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  #16  
Old 05-21-2002, 01:02 AM
Gohan43331 Gohan43331 is offline
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Quote:
Originally posted by screen_name
try this

NPC Code:

if (actionTest) {
setstring serverr.random,#v(int(random(10,101))/10);
}
//#CLIENTSIDE
if (playertouchsme) {
triggeraction x,y,Test;
}

Wouldn't the triggeraction be actionserver? (Saw that on another thread. from clientside to serverside) Or is that just a "oganization" tool?
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  #17  
Old 05-21-2002, 01:19 AM
screen_name screen_name is offline
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to trigger something serverside then you would:

triggeraction 0,0,serverTriggerName,params..;
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  #18  
Old 06-04-2002, 07:21 PM
kittygirl765 kittygirl765 is offline
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Is there such a veriable as thisr.blah? So that it can only be read by the clientside, and read/written in the server side?
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  #19  
Old 06-09-2002, 11:11 AM
kittygirl765 kittygirl765 is offline
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Hiiii, I need help again with a method. Liek, what is the easiest way to transfer mass data in a this. string stored server side, to the client side (the way i want to make it is so that the client side part needs to request it from an event from the player, liek a keypress or chat)?

Liek, this is a way i did it, but its messy, and i don't want to use the client.strings:

if(actionwantstring) {
setstring client.npcpass,this.something1;
}
//#CLIENTSIDE
if(playerenters) {
timeout=0.1;
}
if(playerchats) {
triggeraction x,y,wantstring,;
}
if(timeout) {
message #s(client.npcpass);
timeout=0.1;
}
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  #20  
Old 06-10-2002, 09:36 PM
Projectshifter Projectshifter is offline
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*head spins* LOL, LPK, first post of yours I have seen. NPC servers, so confusing. I'm gonna go get some more help with them from Loriel Loriel is the shizzit, he knows all.
---Shifter
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  #21  
Old 07-16-2002, 03:57 AM
doubleZ doubleZ is offline
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Quote:
Originally posted by kittygirl765
Hiiii, I need help again with a method. Liek, what is the easiest way to transfer mass data in a this. string stored server side, to the client side (the way i want to make it is so that the client side part needs to request it from an event from the player, liek a keypress or chat)?

Liek, this is a way i did it, but its messy, and i don't want to use the client.strings:

if(actionwantstring) {
setstring client.npcpass,this.something1;
}
//#CLIENTSIDE
if(playerenters) {
timeout=0.1;
}
if(playerchats) {
triggeraction x,y,wantstring,;
}
if(timeout) {
message #s(client.npcpass);
timeout=0.1;
}
*bump*
this is liek an old post, and no one has answered my question. Maybe now, some1 can answer it =). btw, kittygirl765 ish me b/c i logged out of the account, and it expired =X lel
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My real account name that i play graal on is not doubleZ, its kittygirl765 ^_^, my friend let me keep her forum account, thanks cupo =D
  #22  
Old 08-02-2002, 03:35 AM
emortylone emortylone is offline
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NPC Code:

if(actionwantstring) {
setstring client.npcpass,this.something1;
}
//#CLIENTSIDE
if(playerenters) {
timeout=0.1;
}
if(playerchats) {
triggeraction x,y,wantstring,;
}
if(timeout) {
message #s(client.npcpass);
timeout=0.1;
}


Hmm... this is Projectshifter again, for some reason my account isn't working on here! x.x But I understand NPc servers now, and I'm a NAT over on Delt...
this.something1 would just display as the text for it, so you would get the message repeatedly that "this.something1" is what you want. If you want to get it from an NPC, say the Control-NPC:
NPC Code:

if(actionwantstring) {
with (getnpc(Control-NPC))
{ setstring this.npcpass,#s(client.npcpass);
}
setstring client.npcpass,#s(this.npcpass);
}
//#CLIENTSIDE
if(playerenters) {
timeout=0.1;
}
if(playerchats) {
triggeraction x,y,wantstring,;
}
if(timeout) {
message #s(client.npcpass);
timeout=0.1;
}


But it seems that you have triggeraction going clientside, i don't know if it matters, but i'd go ahead w/ triggeraction 0,0,server,wantstring; and make it hit from the server and change it to if (actionserverwantstring). L8er
---Shifter
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