Quote:
Originally Posted by DustyPorViva
(say you have an arm with 6 frames of animation, then you have it for all 4 directions, then 2 arms... that's 48 sprites just for the arms and you'd have to color each one of those separately, since you can only reference the sprite index).
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You forgot the different variations.
Anyway I had some ideas but actually they wouldnīt work. Well I got stuck on this one yet:
Is it somehow possible using the CHANGEIMGCOLOR, or how that command for the gani file is called, for every single sprite, to "load" the colors from the player? Maybe from the players flags, attributes or whatever?
Or can I, when I display as example a body as player.attr[1], use something like player.attr[1].red = ###; ? Iīm pretty sure it wonīt but didnīt test it yet.