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  #106  
Old 01-08-2013, 09:02 PM
Tricxta Tricxta is offline
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Might I suggest change the graphics mode on the trees when you fade them. At the moment it's probably from what looks like it 0 by default.
Change it to 1 for a nice transparency fade. Seems to only happen with some trees though... You don't use a class?
PHP Code:
with(findimg(yourImage)){
  
mode 1;

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  #107  
Old 01-09-2013, 01:07 AM
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Originally Posted by Gos_pira View Post
The menu also had it's categories tiny after I used that "dash" function on the X-button(?). I think some of the problem is because of the observer mode-bar. Because the focus was off after using it so I had to reconnect for everything on screen to be on the right place.

I know that's not really your fault, but for even trials to enjoy the server you'd need to put those factors in when scripting the systems and such aswell.

Another thing is when entering a house. During the load before the screen-flickering I can walk around wherever I like before getting warped so it seems like it lags behind a great deal. It might just be a script that got messed up somehow.
I agree on making it work for all accounts. The focus is off because of the screen shaking, it's a bug I'm still trying to correct. Sometimes the dash will "collide" more than once it seems, throwing the event more than its set to do (or just an extra time period) throwing tiles and focus off. The menu thing I'm not exactly sure except that its changing the screen as well.

The warp is lagged because I scripted it that way. It's on an event, because it had a fade out but that bugged as well, so I just left the event there until I fix it but took out the fade. It's going to pause you for a few seconds giving room for a fade that isn't there or corrected yet.
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  #108  
Old 01-09-2013, 01:09 AM
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Quote:
Originally Posted by Tricxta View Post


Might I suggest change the graphics mode on the trees when you fade them. At the moment it's probably from what looks like it 0 by default.
Change it to 1 for a nice transparency fade. Seems to only happen with some trees though... You don't use a class?
PHP Code:
with(findimg(yourImage)){
  
mode 1;

We in fact do use a class. Mode is set to 1. The issue seems to be tree tops and npcs that are on level links. That's why only some work. We're probably just going to take it out all together.

Also reconnecting would load that chat box. I'm gonna script to delay to show up so that doesn't happen. it does in fact have a styled gui it's just loading before the profile can despite my server options to load the profiles first
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Last edited by sssssssssss; 01-09-2013 at 04:37 AM..
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  #109  
Old 01-09-2013, 02:40 AM
bioboi bioboi is offline
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Really enjoyed this server for the short time I was logged on. Will check back up in a few days when I have more time to give a more in depth critique.
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  #110  
Old 01-09-2013, 03:14 PM
DrakilorP2P DrakilorP2P is offline
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This server looks sick. But the windmill is spinning the wrong way; so unrealistic!
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  #111  
Old 01-09-2013, 04:33 PM
xXziroXx xXziroXx is offline
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The windmill animation is also way too choppy. Smoothen it out plx.
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  #112  
Old 01-09-2013, 05:41 PM
Decus_Arillias Decus_Arillias is offline
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Quote:
Originally Posted by DrakilorP2P View Post
This server looks sick. But the windmill is spinning the wrong way; so unrealistic!
Quote:
Originally Posted by xXziroXx View Post
The windmill animation is also way too choppy. Smoothen it out plx.
I smoothed it out quite a bit a couple days ago. Its using 9 frames instead of 4 now. Check again and let me know ;]

Also i'm going to add some effects to the island surroundings, hopefully that will give off more of a environmental feeling of an actual floating island.

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  #113  
Old 01-09-2013, 08:11 PM
DeCeaseD DeCeaseD is offline
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Why would you animate a windmill manually instead of using a rotate script.. ? o_O
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  #114  
Old 01-10-2013, 12:15 AM
smirt362 smirt362 is offline
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Why would you animate a windmill manually instead of using a rotate script.. ? o_O
Because it looks better, especially if you have enough frames
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  #115  
Old 01-10-2013, 01:05 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by smirt362 View Post
Because it looks better, especially if you have enough frames
I can't say for something that needs to rotate as slow as a windmill that frames are the way to go. Even if the pixels aren't crisp, the rotation will be much smoother, which is what something like a windmill needs: it looks much calmer.
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  #116  
Old 01-10-2013, 01:14 AM
xXziroXx xXziroXx is offline
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Quote:
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Because it looks better, especially if you have enough frames


Really now Smirt, really now?
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  #117  
Old 01-10-2013, 03:38 AM
smirt362 smirt362 is offline
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Really now Smirt, really now?
I can see the lack of crispiness. If that was a salad I'd SEND IT BACK
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  #118  
Old 01-10-2013, 05:52 AM
Decus_Arillias Decus_Arillias is offline
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Quote:
Originally Posted by DeCeaseD View Post
Why would you animate a windmill manually instead of using a rotate script.. ? o_O
I did it manually because i didn't know you could script things to rotate. Yes, i lack scripting skills ;] pretty neat that you can though. We will try to get small details done before we release the next continent, which should be within 2 weeks from now. We're holding back so that all inside levels are complete for the outside content and i'm hoping to have that done "soon".
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  #119  
Old 01-13-2013, 10:55 AM
Sooky Sooky is offline
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REALLY good server in my opinion, even thought its not even out yet i can see it will go far
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  #120  
Old 01-13-2013, 11:11 AM
Crow Crow is offline
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I'd like to ask you guys to clean up a bit, in terms of content you shouldn't be using. I see you already got rid of our (Atlantis) grass tile, but it's still left in other tiles, like the path edges (grass to dirt tiles). Also, I wonder where in hell's name you got that bush, but I hope you realize that you can't use it. I'd rather not go into detail, but I will if necessary.

Edit: The door, too. Second and third frame of that double door open animation features our (Atlantis) double door. I'm flattered, but please don't use them.
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