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  #1  
Old 03-30-2011, 07:10 PM
Crow Crow is offline
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Gmap f***ed up

Strangest thing I've ever experienced with gmaps. I know they can act like a piece of s***, but this seriously sucks. On this gmap we are having, in only some levels clientside events don't seem to be called properly. The problem I'm having is inside an onPlayerEnters() event, so I only tried it with that stuff.

Problem: this only gets called once; either when the level is updated by a staff member, or when the player reconnects. After that, it's never ever called again. This problem occurs with both level npcs and joined classes; this destroys heaps of stuff on that gmap for no apparent reason. I tried a crapload of stuff. I reduced the level to nothing (no scripts except one with debug output called in onPlayerEnters()), I copied over another level; nothing worked. And it only happens to some levels on the particular gmap, not even all of them.

This is seriously pissing me off. Can anybody offer any help?
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Old 03-30-2011, 07:29 PM
xAndrewx xAndrewx is offline
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Old 03-30-2011, 07:30 PM
Theodor Theodor is offline
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not talking about iphone!
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Old 03-30-2011, 07:31 PM
xAndrewx xAndrewx is offline
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Same stuff though, as in onPlayerEnters lol

You are aware though- that gmap levels count for 3x3. Does it work from inside to outside (i.e. inside not gmap to outside gmap)
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Old 03-30-2011, 07:40 PM
Crow Crow is offline
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Originally Posted by xAndrewx View Post
Does it work from inside to outside (i.e. inside not gmap to outside gmap)
No idea what you're talking about. One more thing I noticed, though, is that when I enter the gmap from our main gmap (overworld) it triggers onPlayerEnters() in the debug NPC I've left in one of the levels and spits out my debug output.
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Old 03-30-2011, 07:56 PM
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No idea what you're talking about. One more thing I noticed, though, is that when I enter the gmap from our main gmap (overworld) it triggers onPlayerEnters() in the debug NPC I've left in one of the levels and spits out my debug output.
Leaving from an inside level (that isn't a gmap) to the outside level (which is on the gmap)
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Old 03-30-2011, 08:04 PM
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Leaving from an inside level (that isn't a gmap) to the outside level (which is on the gmap)
That does, indeed, work. Got any more information on that "problem"?
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Old 03-30-2011, 09:24 PM
fowlplay4 fowlplay4 is offline
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Client version?

Are the levels also linked appropriately?
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Old 03-30-2011, 09:32 PM
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Client version?

Are the levels also linked appropriately?
Tested with v5 and v6, happens on both. Yes, they are.
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Old 03-30-2011, 10:00 PM
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Isn't gmaps made so that the client believes a bunch of levels is actually one big?
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Old 03-30-2011, 10:39 PM
cbk1994 cbk1994 is offline
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Quote:
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Isn't gmaps made so that the client believes a bunch of levels is actually one big?
It works like that serverside. Clientside it's more complicated.
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Old 03-30-2011, 11:02 PM
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Are you sure?
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Old 03-30-2011, 11:08 PM
cbk1994 cbk1994 is offline
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Are you sure?
Yes.
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Old 03-31-2011, 02:41 AM
Emera Emera is offline
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Isn't gmaps made so that the client believes a bunch of levels is actually one big?
"arent gmaps made" and i think so
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Old 03-31-2011, 03:12 AM
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"arent gmaps made" and i think so
Good thing you're here to save the day with your incorrect correction, along with the other grammar and punctuation problems in your post.
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