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  #16  
Old 01-14-2010, 08:02 AM
Mark Sir Link Mark Sir Link is offline
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with how into this crap alot of people get, I can't believe no one has complained about the inherent advantage/disadvantage of a horizontally laid out map.
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  #17  
Old 01-24-2010, 05:42 AM
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Interesting turn of events tonight, each different currently available game-type of CTF has been hosted, aswell as Battlegrounds twice, it appears as if we have managed to thoroughly reduce CPU useage which was most important of all.
The Team Event system itself runs smoothly in most cases though i've discovered just a couple small bugs which should be easy to fix.

Apart from that there are perhaps a few event specific issues to look into and possibly adjust, it seems as if it is harder to attack stair-bases in CTF but i'd put it down to how it worked previously being more unpredictable as a result of Hit Detection + different type of blink.

Thanks to everyone who has played, obviously this couldn't have happened without players and several of you stuck around for several hours.
It's probably expected that we intend to add new and improved event prizes in future, but as a further incentive we will be looking to implement event-specific statistics as part of an online leader board to accompany sparring/PKing/other types of stats, which can also be linked to in game.

Can possibly repeat the process of hosting CTF next week/on a weekly basis if anyone is interested.
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  #18  
Old 01-24-2010, 06:20 AM
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I'll try to be around to help out.

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  #19  
Old 01-24-2010, 08:08 AM
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  #20  
Old 01-24-2010, 08:24 AM
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  #21  
Old 01-24-2010, 10:32 AM
Mark Sir Link Mark Sir Link is offline
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Quote:
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with how into this crap alot of people get, I can't believe no one has complained about the inherent advantage/disadvantage of a horizontally laid out map.
quote
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  #22  
Old 01-24-2010, 09:25 PM
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Quote:
Originally Posted by Mark Sir Link View Post
with how into this crap alot of people get, I can't believe no one has complained about the inherent advantage/disadvantage of a horizontally laid out map.
So what advantage/disadvantage is that?
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  #23  
Old 01-24-2010, 09:39 PM
Mark Sir Link Mark Sir Link is offline
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people defending something to the left side of their screen are able to continuously strafe up and down while facing the right.

People on the right have no such convenience
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  #24  
Old 01-24-2010, 09:50 PM
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Quote:
Originally Posted by Mark Sir Link View Post
people defending something to the left side of their screen are able to continuously strafe up and down while facing the right.

People on the right have no such convenience
While this is true, with vertical maps you can't face upwards when pressing up + left or up + right, whereas when facing down you can do so by pressing down + left, so it really applies either way.

Also while this may favour defending on one side, it could lower your chances when attempting to return the flag from the other side (such as the middle bridge within CTF Large) which evens it out a bit.
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  #25  
Old 01-30-2010, 03:25 AM
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  #26  
Old 01-30-2010, 03:29 AM
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  #27  
Old 01-30-2010, 03:32 AM
jacob_bald6225 jacob_bald6225 is offline
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6 months down and back to ctf
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  #28  
Old 01-30-2010, 03:57 AM
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What we have done so far is primarily make the systems.

Team events are just one simple thing we have done with them (and that means any team event, not just CTF).

Quests aren't as far away as they seem either. The whole point of us going the custom system route was to achieve faster development in the future. There is no need to take my word for it, since we should be releasing other types of content in the near future.
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