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  #91  
Old 10-28-2011, 07:58 PM
Emera Emera is offline
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Those weapons look really nice except for the outline.
Yeah, I might ask mercy to do something with the outline of them, but I really like the red one.
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  #92  
Old 10-28-2011, 10:06 PM
salesman salesman is offline
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Yeah, I might ask mercy to do something with the outline of them, but I really like the red one.
Might look cool with an aura instead of a solid outline...or just nothing at all.
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  #93  
Old 10-28-2011, 10:45 PM
Emera Emera is offline
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Might look cool with an aura instead of a solid outline...or just nothing at all.
Well the thing is, we have currently two different katanas. The water katana, and the demonic katana. If I remove the outline totally, you won't be able to tell the difference, but adding a glow effect would be a nice idea. I will ask mercy when he gets on.

We are working on getting the defused abyss (attached) all up and ready for use, but it's a ***** to gani.
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  #94  
Old 10-29-2011, 03:18 AM
kalabar24 kalabar24 is offline
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Maybe something along the lines of the aura thing could look like this.

Not the best in the world, i know, but if it was a .gif with the aura moving in/out, it would look pretty cool.
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  #95  
Old 10-29-2011, 04:02 PM
Gothika Gothika is offline
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We are working on getting the defused abyss (attached) all up and ready for use, but it's a ***** to gani.
I don't understand how it is harder to gani than any other weapon. Infact I always found the larger equipment much easier to gani since it doesn't get lost behind the body and/or shield, so it's much easier to get it in the correct position when your trying to do the left or right facing gani (depending on which side is the off-hand of course)

On the plus side, the line art is good and the shading is passable. I would say it is "pillow shading" completely because it is like a radial shade resonating from the center of the image and there is an obvious light source coming from the top-right but I just feel there is too much block colour used in there.
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  #96  
Old 10-29-2011, 08:30 PM
Emera Emera is offline
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Originally Posted by Gothika View Post
I don't understand how it is harder to gani than any other weapon. Infact I always found the larger equipment much easier to gani since it doesn't get lost behind the body and/or shield, so it's much easier to get it in the correct position when your trying to do the left or right facing gani (depending on which side is the off-hand of course)

On the plus side, the line art is good and the shading is passable. I would say it is "pillow shading" completely because it is like a radial shade resonating from the center of the image and there is an obvious light source coming from the top-right but I just feel there is too much block colour used in there.
I'm not the one doing to gani. I was told it's hard to gani. I don't know much about graphics, so I don't get the second half of your post, but thanks

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Not the best in the world, i know, but if it was a .gif with the aura moving in/out, it would look pretty cool.
Amazing idea. Will ask for this to be done.
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  #97  
Old 10-29-2011, 09:03 PM
callimuc callimuc is offline
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Originally Posted by kalabar24 View Post
Not the best in the world, i know, but if it was a .gif with the aura moving in/out, it would look pretty cool.
Adding a scripted aura could look even cooler.
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  #98  
Old 10-29-2011, 10:15 PM
Emera Emera is offline
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Adding a scripted aura could look even cooler.
Good idea :O I will get on it right away!
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  #99  
Old 11-02-2011, 05:14 PM
ff7chocoboknight ff7chocoboknight is offline
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Couldn't you just use alpha transparency for a glow effect in the PNG?
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  #100  
Old 11-02-2011, 05:31 PM
FaLLChiLD FaLLChiLD is offline
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I'm pretty sure images using alpha like that doesn't float in Graal. It'd need to be alpha'd by script.
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  #101  
Old 11-02-2011, 05:36 PM
fowlplay4 fowlplay4 is offline
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Couldn't you just use alpha transparency for a glow effect in the PNG?
A dynamic/animated glowing effect is much more impressive than a static one.

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Originally Posted by FaLLChiLD View Post
I'm pretty sure images using alpha like that doesn't float in Graal. It'd need to be alpha'd by script.
It works just fine, a few of Elk's Zodiac graphics use it.
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  #102  
Old 11-02-2011, 07:45 PM
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Quote:
Originally Posted by fowlplay4 View Post
A dynamic/animated glowing effect is much more impressive than a static one.



It works just fine, a few of Elk's Zodiac graphics use it.
Theres already PNG that supports animations... not sure if theres one that supports 24 bit aswell :S would be awesome as hell
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  #103  
Old 11-02-2011, 08:10 PM
ff7chocoboknight ff7chocoboknight is offline
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Quote:
Originally Posted by FaLLChiLD View Post
I'm pretty sure images using alpha like that doesn't float in Graal. It'd need to be alpha'd by script.
Coss has all kinds of images (hats, heads, bodies, etc.) with alpha on Classic.
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  #104  
Old 11-02-2011, 09:40 PM
FaLLChiLD FaLLChiLD is offline
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Forgive my ignorance, I suppose I am pretty out of the loop!
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  #105  
Old 11-03-2011, 12:10 PM
Pimmeh Pimmeh is offline
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Quote:
Originally Posted by Emera View Post
Well the thing is, we have currently two different katanas. The water katana, and the demonic katana. If I remove the outline totally, you won't be able to tell the difference, but adding a glow effect would be a nice idea. I will ask mercy when he gets on.

We are working on getting the defused abyss (attached) all up and ready for use, but it's a ***** to gani.
What does Defused Abyss even mean? Makes no sense at all...
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