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  #1  
Old 12-27-2011, 12:22 AM
BboyEatsbacon BboyEatsbacon is offline
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Mute Script

Hello Everyone! I'm back to post another horrible script and hope for future improvement; today I'm "showing off" a mute script I made awhile back. It's a system based upon client. flags because players are normally only muted for short periods of time.

Weapon -Staff/Mute:
Graal Script Code:
function onActionServerSide() {
    if (
params[0] == "StaffMutePlayerAccount") {
        
findplayer(params[1]).addweapon("-Muted");
        
findplayer(params[1]).triggerclient("gui"name"SetMutedTimeStaff"params[2]);
        
player.chat "Muted: " params[1];
    }
    if (
params[0] == "StaffMutePlayerCommunity") {
        
findplayerbycommunityname(params[1]).addweapon("-Muted");
        
findplayerbycommunityname(params[1]).triggerclient("gui"name"SetMutedTimeStaff"params[2]);
        
player.chat "Muted: " params[1];
    }
    if (
params[0] == "StaffUnMutePlayerAccount") {
        
findplayer(params[1]).removeweapon("-Muted");
        
findplayer(params[1]).chat "Un-Muted!";
        
player.chat "Un-Muted: " params[1];
    }
    if (
params[0] == "StaffUnMutePlayerCommunity") {
        
findplayerbycommunityname(params[1]).removeweapon("-Muted");
        
findplayerbycommunityname(params[1]).chat "Un-Muted!";
        
player.chat "Un-Muted: " params[1];
    }
}

//#CLIENTSIDE
function onActionClientSide() {
   if (
params[0] == "SetMutedTimeStaff") {
       
player.client.mutedtimeleft params[1];
   }
}

function 
onPlayerChats() {
    if (
clientr.gagright == "1") {
        if (
player.chat.starts("/mute")) {
            if (
player.chat.substring(6).starts("Graal")) {
                
tokens player.chat.tokenize();
                
triggerserver("gui"name"StaffMutePlayerAccount"tokens[1], tokens[2]);
            }
            else {
                
tokens player.chat.tokenize();
                
triggerserver("gui"name"StaffMutePlayerCommunity"tokens[1], tokens[2]);
            }
        }
        if (
player.chat.starts("/unmute")) {
            if (
player.chat.substring(8).starts("Graal")) {
                
tokens player.chat.tokenize();
                
triggerserver("gui"name"StaffUnMutePlayerAccount"tokens[1], tokens[2]);
            }
            else {
                
tokens player.chat.tokenize();
                
triggerserver("gui"name"StaffUnMutePlayerCommunity"tokens[1], tokens[2]);
            }
        }
    }

Weapon -Muted:
Graal Script Code:
function onActionServerSide() {
    if (
params[0] == "RemoveStaffMute") {
        
player.chat "Un-Muted!";
        
removeweapon(name);
    }
}

//#CLIENTSIDE
function onCreated() {
    
setTimer(1);
    
player.chat "-Muted-";
}

function 
onPlayerChats() {
    
player.chat "-Muted-";
}

function 
onTimeOut() {
    
player.client.mutedtimeleft --;
    if (
player.client.mutedtimeleft <= 0) {
        
triggerserver("gui"name"RemoveStaffMute");
    }
    else {
        
setTimer(1);
    }

I hope I've improved at least a tad bit since my last post; I haven't had much time to focus on scripting due to other server work and school.
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Last edited by BboyEatsbacon; 12-27-2011 at 05:04 AM..
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  #2  
Old 12-27-2011, 12:55 AM
Chompy Chompy is offline
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Tip: Check out the onRemotePlayerChats(playerobject) event
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Old 12-27-2011, 01:28 AM
Gunderak Gunderak is offline
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Not a bad start, But why not do something like this?
Graal Script Code:
function onActionServerSide(){
  if(
params[0] == "Mute"){
    
temp.muted GetPlayer(params[1]);
    
//handle other stuff here
  
}
}
function 
GetPlayer(plyr){
  for(
temp.pl allplayers){
     if(
pl.nick.starts(plyr)){
       
temp.plyr pl;
     } 
  }
}return 
plyr
And just send the players chat of someone's name in the trigger.
Then all you have to do is like /mute Bbo
And if you're name was BboyEatsBacon it would select you.
So for the clientside what I mean is do something like this.
Graal Script Code:
temp.items player.chat.tokenize();
temp.plyr items[1];
triggerserver("weapon"this.name"Mute"plyr); 
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Last edited by Gunderak; 12-27-2011 at 05:02 AM..
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Old 12-27-2011, 02:38 AM
cbk1994 cbk1994 is offline
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Gunderak, use temporary variables if they're not used outside the function.
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Old 12-27-2011, 02:42 AM
callimuc callimuc is offline
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Would use
Graal Script Code:
if (player.client.mutedtimeleft <=0
instead of the == thing. There could always come up a problem and the player won't get unmuted at the correct time.
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Old 12-27-2011, 02:53 AM
scriptless scriptless is offline
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What all does this mute?

Sword sounds? Microphone? Player chat above head?
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Old 12-27-2011, 05:01 AM
Gunderak Gunderak is offline
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Quote:
Originally Posted by cbk1994 View Post
Gunderak, use temporary variables if they're not used outside the function.
Oopsie sorry :3
I'll fix it up.
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Old 12-27-2011, 05:04 AM
BboyEatsbacon BboyEatsbacon is offline
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Quote:
Originally Posted by scriptless View Post
What all does this mute?

Sword sounds? Microphone? Player chat above head?
It "mutes" the player.chat variable.

Quote:
Originally Posted by callimuc View Post
Would use
Graal Script Code:
if (player.client.mutedtimeleft <=0
instead of the == thing. There could always come up a problem and the player won't get unmuted at the correct time.
Added. Thanks!
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Old 12-27-2011, 05:12 AM
fowlplay4 fowlplay4 is offline
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This thread about 'muting' should help you too (particularly the use of ChatBar.onAction()):
http://forums.graalonline.com/forums...hp?t=134264038

It's also for muting a level with just a level npc.
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