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Originally Posted by Tyhm
Sure, but for a long time it Was a concern; if someone could auto-hack all the arrows to home in on their enemies, baddies to spawn in the bank, explosions to form giant symbols of hate in OnlineStartLocal...it's problematic.
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It wouldn't be as "insecure" as the pre-NPC server days, but yes, there would still be things that could be "illegally" modified. Who cares? It didn't happen that often, and it's just not that hard to deal with. I think most people would agree that it's better than the alternative perfectly "secure" and horrible to play with version.
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What sucks is every time it shifts from "Serverside is important" to "Clientside is important", Classic loses a lot of time Rewriting everything...it's better with classes, at least they don't have to go level-to-level anymore, but still.
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This shift has happened one time thus far due to being forced and nobody really thinking about whether or not it was necessary, myself included. However, this was not the cause for the huge delay that's been experienced with the conversion to using an NPC Server.
I have no idea what you were referring to when you mentioned classes.