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  #46  
Old 11-16-2010, 05:29 AM
iSlayer iSlayer is offline
Snk for manager
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Wow is this some big advertising stunt for my server?
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Snk for manager of Era
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  #47  
Old 11-16-2010, 06:07 AM
maximus_asinus maximus_asinus is offline
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I've never seen so many newbies argue in one thread. This was hilarious, THANK YOU.
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  #48  
Old 11-16-2010, 06:22 AM
fowlplay4 fowlplay4 is offline
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I just had an orange it was sweet.
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  #49  
Old 11-16-2010, 04:16 PM
RegretZ RegretZ is offline
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By the way we have a changed tile-set now.
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  #50  
Old 11-16-2010, 05:22 PM
Dnegel Dnegel is offline
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I just had an orange it was sweet.
Im eating one now.
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  #51  
Old 11-17-2010, 02:15 AM
Oladahn Oladahn is offline
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Originally Posted by DustyPorViva View Post
Come back when your server actually makes it. Server failure rate is so high no one has any right to talk **** to any other servers right now. It isn't 2001 anymore.
Server fail rate was every bit as high in '01
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  #52  
Old 11-17-2010, 02:21 AM
DustyPorViva DustyPorViva is offline
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Originally Posted by Oladahn View Post
Server fail rate was every bit as high in '01
Not really. There were tons of servers back then. Not to mention there was no history of 10 years with no one coming out with a server prior, either.
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  #53  
Old 11-17-2010, 02:43 AM
salesman salesman is offline
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Not really. There were tons of servers back then. Not to mention there was no history of 10 years with no one coming out with a server prior, either.
99/100 isn't much better than 10/10
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  #54  
Old 11-17-2010, 03:06 AM
Cubical Cubical is offline
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Why is everyone attempting to start up andor again? In my opinion it wasn't that great then and kinda sucked. I have yet to hear about any mind blowing plans that would make it hold a player base higher than 2, both being RC. Why not think of something original or something actual in depth gameplay which is what Graal is lacking.
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  #55  
Old 11-17-2010, 03:18 AM
ffcmike ffcmike is offline
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Originally Posted by Cubical View Post
Why is everyone attempting to start up andor again? In my opinion it wasn't that great then and kinda sucked. I have yet to hear about any mind blowing plans that would make it hold a player base higher than 2, both being RC. Why not think of something original or something actual in depth gameplay which is what Graal is lacking.
Because these people are all special and guaranteed to succeed no matter how far they're out of their depth, because their server just will..........because it's their server.
All the other hundreds of people that have made failed pointless servers over the last 5 years were not special like they are.
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  #56  
Old 11-17-2010, 03:26 AM
DustyPorViva DustyPorViva is offline
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99/100 isn't much better than 10/10
... O.o what?
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  #57  
Old 11-17-2010, 03:36 AM
salesman salesman is offline
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Originally Posted by DustyPorViva View Post
... O.o what?
You said the failure rate is much higher now than it was in 2001. When Oladahn said that they're actually about the same, you brought up the fact that there were more servers back then.

I said 99/100 servers failing isn't much better than 10/10 servers failing. Larger amount and history have nothing to do with rate of failure.
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  #58  
Old 11-17-2010, 03:40 AM
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Originally Posted by salesman View Post
You said the failure rate is much higher now than it was in 2001. When Oladahn said that they're actually about the same, you brought up the fact that there were more servers back then.

I said 99/100 servers failing isn't much better than 10/10 servers failing. Larger amount and history have nothing to do with rate of failure.
People used to actually put effort into having a back story to their server. Many of them also got much further along than most of the current UC servers have.
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  #59  
Old 11-17-2010, 03:43 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by salesman View Post
You said the failure rate is much higher now than it was in 2001. When Oladahn said that they're actually about the same, you brought up the fact that there were more servers back then.

I said 99/100 servers failing isn't much better than 10/10 servers failing. Larger amount and history have nothing to do with rate of failure.
That wasn't even my point. My point was back then, in 2001 there wasn't some long history of failed projects. Most projects were new, it was all a new environment. Graal had been around for a few years already but you hosted the servers yourself. Then P2P came around and people had to up their quality to get hosted. Regardless, the point is back then people could at least talk crap because they didn't know any better. Now it's been somewhat like 10 years and only one or two servers have actually made it(whether they pushed the envelope or not is another discussion). So really, given the track record of Graal as a whole everyone should just zip their mouth and if they need to prove something then do it by actually completing a server. Otherwise it's just tiring.

And 99/100 servers failing IS much better than 10/10. Why? Because there is actually a server making it.
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  #60  
Old 11-17-2010, 04:04 AM
salesman salesman is offline
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Originally Posted by DustyPorViva View Post
snip
I don't disagree.

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Originally Posted by DustyPorViva View Post
And 99/100 servers failing IS much better than 10/10. Why? Because there is actually a server making it.
I guess, but in terms of percentages, no. I was just commenting on the fact that 9/10 is the same as 90/100 and "more servers back then" doesn't mean that the rate of failure was any different.

I honestly can't see any server making it, regardless of quality/originality/support. Graal doesn't have the player-count to handle another player world. The only way your server might "make it" is if it ends up replacing one of the existing worlds...a lot of good that will do

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People used to actually put effort into having a back story to their server. Many of them also got much further along than most of the current UC servers have.
For example? People also didn't have the high quality games that we have now for roughly the same price (or cheaper) back then. I don't think it's so much a lack of quality work or effort from developers, but the fact that there's less players to attract, and the few that remain have much higher expectations.
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