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View Poll Results: GMAP / No GMAP
Load the GMAP 16 80.00%
Don't load the GMAP 4 20.00%
Voters: 20. You may not vote on this poll

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  #1  
Old 06-01-2010, 08:14 AM
xAndrewx xAndrewx is offline
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Gmaps

So, I have made like an underworld for Bravo which is a gmap. Wan has suggested that we use the gmap for offline use (easier editing), but when it comes to online just to load it level by level.

Which one would you guys prefer?
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  #2  
Old 06-01-2010, 08:20 AM
DustyPorViva DustyPorViva is offline
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Well... describe the underworld? What does it consist of?
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  #3  
Old 06-01-2010, 08:36 AM
xAndrewx xAndrewx is offline
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It's like a replica of the OW, the exact same size, however it connects all the cave openings on Bravo together. (ie, a cave on part A5 on the overworld, would be an entrance on A5 on the underworld)
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  #4  
Old 06-01-2010, 08:42 AM
cbk1994 cbk1994 is offline
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Make it as a GMAP and if you don't like it just delete the GMAP file. I'd imagine it's probably better as a GMAP but I don't know anything about the server.
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Old 06-01-2010, 08:44 AM
DustyPorViva DustyPorViva is offline
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Quote:
Originally Posted by xAndrewx View Post
It's like a replica of the OW, the exact same size, however it connects all the cave openings on Bravo together. (ie, a cave on part A5 on the overworld, would be an entrance on A5 on the underworld)
So it's a cave system? Ya I planned to do that with my one OW.

Leave it as a gmap. Linked levels are a bit of an annoyance when it's not linking to a house or something. If you have a working gmap, I see no reason to downgrade it to something else.

Alternatively, you can develop the cave system to have 'areas', and turn those small areas into gmaps and instead link THEM to the other areas. Kind of like a web system.

Last edited by DustyPorViva; 06-01-2010 at 08:56 AM..
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  #6  
Old 06-01-2010, 09:33 AM
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Loading as a GMAP would be heaps easier for sure.
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  #7  
Old 06-01-2010, 09:42 AM
Lord Sephiroth Lord Sephiroth is offline
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I voted for load the gmap just because I've tried both ways with a somewhat similar idea before and found the gmap is simply just designed to make designers lives easier, plus anything you can do level by level isn't hindered by the gmap itself, you can still do everything you could before, plus so many other things.

But I'm curious as to Wans reasons behind saying load it level by level, as I don't think any were posted. I doubt he'd suggest something without having a good reason behind it.
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Old 06-01-2010, 01:03 PM
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I put don't load gmap, but thats only because I like being the minority in polls on these forums. Load the gmap, it would just be annoying to most players if you didnt.
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  #9  
Old 06-01-2010, 04:10 PM
WanDaMan WanDaMan is offline
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Quote:
Originally Posted by Lord Sephiroth View Post
But I'm curious as to Wans reasons behind saying load it level by level, as I don't think any were posted. I doubt he'd suggest something without having a good reason behind it.
I suggested not using one as I've been working on a specific section of the underground overworld and some of the levels are lapping directly against each other so whilst in full screen you can see the other levels which is taking focus from the level you're in especially if you can see someone else in the other level.
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  #10  
Old 06-01-2010, 07:45 PM
xAndrewx xAndrewx is offline
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oh yeah. good point...
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  #11  
Old 06-01-2010, 07:59 PM
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Quote:
Originally Posted by WanDaMan View Post
I suggested not using one as I've been working on a specific section of the underground overworld and some of the levels are lapping directly against each other so whilst in full screen you can see the other levels which is taking focus from the level you're in especially if you can see someone else in the other level.
Could use a crafty setfocus script to remedy that.
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  #12  
Old 06-02-2010, 11:44 PM
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setfocus((int(player.x/64)*64)+32,(int(player.y/64)*64)+32)? Is that what you mean by that?
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  #13  
Old 06-02-2010, 11:53 PM
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no... lol
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  #14  
Old 06-03-2010, 02:53 AM
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Sounds like a fun idea. Yeah, I'd go with the gmap. But it really is up to you.
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