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  #1  
Old 08-27-2016, 02:07 PM
maximus_asinus maximus_asinus is offline
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Q: Displaying an image behind tiles

I am trying to simulate a 2D side-scroller with an image displayed in the background that has a static position regardless of movement. I'm wondering if you can have an image draw under tiles, and if so how could this be done? Could I use this in combination with transparent tiles?
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Old 08-27-2016, 04:21 PM
Kirko Kirko is offline
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This is one way of showing an image under tiles and yeah you need transparent tiles or you wont be able to see anything behind them

PHP Code:
//#CLIENTSIDE
function onCreated() {
  
with (GUIContainer) {
    new 
GuiShowImgCtrl("Test") {
      
useownprofile true;
      
profile.modal false;
      
resize(00screenwidthscreenheight);
      
      
image "block.png";
      
zoom  50;
    }
  }

  
Test.pushtoback();

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  #3  
Old 08-27-2016, 05:41 PM
maximus_asinus maximus_asinus is offline
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Originally Posted by Kirko View Post
This is one way of showing an image under tiles and yeah you need transparent tiles or you wont be able to see anything behind them.
Wow thanks for this.

I wish there were more readily available dev tools. It is very hard to do any dev work without a server like testbed, and there is very little documentation on GS2.
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Old 08-28-2016, 11:20 AM
DustyPorViva DustyPorViva is offline
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You will need to make sure your tiles are on layer 1 instead of layer 0 for this to work, which is the more annoying part of this.
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Old 08-28-2016, 10:08 PM
Elk Elk is offline
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or even higher, if you wish to have multiple image layers behind i think?
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Old 08-29-2016, 06:08 AM
Crono Crono is offline
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watchu workin on there bud?
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Old 08-29-2016, 08:17 AM
maximus_asinus maximus_asinus is offline
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watchu workin on there bud?
Just trying to get the ball rolling on a few event ideas on Classic. Nothing ground breaking.
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Old 08-29-2016, 08:49 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by Elk View Post
or even higher, if you wish to have multiple image layers behind i think?
No it doesn't matter, tiles just can't be on layer 0 if you want proper transparency.
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Old 08-29-2016, 09:09 AM
Crono Crono is offline
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Quote:
Originally Posted by maximus_asinus View Post
Just trying to get the ball rolling on a few event ideas on Classic. Nothing ground breaking.
never before seen : - )?
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Old 08-29-2016, 03:14 PM
maximus_asinus maximus_asinus is offline
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Originally Posted by Crono View Post
never before seen : - )?
I'm sure it has been done before. I am posting about it on Classic's official forum. I'll post a screenshot of my mockup when I get home.
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Old 08-29-2016, 05:18 PM
maximus_asinus maximus_asinus is offline
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Okay so this is just a mock-up. For now the tiles I'm using are from SMW, and the background is from Tetris Splash (I think). Nothing in this screenshot is indicative of the final product in that regard.

The end result would be an elimination gamemode mash-up of Donkey Kong Country, Pacman, and Mario.

Quote:
Originally Posted by Original Outline
The level would have sort of a gravity, think how most 2D games work in regards to swimming physics. You would navigate left or right with the arrow keys, have to tap A to move up, release A to sink, and S would be a sword attack.

In the middle of the level at a certain interval a crate would spawn, and inside the crate there would be a swordfish that you could ride around on. The controls would change, you would no longer sink, you'd move with the arrows keys (though the movement would be a bit slippery), and S or A would have to do a thrusting attack which would also give you a boost of speed.

The swordfish attack would be stronger than the regular attack. If you're attacked while riding the swordfish, you would be knocked off, allowing the other player the chance of getting on and using the swordfish. Repeatedly attacking the swordfish sans rider will have it dash attack, and eventually swim out of the level.
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Last edited by maximus_asinus; 08-29-2016 at 05:37 PM..
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Old 08-30-2016, 06:11 AM
Crono Crono is offline
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