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Originally Posted by saetarshadowflare
Lords need to be located at fixed places again. That made it easier for new players to find them and kill them, now that they run all over hell, it's discouraging to even look for them.
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We had that for a while, but it was changed back to the current (much better) way.
If they would stay at one fixed spot players would stand there all day long and wait for the next lord spawing.
What I'd like to see fixed is the message of the npc's telling you where they currently are, so you can walk to that place and kill them.
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Lords should drop something of value...don't care if its dias or sapphires or ea's. This way killing them not only helps people level up, but make a bit of money.
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New players are barely able to kill them (alone as single player).
they drop something of value: items to trade for getting golden keys.
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East haunted house needs more skeletons. Alot more, since they seem to have the best drop rate for gems and are easier to farm than west HH because of the huge number of monsters in there. Course dest scrolls aren't expensive, but it would be nice to just have somewhere else to farm, sitting in west HH spamming scrolls has to get boring.
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It's not the (only) purpose to get gems and maps by killing skeletons and other monsters, you also get exp. and monster parts can be improved with spell identify (gives you also exp and improves the value when you sell them in shops).
I'd like to see different monsters in the lower maps. Maybe instead of Rexes some bears.
Also we could get a new strong monster type: Dragons. They could fly around main and should only get killed with Bows, crossbows, spears and some spells.
This would also improve the alchemy game part (like ironbolt wooden arrow of Slay Dragon or cross bow of Thunder).