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  #16  
Old 02-03-2015, 06:21 AM
MysticalDragon MysticalDragon is offline
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The online editor is virtually the same, it's pretty awesome in my opinion.
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  #17  
Old 02-04-2015, 12:45 AM
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Quote:
Originally Posted by MysticalDragon View Post
The online editor is virtually the same, it's pretty awesome in my opinion.
i use it when i need something done quick, but it's much easier to save with GraalEditor.

i deleted the FILENAMECACHE and it opens now. i forgot that needs to be cleared out once in a while.
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  #18  
Old 02-04-2015, 01:29 AM
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Originally Posted by MysticalDragon View Post
The online editor is virtually the same, it's pretty awesome in my opinion.
Online level editors (at least pix's) doesn't work proper for me. I, as well as others, have this problem where when you place tiles and highlight stuff where your mouse is pointing is not where the tile will end up. As a matter of fact it kinda shows you the tile offset quite a bit from where the mouse is. Until this is working 100% for everyone those of us still experiencing the problem, and on mac, are pretty much SOL on editing levels. We have to rely on editing it as a text file (.nw format only).
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  #19  
Old 02-05-2015, 09:42 AM
MysticalDragon MysticalDragon is offline
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I only experienced that issue with gmaps.
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  #20  
Old 02-12-2015, 08:07 PM
Kamaeru Kamaeru is offline
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I prefer to make my levels to music, in solitude. I don't understand the need for an online editor really at all.
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  #21  
Old 02-12-2015, 08:57 PM
callimuc callimuc is offline
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I don't understand the need for an online editor really at all.
I agree, besides theres no decent level editor around / possible to make which works fluently. And live editing is just... meh
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  #22  
Old 02-12-2015, 09:29 PM
Draenin Draenin is offline
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The only thing I use Graaleditor for anymore is terrain maps. For everything else I usually use online editors.
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  #23  
Old 02-13-2015, 01:21 AM
scriptless scriptless is offline
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Quote:
Originally Posted by MysticalDragon View Post
I only experienced that issue with gmaps.
Come to think of it I don't recall testing it on levels that were not on a gmap. That could be the issue. Still quite annoying if you ask me.
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  #24  
Old 02-13-2015, 07:20 PM
Draenin Draenin is offline
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Quote:
Originally Posted by scriptless View Post
Come to think of it I don't recall testing it on levels that were not on a gmap. That could be the issue. Still quite annoying if you ask me.
I have only seen the bug you're talking about happening on terrain maps. And that's because there is nothing in Pix's editor for dealing with z coordinates. Really hoping someone updates it with a fix for that, but I'm not holding my breath.

On a flat gmap, Pix's editor should work just fine if you have everything installed correctly. The fact that you can't create warp fields and signs with it, though, leaves something to be desired.
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  #25  
Old 02-15-2015, 12:36 AM
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Originally Posted by Draenin View Post
I have only seen the bug you're talking about happening on terrain maps. And that's because there is nothing in Pix's editor for dealing with z coordinates. Really hoping someone updates it with a fix for that, but I'm not holding my breath.

On a flat gmap, Pix's editor should work just fine if you have everything installed correctly. The fact that you can't create warp fields and signs with it, though, leaves something to be desired.
I haven't tested it on terrain maps. The bug can also be experienced on classic style servers. Tho I think also someone else it was working for and me it was not on the same server so I'm wondering if OS plays a role in it.
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