Useless/broken spells, GK has a bunch of them. Could something be done?
Casting, currently you wait around to cast, then the animation plays, THEN the spell is triggered. Could the cast time be combined with the animation? One of the worst offenders is probably "Create Bomb"
Small/Medium/Large versions of spells basically being the same thing. Shouldn't a "Large Snowstorm" conjure a wider area spell than a "Small Snowstorm?"
Magic being worthless to level past 18 because the MP cost increases far more than any damage you'd get out of it.
Glitches. Some are very old, like the one with Alchemy where the materials still appear in your inventory.
http://forums.graalonline.com/forums....php?p=1652877
Speaking of Alchemy. Instead of having to lug around 14 pots which you position strategically, fill individually with ingredients, cast alchemy, reopen each, and grab the results; could we have to it where you put multiples of the required ingredient and it spits out however many you have ingredients for. Example: Water of the Wise uses 7 waters, if I wanted to make 5 water of the wise I'd just put 35 waters in the pot and cast alchemy on it.
A way to make scrolls, blank ones that is. Instead of buying them in the shop.
The boats to Kingdom islands being paaaaaaaainfully slow. Speed it up a bit?
Not really anything you can do but, mudlib access for Tig?
I'll probably think of more.