ok someone sent me a pm on graal with this in it...

Graal Script Code:

```
``````
if (created) setshape 1,32,32;
```

if (actionwarp) {

with(getplayer(#p(0))) "levelname,x,y;"

}

//#CLIENTSIDE

if (created || timeout) {

setstring this.player_1-online,false;

setstring this.player_2-online,false;

for(this.i=0; this.i<playerscount; this.i++) {

if (players[this.i].x in |"x,y"| && players[this.i].y in |"x,y"|) {

if (strequals(#a(this.i),#s(this.player_1))) {

setstring this.player_1-online,true;

}elseif (strequals(#a(this.i),#s(this.player_2))) {

setstring this.player_2-online,true;

}

}

}

if (strequals(#s(this.player_1-online),false)) setstring this.player_1,;

if (strequals(#s(this.player_2-online),false)) setstring this.player_2,;

setstring this.players,;

for(this.i=0; this.i<playerscount; this.i++) {

if (players[this.i].x in |"x,y"| && players[this.i].y in |"x,y"|) {

if (strequals(#s(this.player_1),) && !strequals(#a(this.i),#s(this.player_1))) {

setstring this.player_1,#a(this.i);

}elseif (strequals(#s(this.player_2),) && !strequals(#a(this.i),#s(this.player_1))) {

setstring this.player_2,#a(this.i);

}elseif (!strequals(#a(this.i),#s(this.player_1)) && !strequals(#a(this.i),#s(this.player_2))) addstring this.players,#a(this.i);

}

}

for(this.i=0; this.i<sarraylen(this.players); this.i++) {

triggeraction x+1,y+1,warp,#I(this.players,this.i);

}

timeout = .05;

}

This script is sscaring me...