prozac is offline
one of the good guys
Prozac's Avatar
Join Date: Jan 2006
Posts: 245
Prozac is on a distinguished road
Send a message via AIM to Prozac
you know how you cando findplayer("account").name or something
how about all the player.variables
and all the findplayer.what you can look for
and the findweapon.everythings

basically a break down tree view of what the main classes are
and what properties they can talk to.

also, for playerworld basics, to work on gmaps correctly, we really need free gs2 scripts of weapons/classes for the bow, arrows, and the bomb.
i mean, those a pretty fundamental weapons.
besides, graal used to come with a start level that had those weapons, the superbow, the mace and boomerang in them all for free when you downloaded it.

bring stuff like that back please.
Reply With Quote
  #12  
Old 05-09-2006, 12:41 AM
Tyhm Tyhm is offline
Psionic Youth
Tyhm's Avatar
Join Date: Mar 2001
Location: Babord, West Graal Deaths:1009 Kills:1
Posts: 5,635
Tyhm will become famous soon enough
Seriously. Given how very little works with the default movement, baddies, bombs, bows, hit detection, etc., a really nice basic script for all that would help immensely. I mean, lookit Classic - all they had to do was convert from Clientside to Serverside and it killed the server twice.
__________________
"Whatever," said Bean, "I was just glad to get out of the toilet."

"Power does not corrupt. Fear corrupts, perhaps the fear of a loss of power."- John Steinbeck
"I'm only acting retarded, what's your excuse?" queried the Gord.
- My pet, the Levelup Gnome

http://forums.graalonline.com/forums...&postcount=233
Reply With Quote
  #13  
Old 05-09-2006, 02:12 PM
ApothiX ApothiX is offline
Okiesmokie
Join Date: May 2004
Posts: 1,447
ApothiX is on a distinguished road
Quote:
Originally Posted by Prozac
you know how you cando findplayer("account").name or something
how about all the player.variables
and all the findplayer.what you can look for
and the findweapon.everythings
I think you people don't even bother to look at what the wiki already has.

http://wiki.graal.net/index.php/Crea.../TServerPlayer
http://wiki.graal.net/index.php/Crea...Client/TPlayer
http://wiki.graal.net/index.php/Crea...ent/TServerNPC
http://wiki.graal.net/index.php/Crea.../TServerWeapon
__________________


[06:24:19] * Parts: Skyld (i=silent@unaffiliated/skyld) ("Perhaps Okiesmokie did not realise that I like the boys. ")
Reply With Quote
  #14  
Old 05-09-2006, 07:05 PM
jake13jake jake13jake is offline
Former Classic Staff
jake13jake's Avatar
Join Date: Dec 2002
Location: Northwest Vermont
Posts: 1,452
jake13jake will become famous soon enough
I really ought to be writing better documentation on Classic's systems.
Think that documentation stating the implementation of default variables would be good. Ex. player.paused and differences between how it behaves serverside and clientside.
Reply With Quote
  #15  
Old 05-10-2006, 08:24 PM
Prozac Prozac is offline
one of the good guys
Prozac's Avatar
Join Date: Jan 2006
Posts: 245
Prozac is on a distinguished road
Send a message via AIM to Prozac
Thank you for the links. Interesting that the weapons have only one .attribute that can be checked.

I request a doumentation format that is less like the wikipedia format, and more like ace's scripting guide - which i found here

http://web.archive.org/web/*/http://.../commands.html
(the december version worked ok but some of the images are missing)

but keep the search feature-
still, the outline and left frame nav, right frame content, was the most user friendly way to look up information that i have encountered for gscript.

In fact, much of what is in ace's scripting guide covers a lot of concept that would just need the gs2 version, and it could be come a more user friendly documentation than the list o' commands, with little to no expliation of how to actually implement the given commands in any kind of context, that much of the wiki is.

ace's explinations and how he displayed the information + gs2 + a search option = a helpful guide.

Also, why is the letter T before stuff like Graalvar? and Why make a page called tgraalvar when graalvar is not a variable that you will need to use when making any kind of weapon, system, display or anything in-game? just seems like unnecesary overcomplicaiton. that's my 2 cents.

Last edited by Prozac; 05-10-2006 at 08:36 PM..
Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +2. The time now is 12:52 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.