OK, explain why we should all restrict ourselves to 50 MHz processors that aren't broken.
Yes, the drivers for other OSs seem to work better. Maybe just an XP/ForceWare 32 bit driver problem? Even Vista ran fine with all 60+ services running, though a little slower than Linux, yet more consistent. In Linux, any hard drive activity would slow Graal down, but level changes were absolutely instant every time.
Still, before you say your Graal runs fast, try doing those tests in maxed fullscreen like in the two videos I've made. Good luck on not getting a failed, though, if you enter and exit too fast.
I ran Graal in 2048 x 2048 (highest it supports) today and discovered that the level change times were one full second on 66.00 ForceWare drivers. If I were to run on the same resolution on 90.00 drivers, that would likely be an easy 5 second lag on level changes. I'll eventually test that resolution on the newer drivers. There's at least one good thing I've found from that, though - throwing snowballs at people from 2 levels away can be fun.
Quote:
Originally Posted by ReBorn_Spirit
Well, now that my Graal is running on 64 bit XP
**Seems that the DirectDraw Graal uses has effect on Windows XP x64, slowing down a few animations here and there, also graal will slow down when too many people are around, or npc's
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Probably because DirectDraw is using all of your processor up. If there was an OpenGL mode, it'd use more video card and free up the processor, resulting in less/no lag.