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  #46  
Old 04-29-2013, 04:41 PM
Starfire2001 Starfire2001 is offline
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Originally Posted by Stefan View Post
Actually nothing has really been changed, the servers are still at the same place x-x
Whatever was done, everyone on UN is about 3x laggier than they were before the change.
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  #47  
Old 04-29-2013, 04:47 PM
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Originally Posted by -HateD- View Post
I don't think you're getting what I'm saying, but since you've never really played era as far as I know it would be hard to explain.
Last time I checked, I had I believe around 1700+ hours of online time. Could be slightly off. Also, what Chris said.
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  #48  
Old 04-29-2013, 05:52 PM
-HateD- -HateD- is offline
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Last time I checked, I had I believe around 1700+ hours of online time. Could be slightly off. Also, what Chris said.
You must not PK much then
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  #49  
Old 04-29-2013, 05:58 PM
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You must not PK much then
I have, in the past. Quite a lot, actually. That has nothing to do with you not having a grasp of networking basics, though.
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  #50  
Old 04-29-2013, 10:16 PM
-HateD- -HateD- is offline
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Originally Posted by Crow View Post
I have, in the past. Quite a lot, actually. That has nothing to do with you not having a grasp of networking basics, though.
You're not really making an argument here other than saying "you don't know what you're talking about therefore you're wrong"
From what I saw in the past you were a good scripter and did some cool work on era and other servers, but you're not proving anything. If you PK on Era and see the relationship between latency affecting gameplay it's not what you'd initially think. Intuitively, it makes sense that higher MS means that someone is going to eat bullets, warp, etc, but that's not the case. There really is no simple correlation between the two which is what I'm getting at. Hopefully you understand now.
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  #51  
Old 04-29-2013, 10:57 PM
xXziroXx xXziroXx is offline
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shoot() is clientsided, the only thing ms would do is affect how long after a player shoots that bullets will appear on your screen.
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  #52  
Old 04-30-2013, 07:45 AM
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Quote:
Originally Posted by -HateD- View Post
There really is no simple correlation between the two which is what I'm getting at. Hopefully you understand now.
There has to be, as there is really no other way. As Ziro said, shoot() is a clientside function, and so are projectiles. Basically, once you shoot your gun, it takes roughly half your ping's time for the info to reach the server, then roughly half of each one's ping time to reach them. Once the projectile has appeared for another player, it can also hurt them. Depending on how long it took for it to appear, it'll be behind, since it will always appear at the position you shot it from. So if you see someone "eating", it's just because the projectile has not reached them yet on their screen. There's no magic involved here, just lag.
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  #53  
Old 04-30-2013, 03:17 PM
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Originally Posted by -HateD- View Post
You're not really making an argument here other than saying "you don't know what you're talking about therefore you're wrong"
That's generally a pretty strong argument.
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  #54  
Old 04-30-2013, 10:33 PM
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That's generally a pretty strong argument.
you don't know what you're talking about, you're wrong.
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  #55  
Old 05-01-2013, 12:39 AM
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you don't know what you're talking about, you're wrong.
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  #56  
Old 05-01-2013, 06:41 AM
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you don't know what you're talking about, you're wrong.
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  #57  
Old 05-01-2013, 05:08 PM
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  #58  
Old 05-02-2013, 12:02 AM
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Quote:
Originally Posted by Starfire2001 View Post
Whatever was done, everyone on UN is about 3x laggier than they were before the change.
Would like to have a server that isn't taking +/- 20 seconds for a NPC to update
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  #59  
Old 05-02-2013, 02:15 AM
cbk1994 cbk1994 is offline
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Originally Posted by devilsknite1 View Post
Would like to have a server that isn't taking +/- 20 seconds for a NPC to update
On the other side, though, half the time the NPC updates before you even press the button.
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  #60  
Old 05-02-2013, 04:01 PM
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Originally Posted by cbk1994 View Post
On the other side, though, half the time the NPC updates before you even press the button.
Aaaahhhhh... a play on my poorly placed +/- I see
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