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  #1  
Old 04-19-2010, 06:17 AM
coreys coreys is offline
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N-Pulse Rebirth Progress

Rebirth Progress
  • Core Systems
    • Main System (80%)
    • MudLib (100%)
    • Item/Spell System (70%)
    • Battle System (70%)
    • Movement System (80%)
  • Sub Systems
    • Inventory (0%)
    • Hot Key System (100%)
    • Custom Chat/Nick System (90%)
    • Stat System (75%)
    • Baddies (20%)
    • Shop System (0%)
  • Jobs
    • Fishing (0%)
    • Mining/Sifting (0%)
    • Bounty Hunting? (0%)
  • Other Scripts
    • Quests (0%)
  • Content
    • Levels
      • Tampus (70%)
      • Orleak (5%)
      • Surrounding Areas (0%)
      • Dungeons (5%)
      • Underground (?%)
      • Quests (0%)
      • Misc Insides (?%)
    • Graphics/Etc (?%)

This list will be updated regularly. Percentages are estimates.
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Last edited by coreys; 04-19-2010 at 08:32 AM..
  #2  
Old 04-19-2010, 06:18 AM
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Here's a couple screen shots showing off just a bit of the progress we've made.

Outside of the OSL, showing off the chat, weapon, and hotkey systems.


Tampus docks
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Quote:
*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
  #3  
Old 04-19-2010, 07:00 AM
Gambet Gambet is offline
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Looks pretty good but if you're going with a custom tileset then you should probably add some nice water tiles to it since the plain blue water in the second screenshot is not very appealing. Also, some of the tiles (or graphics?), like the barrels and some of the signs, don't look like they match with the rest of the tileset (at least not how they were used in those screenshots).
  #4  
Old 04-19-2010, 07:09 AM
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Quote:
Originally Posted by Gambet View Post
Looks pretty good but if you're going with a custom tileset then you should probably add some nice water tiles to it since the plain blue water in the second screenshot is not very appealing. Also, some of the tiles (or graphics?), like the barrels and some of the signs, don't look like they match with the rest of the tileset (at least not how they were used in those screenshots).
I agree about the barrels, those definitely need to be changed. I've never been a fan of putting detail in water tiles though, because it almost always turns into an annoying, repeated pattern (especially since it's a single tile).
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Quote:
*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
  #5  
Old 04-19-2010, 07:20 AM
Gambet Gambet is offline
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Quote:
Originally Posted by coreys View Post
I've never been a fan of putting detail in water tiles though, because it almost always turns into an annoying, repeated pattern (especially since it's a single tile).

Well, the shade of blue and added shadows can make a huge difference. Look at how Delteria is doing it. Although in some places they have large areas that are just plain blue water, they at least added shadows where applicable. Of course, the fishing system that they have doesn't hurt either since at least they have fish swimming around making the water feel less bland.

I think I remember Zenkou having some animated waves in their beach levels or so, would be nice if other servers made more realistic-looking water.
  #6  
Old 04-19-2010, 07:32 AM
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Hm, thanks, I'll take this into consideration
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*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
  #7  
Old 04-19-2010, 07:33 AM
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At some point before release we will be re-doing the water tiles because I agree after a while they just start to look bland. But it will be done at a later part of development, unless somebody gets bored and wants a side project, because levels would not need to be re-done seeing as they will just replace the tiles in their current place.
  #8  
Old 04-19-2010, 07:52 AM
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Looks like a lot more/new style of work has been done since Kez and Chang, and I'm liking it.
But I remember that the Inventory was completed/very close to completed.
Also, pretty sure % works.
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  #9  
Old 04-19-2010, 08:31 AM
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Quote:
Originally Posted by Switch View Post
Also, pretty sure % works.
Hm, it hasn't in the past o.o
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Quote:
*SlikRick: so should I even ask about your aim status?
*Xor: well if you want to
*Xor: but i am LARPING
*SlikRick: While on a computer?
*Xor: yes
*Xor: in my living room
*SlikRick: ahh
*Xor: i have a fort setup to hide from beasts
  #10  
Old 04-19-2010, 11:57 AM
Soala Soala is offline
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Darn, that grass looks so smooth !
I like the overall feeling and the environment, but like it has been said, some images or tiles don't fit well with the rest.

Other than that, I see this project going well
  #11  
Old 04-19-2010, 01:59 PM
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O, should have posted video!!!!
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  #12  
Old 04-19-2010, 03:38 PM
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I'm sure when they get bit further, a new video will be made and posted.
  #13  
Old 04-19-2010, 06:01 PM
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Yes once we have a larger chunk of the OW done and more weapons added into the system we will be making a new video to be released. But seeing as how everything is in a construction mode right now it wouldn't give you guys more incite into the new project underway. We are also re-doing the fishing and mining jobs and will be adding a 3rd job in the initial release. Hopefully within the next month or so we will have enough done get an alpha test under way.
  #14  
Old 04-19-2010, 06:07 PM
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  #15  
Old 04-20-2010, 08:28 AM
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Quote:
Originally Posted by coreys View Post
Hm, it hasn't in the past o.o
It should have been.
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