Quote:
Originally Posted by Fulg0reSama
That seems a bit overcomplicating for ganiing dusty, I mean it sounds good on paper but how would that work on the real thing and from how that process would go it seems like the old fashioned way would go faster.
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How is it overcomplicating? It's simplifying matters immensely. In fact, the only way to attach sprites right now as far as I know is by manually typing it out in the gani text file.
However, as far as visualizing it goes... it's hard to explain. Basically it lets you select and control multiple objects. Like I said, I select(click on) the body sprite in the gani. I can move the body around while it's selected. However, if I have a gani I have to sit and move each and every sprite in the gani by themselves. This is cumbersome. However, most of the time programs let you drag a box around the canvas and it selects all objects within the box. That's cool, BUT, it can also be inaccurate. That's where ctrl+click and shift+click come into play. It lets you control what's in the selection by removing and adding objects manually. So say I have a sprite with a body, head, hat and shield. I want to treat the head, hat and body as one object for later manipulation(IE as one object via attachsprite). I drag a box around the sprite and select everything, but that includes the shield. I don't want the shield as part of the selection, so all I have to do is ctrl+click the shield and it gets removed from the selection. Now I can bound the rest as one object via attachsprite. In the end this makes working with many sprites much easier.
I also suggest that along with selecting multiple sprites, the ability to move/delete/manipulate multiple sprites without having to attach them together. It's akin to working with individual pixels in pixel art, where each pixel is a 'sprite' in this case. If you drew out a simple face, you don't want to sit and have to select each and every pixel and move them individually. You want to highlight the whole face and move it. In graalshop, we have to do the former -- select each object in the gani and move them individually. It's a painful process.