Quote:
Originally Posted by DustyPorViva
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I don't disagree.
Quote:
Originally Posted by DustyPorViva
And 99/100 servers failing IS much better than 10/10. Why? Because there is actually a server making it.
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I guess, but in terms of percentages, no. I was just commenting on the fact that 9/10 is the same as 90/100 and "more servers back then" doesn't mean that the rate of failure was any different.
I honestly can't see any server making it, regardless of quality/originality/support. Graal doesn't have the player-count to handle another player world. The only way your server might "make it" is if it ends up replacing one of the existing worlds...a lot of good that will do
Quote:
Originally Posted by Cubical
People used to actually put effort into having a back story to their server. Many of them also got much further along than most of the current UC servers have.
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For example? People also didn't have the high quality games that we have now for roughly the same price (or cheaper) back then. I don't think it's so much a lack of quality work or effort from developers, but the fact that there's less players to attract, and the few that remain have much higher expectations.