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  #1516  
Old 10-10-2012, 05:50 PM
ffcmike ffcmike is offline
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I've noticed an issue when it comes to playing both mainfile and custom sound effects, sometimes they play, sometimes they don't.

For example, using putleaps() will play sounds such as crush.wav and water.wav, but using a custom gani of a leap which plays crush.wav or water.wav won't invoke the sound.
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  #1517  
Old 10-10-2012, 06:01 PM
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Yes it's an optimization which prevents offscreen sounds (far-away sounds) to play, sometimes it's not correctly detected for ganis, can check this sometime.
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  #1518  
Old 10-10-2012, 06:09 PM
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Quote:
Originally Posted by Stefan View Post
Yes it's an optimization which prevents offscreen sounds (far-away sounds) to play, sometimes it's not correctly detected for ganis, can check this sometime.
It was also happening with sounds played from within a weapon.

I've now noticed similarly weird behaviour with playing music.

And certain sounds not playing when the screen is minimised, even if they're intended as an alert.

Last edited by ffcmike; 10-10-2012 at 06:24 PM..
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  #1519  
Old 10-10-2012, 08:52 PM
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Wait, there is actually no check for position on PC Graal. But the volume could be very low depending on where it's played, need to check it. If you want to avoid the pan/volume effect you can try to use play2(filename,player.x,player.y,1)
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  #1520  
Old 10-11-2012, 01:48 AM
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The lack of bush hiding sfx (among many other sounds) makes this the worst update imaginable.

The tender crackle of leaves gleefully forming around my figure as I dart away to avoid pk is what makes Graal for me. Without, there is nothing.
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  #1521  
Old 10-11-2012, 07:58 AM
Hoyt1134 Hoyt1134 is offline
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Quote:
Originally Posted by Stefan View Post
Drawing panels cannot be unlimited size, that's why it's switching back to 64x64. Try to not make it bigger than 1024x1024.
It doesn't matter what size I make it, drawobject won't draw ganis like that past 64,64. Drawimage works fine and I can draw them anywhere on the screen, even past 64,64. It seems to be a bug with drawobject when you are trying to draw an object you created. If you use drawobject to draw the player it works fine, but not when you use findimg with a gani.
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  #1522  
Old 10-11-2012, 01:08 PM
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Those sounds should play fine... I've uploaded the sound files to all servers just to make sure, dynamic midi download will work with the next update of the gserver.
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  #1523  
Old 10-11-2012, 01:19 PM
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Quote:
Originally Posted by Hoyt1134 View Post
It doesn't matter what size I make it, drawobject won't draw ganis like that past 64,64. Drawimage works fine and I can draw them anywhere on the screen, even past 64,64. It seems to be a bug with drawobject when you are trying to draw an object you created. If you use drawobject to draw the player it works fine, but not when you use findimg with a gani.
Yes can fix it, it's clipping to 64x64 level coordinates.
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  #1524  
Old 10-11-2012, 05:50 PM
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My F# commands are not working. Maybe it's on my side, but it's rather annoying. I've re-installed. I can't open the player list, server list, game log or options.

(Hitting F2 does the apple emote, hitting F3 does the sleeping emote)
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  #1525  
Old 10-11-2012, 08:35 PM
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Ok I've checked the sound problem with showimgs/showani, it will be fixed in the next version.
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  #1526  
Old 10-12-2012, 08:29 PM
ffcmike ffcmike is offline
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There seems to be an inconsistency with the GuiTabCtrl selection event.

For example, if I do:

PHP Code:
function SomeTabCtrl.onSelect(temp.i){
  echo(
temp.i SPC SomeTabCtrl.getSelectedRow());

The first tab echo's "0 0", the second tab echo's "1 1", the third tab echo's "2 2", however the fourth tab echo's "2 3".
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  #1527  
Old 10-12-2012, 08:57 PM
alskdjfhg alskdjfhg is offline
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is UDP support completely dropped? or is Stefan planning on making it work properly
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  #1528  
Old 10-12-2012, 09:00 PM
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Quote:
Originally Posted by ffcmike View Post
There seems to be an inconsistency with the GuiTabCtrl selection event.

For example, if I do:

PHP Code:
function SomeTabCtrl.onSelect(temp.i){
  echo(
temp.i SPC SomeTabCtrl.getSelectedRow());

The first tab echo's "0 0", the second tab echo's "1 1", the third tab echo's "2 2", however the fourth tab echo's "2 3".
Parameters are id, text and index, may be you have given two tabs the same id.

Quote:
Originally Posted by alskdjfhg View Post
is UDP support completely dropped? or is Stefan planning on making it work properly
Dropped for now, but might introduce it later for communication with the server but not with the other clients right now.
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  #1529  
Old 10-12-2012, 09:04 PM
alskdjfhg alskdjfhg is offline
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Quote:
Originally Posted by Stefan View Post

Dropped for now, but might introduce it later for communication with the server but not with the other clients right now.
We'll see if this is a mistake if you ever release version 6
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  #1530  
Old 10-12-2012, 09:26 PM
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Quote:
Originally Posted by alskdjfhg View Post
We'll see if this is a mistake if you ever release version 6
Majority of Graalians won't care to be honest. It is a shame but it would be nice if such smoothness and accuracy could be achieved without port-forwarding.
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