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  #1  
Old 08-31-2006, 11:36 PM
excaliber7388 excaliber7388 is offline
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Activity: Cliff Collab

This Collab is to serve as a tutorial for cliffs. Right now, I'm working on the water cliffs.
I have the basics down, but waterfalls are tricky.
Feel free to add normal cliffs to this too
Also, if you find tileerrors, feel free to fix them. This way, we'll have a level with perfect cliffs that people can use to make their own
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  #2  
Old 09-01-2006, 12:38 AM
Crono Crono is offline
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I pretty much cliff the way Wan taught me to tile wise, I find it has the least tile errors.

Though I'm sure there are some tile errors here, very minor ones at that. Too lazy to find/fix them.
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  #3  
Old 09-01-2006, 12:47 AM
Infernix Infernix is offline
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repost the level crono and then this time fix Excaliburs tile errors. Zz Noob.
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  #4  
Old 09-01-2006, 01:06 AM
Crono Crono is offline
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Quote:
Originally Posted by Infernix
repost the level crono and then this time fix Excaliburs tile errors. Zz Noob.
***** I deleted the level on accident!

sorry guys ....just use my post for reference i guess.
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  #5  
Old 09-01-2006, 02:48 AM
excaliber7388 excaliber7388 is offline
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I wanted to stael it
Now I have to hunt those tiles down
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  #6  
Old 09-01-2006, 04:30 AM
Luda Luda is offline
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i always thought 1. was wrong and 2. was right
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  #7  
Old 09-01-2006, 04:58 AM
excaliber7388 excaliber7388 is offline
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I like 1 more though, looks smoother.
2 looks strange (and harder to do)
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  #8  
Old 09-01-2006, 02:00 PM
Magadal Magadal is offline
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Quote:
Originally Posted by excaliber7388
I like 1 more though, looks smoother.
2 looks strange (and harder to do)

But in some situations it gives less tile errors. Btw, its not hard :o

Edit: Added some water cliffing and tried to fix some of your tile errors. Well, I dont know how to do water falls right, but I dont care xD

Edit²: I think this could help alot. My cliffing tile objects :o Just copy them into the Graal\tileobjects\ folder.
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Last edited by Magadal; 09-01-2006 at 02:12 PM..
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  #9  
Old 09-01-2006, 03:12 PM
Crono Crono is offline
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Quote:
Originally Posted by Luda
i always thought 1. was wrong and 2. was right
2 is the more correct way but it's also VERY UGLY. The way I did it is better in my opinion.

Look at classic's big cliffs, they are so ugly with those layer tiles, just merge it all god damn. X_X
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  #10  
Old 09-01-2006, 04:28 PM
excaliber7388 excaliber7388 is offline
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I downloaded the tileobjects, but when I started the edirot, it was all the same.
It seems as though they were not added.
I downloaded them into the right folder, and did not change the name. How do I use them now?
Also, I think Crono's cliffs are the best. Much smoother.
I've tried making the cliffs both ways, Cronos just look better.
I have to get to a class soon, but here's what I have so far:
(You may want to move them around a bit, I want to try to include every angle or piece used for perfect cliffing, so keep the little one too, just put it 'on top' of the larger cliff example, something like that. Also fix tile errors if you see them, I'm hoping this level serves as the perfect example for cliffs.
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Last edited by excaliber7388; 09-01-2006 at 05:08 PM..
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  #11  
Old 09-01-2006, 05:41 PM
Draenin Draenin is offline
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I would pitch in, but I really avoid cliffs like the plague.
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  #12  
Old 09-01-2006, 06:47 PM
excaliber7388 excaliber7388 is offline
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Got a bit farther.
exit: does anyone ever use that waterfall anyway?
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Last edited by excaliber7388; 09-01-2006 at 06:53 PM.. Reason: Level image uploaded
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  #13  
Old 09-01-2006, 07:17 PM
Draenin Draenin is offline
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The placement of that waterfall really looks quite terrible. It's like the cliff just suddenly cuts off.
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  #14  
Old 09-01-2006, 07:33 PM
excaliber7388 excaliber7388 is offline
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Quote:
Originally Posted by Draenin
The placement of that waterfall really looks quite terrible. It's like the cliff just suddenly cuts off.
I know, I don't like it either. I was hoping someone would know how to do it better, but I don't think anyone even uses it
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  #15  
Old 09-01-2006, 07:40 PM
Magadal Magadal is offline
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If my tileobjects arent loading, open the editor, go into test mode and press F1. Then you search for the filenamecache option, disable it and restart the editor. You have to do it in the Editor because it is still using the v2 config txt.
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