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  #16  
Old 03-08-2010, 08:37 PM
fowlplay4 fowlplay4 is offline
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Originally Posted by WhiteDragon View Post
Wouldn't it be protected or so? Because otherwise someone could modify the RC of an administrator through script and change "open player attributes" to "grant all rights to EvilScripterBob" or something similar.
If EvilScripterBob already had the rights to do that it would be too late :P
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  #17  
Old 03-08-2010, 10:02 PM
WhiteDragon WhiteDragon is offline
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Originally Posted by fowlplay4 View Post
If EvilScripterBob already had the rights to do that it would be too late :P
Well, not really.

If EvilBob has access to a) modify a weapon, and b) add that weapon to an administrator, then if scripted RC were to be modifiable by any non-protected script (i.e., not added during a login server) they could alter the RC of AdminJoe to "change rights" or "restart gserver" etc.

While previously they could do damage, they could do far worse if they could trick a server owner into doing something.
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  #18  
Old 03-08-2010, 11:49 PM
cbk1994 cbk1994 is offline
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Originally Posted by fowlplay4 View Post
Being able to categorize scripts into collapsible tree-lists would also be great for NC, and that would require an update to RC.
Based on "folder" or..?

(by folder I mean similar to the classic inventory sorting for weapons with "/" in the name)
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  #19  
Old 03-08-2010, 11:54 PM
fowlplay4 fowlplay4 is offline
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Originally Posted by cbk1994 View Post
Based on "folder" or..?

(by folder I mean similar to the classic inventory sorting for weapons with "/" in the name)
Based on whatever you want, I'd personally like to be able to create a folder in the weapons list and drag all the weapon scripts that belong in that folder into it.
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Old 03-10-2010, 03:14 AM
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Originally Posted by fowlplay4 View Post
Based on whatever you want, I'd personally like to be able to create a folder in the weapons list and drag all the weapon scripts that belong in that folder into it.
I wouldn't mind this either. EG: On Era, guns are prefixed with "Guns/", however, perhaps by naming something that's preceding a "/" could be considered a new folder depth and when expanding or opening (Whichever you so choose, whether Tree or whathaveyou) the "Folder" you only see the name of the weapons, without the "Guns/" prefix. Obviously though, to avoid breaking scripts, addWeapon() would still require using the full folder path of "Guns/LolGun".
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