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  #16  
Old 12-12-2010, 04:32 PM
CharlieM CharlieM is offline
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aeko his looks like a dungeon where yours looks like a house

everyone keeps telling him color this color that, however his color palette fits his goal
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  #17  
Old 12-12-2010, 04:42 PM
Soala Soala is offline
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Dungeons aren't supposed to look pretty anyway
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  #18  
Old 12-12-2010, 05:27 PM
Cloven Cloven is offline
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I'm diggin' the swamp-dungeon motif. I'm going to have to say that I prefer the near-monochromatic works to the heavily colorized variant version in this instance.
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  #19  
Old 12-12-2010, 05:40 PM
kia345 kia345 is offline
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Where would a potentially ancient swamp-dwelling civilization get this many color bricks and elaborate lighting? The low contrast version is excellent.
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  #20  
Old 12-13-2010, 05:42 AM
DemonSpawnn DemonSpawnn is offline
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Ehm back to work on them. a few new things, and much better bricks, now it needs to tweeked just a bit more and then onto the npcs!

Semifinal product:



If your wondering about the strange bridge thingy, its a place holder for the dam/bridge.

Last edited by DemonSpawnn; 12-13-2010 at 07:17 AM.. Reason: opps
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  #21  
Old 12-13-2010, 05:44 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by kia345 View Post
Where would a potentially ancient swamp-dwelling civilization get this many color bricks and elaborate lighting? The low contrast version is excellent.
There are times you have to put logic aside when developing.
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  #22  
Old 12-13-2010, 08:14 AM
smirt362 smirt362 is offline
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Quote:
Originally Posted by DemonSpawnn View Post
Ehm back to work on them. a few new things, and much better bricks, now it needs to tweeked just a bit more and then onto the npcs!

Semifinal product:



If your wondering about the strange bridge thingy, its a place holder for the dam/bridge.
I meant in addition to the block down below you should have a block up above.
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  #23  
Old 12-13-2010, 08:20 AM
Lord Sephiroth Lord Sephiroth is offline
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Quote:
Originally Posted by DustyPorViva View Post
There are times you have to put logic aside when developing.
That's just your opinion, don't say that so condescendingly like we're all wrong for having our own opinions. Some of us happen to think that the low-contrast palette looks a lot better for what he's trying to achieve, and it's something we'd like to play and think it looks good and portrays the right feel.

In your opinion, adding a wider variety of colors would be better, in OUR opinion, we think this works just fine as it is.
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  #24  
Old 12-13-2010, 01:03 PM
Soala Soala is offline
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Most pillars in the middle are bugging me (middle and side ones). Other than that it looks kinda cool.
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  #25  
Old 12-13-2010, 01:54 PM
Elk Elk is offline
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ps: youre using way too many outlines
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  #26  
Old 12-13-2010, 01:59 PM
anubis_wing anubis_wing is offline
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Quote:
Originally Posted by Elk View Post


ps: youre using way too many outlines
I came.......to the forums.....to tell you that your post was amazing.
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  #27  
Old 12-13-2010, 02:16 PM
DemonSpawnn DemonSpawnn is offline
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Quote:
Originally Posted by Elk View Post


ps: youre using way too many outlines
This looks great.. I love the colors, and I will defiantly stop using so many outlines now. Thanks Elk!

Last edited by DemonSpawnn; 12-13-2010 at 02:18 PM.. Reason: .
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  #28  
Old 12-13-2010, 04:55 PM
Elk Elk is offline
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if you use such consistant outlines, you have difficulties with recolors, for recoloring, say the outlines of the pillars, and darken the outline, you make them appear waaaay thinner for example and the pillowshading that is included sticks out way more which shouldnt be
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  #29  
Old 12-13-2010, 05:06 PM
kia345 kia345 is offline
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  #30  
Old 12-13-2010, 05:07 PM
Elk Elk is offline
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maybe your monitor is calibrated wrong
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