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View Poll Results: Rising Damage Text
Its a good Idea, I hope it gets added. 6 28.57%
Its a bad Idea, I hope this never gets added. 15 71.43%
Voters: 21. You may not vote on this poll

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  #16  
Old 02-24-2008, 01:13 PM
Dan Dan is offline
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This would use quite some clientside-CPU if damage is taken from many players at once.
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  #17  
Old 02-24-2008, 03:55 PM
kia345 kia345 is offline
z0rbi 4 life 🤘
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Quote:
Originally Posted by SolidSnake989 View Post
i r srryz th4t 1 /\/0 h4\/3 [/sarcasm] At the end.
urnotcool.

There needs to be no form of health display. There's enough laming as it is without a way to pick out easy targets.
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  #18  
Old 02-24-2008, 05:38 PM
SolidSnake989 SolidSnake989 is offline
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Quote:
Originally Posted by kia345 View Post
urnotcool.
But 1t r a\/\/50/\/\3
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  #19  
Old 02-24-2008, 05:44 PM
Ravenblade1979 Ravenblade1979 is offline
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ok lets look at this logically.

Health bar tells you how much life they down too.

rising damage text is basically the same in reverse. We know people either have 80 or 100 points of health so it wouldn't be hard to do the math...example.


Player X is damaged by Player Y for 21 damage *bar appears* then for another 21 damage *bar registers 42 damage taken*

Player Y knows that Player X has less than 60 life points left and pours on the shooting/laming/whatever.

It works like a lifebar only in reverse.
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