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  #46  
Old 06-15-2010, 12:29 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by coreys View Post
A little behind on that one, aren't you? (Not suggesting going up to DX10 or 11, because those are only on Vista and 7 and I doubt they have much, if any, more support for 2D graphics than DX9)

I'd like to see a more fine grained, built in updating service in the client so that we don't have to until some big new client version to get bug fixes and quick updates. So that you can do small, incremental patches very often. It's not even particularly difficult to achieve, coding-wise.

Pretty much every online game I've ever played does this - they make small updates regularly, weekly even (in some cases). I understand it taking three years to get done with all the changes going into v6, what I don't understand is why you have wait until it's all done before releasing updates (especially the bug fixes).
The update process has nothing to do with why we're waiting for big updates. Updating the client earlier was as easy as going to the downloads package and clicking update(as far as I remember, I could be wrong...). I'm not sure why he ditched micro-updates, but I hate it so much. We shouldn't have to wait years just to get small bug fixes.
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  #47  
Old 06-15-2010, 12:41 AM
coreys coreys is offline
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Quote:
Originally Posted by DustyPorViva View Post
I'm not sure why he ditched micro-updates, but I hate it so much. We shouldn't have to wait years just to get small bug fixes.
Well, ideally, for him it should be as simple as compiling a new binary, testing it out, and hitting a button (metaphorically) to upload it to an update server; then when someone logs into the client it would automatically update. Not that it has to work this way, it just should.
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  #48  
Old 06-15-2010, 12:53 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by coreys View Post
Well, ideally, for him it should be as simple as compiling a new binary, testing it out, and hitting a button (metaphorically) to upload it to an update server; then when someone logs into the client it would automatically update. Not that it has to work this way, it just should.
I think the rumor was he got tired of compiling the smaller updates. I'm not sure of the real reason, if that's not.
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  #49  
Old 06-15-2010, 01:06 AM
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Quote:
Originally Posted by DustyPorViva View Post
I think the rumor was he got tired of compiling the smaller updates. I'm not sure of the real reason, if that's not.
Large C/C++ projects can be notoriously long to compile...
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  #50  
Old 06-15-2010, 01:12 AM
Jiroxys7 Jiroxys7 is offline
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Hopefully the new scripted playerlist wont be anywhere near as laggy as the ones that ive come across. i recall those sometimes seriously bogging down my graal client compared to the f7 playerlist.
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  #51  
Old 06-15-2010, 01:33 AM
cbk1994 cbk1994 is offline
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Quote:
Originally Posted by coreys View Post
Large C/C++ projects can be notoriously long to compile...
I doubt that's the case, he makes new betas all the time and usually runs from his own latest "nightly" beta. The problem is that he's just not releasing these betas. I've had an Intel Mac client for probably two years now.
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  #52  
Old 06-15-2010, 02:16 AM
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I heard the GUI player list does not have the option to sort by account name. Is this true?
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  #53  
Old 06-15-2010, 02:21 AM
Draenin Draenin is offline
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Eh, I would say not to rush it.
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  #54  
Old 06-15-2010, 02:27 AM
Umat Umat is offline
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The scripted playerlist is really buggy, atleast for me. But then again, that might be fixed in a unreleased version.
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  #55  
Old 06-15-2010, 04:55 AM
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Quote:
Originally Posted by Admins View Post
The new windows version has new rendering (DirectX9), input, particle engine, playerlist+options+profiles replaced by scripted windows, new Flash support. That means a lot of testing, and we are currently focusing on mobile platforms which is slowing down the development of the windows version right now. It's making good progress though. The old playerlist was actually not that powerful, but easy to use. The new scripted playerlist will definitely be better, and thanks to the scripting it is easier to modify and extend so you will not need to wait 2 years for an update again. The same can be said about the scripted RC, staff can expand the functionality.
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the dedicated get the worst treatment on this development platform

Last edited by Hiro; 06-15-2010 at 04:55 AM.. Reason: i called graal a "game"
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  #56  
Old 06-15-2010, 05:04 AM
taylor taylor is offline
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Personally, I'm excited for everything to be wrapped up and released.

The current beta that I'm using is pretty neat, although I freakin' hate the external windows for the playerlist...

Just my opinion though.
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  #57  
Old 06-15-2010, 08:53 AM
Demisis_P2P Demisis_P2P is offline
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Quote:
Originally Posted by FBI View Post
I heard the GUI player list does not have the option to sort by account name. Is this true?
That option has been ruined already.

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  #58  
Old 06-15-2010, 10:50 AM
Fulg0reSama Fulg0reSama is offline
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Quote:
Originally Posted by Demisis_P2P View Post
That option has been ruined already.

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Shouldn't add so many graal people.

Should just remove the whole graal account labeling.
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  #59  
Old 06-15-2010, 11:13 AM
James James is offline
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  #60  
Old 06-16-2010, 06:08 AM
TSAdmin TSAdmin is offline
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Quote:
Originally Posted by Demisis_P2P View Post
That option has been ruined already.

Baszle
Crono
Demisis_P2P
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Ferrow
Godzilla
Graal676402
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Graal680681
Graal686060
Graal686517
Graal687607
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Graal689249
Graal689271
Graal689330
Graal689771
Graal689841
Graal690039
Graal690276
Graal690730
It shows community name, not account, in the new version.
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